Hellerhouse TG FM Nov. 30/2003 - by Stringgod
fortuni on 4/4/2021 at 21:57
Samantha
You need to make a miss flag.str to make this mission work via FMsel. See Unna’s post a couple above.
Samantha1 on 5/4/2021 at 09:00
Quote Posted by Unna Oertdottir
Here's a missflag for this FM. Installation:
Create a txt file in FM/strings. Copy this, paste and save it and rename the txt file it to MISSFLAG.str
Code:
//missflag for Hellerhouse
miss_1: "skip, no_briefing, no_loadout"
miss_2: "skip"
miss_3: "skip"
miss_4: "skip"
miss_5: "skip"
miss_6: "skip"
miss_7: "skip"
miss_8: "skip"
miss_9: "skip"
miss_10: "skip"
miss_11: "skip"
miss_12: "skip"
miss_13: "skip"
miss_14: "skip"
miss_15: "skip"
miss_16: "skip"
miss_17: "skip"
miss_18: "skip"
miss_19: "skip"
miss_20: "no_briefing, no_loadout, end"
Thanks fortuni, but I did try that and it didn´t work for me.
Here is how it looks for me: (
https://drive.google.com/drive/folders/1a2qGeP_09Yogz_WNmh0UjKxOcGUkKxP7?usp=sharing)
Did I do sth. wrong?
fortuni on 5/4/2021 at 09:30
Looks good to me. What text file did you save Unna's missflag with, Notepad?
Another option: Try Angel loader, it may well work
The reason why you need to make a Missflag file is that the author forgot to place one in the zip, and it's that file that tells your FM loader which file to load, without it the first mission of thief OM loads ie. Lord Bafford mansion.
Darkloader automatically compensated for any missing missflag.str file but FMsel doesn't, but I remember pointing this out to Fen and he said he would include such a feature into Angel loader, don't know if he did in the end, but worth checking out.
Samantha1 on 5/4/2021 at 16:32
Thank you fortuni. Unfortunately using your zip file the same thing happens.
I don´t have angel loader installed on my pc and I dont feel like putting the effort to do that now for one single FM, it doesn´t matter. Thank you for the help though! :)
baeuchlein on 6/4/2021 at 00:07
The Hellerhouse.zip provided by fortuni triggered a strange bug for me, but only once. (I don't think that fortuni is responsible for that, by the way.)
The game would not start anymore after I tried to play "Hellerhouse". After some comparisons with a backup from some hours ago, it turned out that the file cam.cfg just contained a single line now: "fm_language english". Everything else from the file was gone. As soon as FMSel or NewDarkLoader had prepared a mission and started the thief.exe, the computer would wait some time, and then Windows (Vista SP2 in this case - yes, I know it's old, but I can't change that at the moment...) would report that the .exe had stopped working. This even happened if I used "Skip FM" with FMSel, meaning that the OM's should start instead of any FM.
After restoring an old cam.cfg, the game worked again as usual. Several attempts to recreate the situation which led to the crippled cam.cfg file were not successful. Maybe a random element was involved somehow when it happened.
Anyway... Since the mission refused to start (instead, "Bafford's" came up always), I made a missflag.str on my own, and the mission started as it was supposed to. Later on, I ran into another bug: The rope arrows in "Hellerhouse" suddenly reacted to wood as if it was stone. Reloading a saved game that worked before that did not help. I gave up, then, for I did not like the mission very much anyway. However, I guess that the rope arrow problem was unrelated to the cam.cfg thing.
I wonder whether NewDark has some bug that sometimes may cause cam.cfg to get crippled in this way if missflag.str is missing. Oh well.
Galaer on 6/4/2021 at 13:45
Thanks fortuni, looks like new version launch normally without need of creating missflag.str.
Samantha1 on 6/4/2021 at 15:31
Yes this one works, thank you!! :)
Samantha1 on 6/4/2021 at 15:45
Unfortunately right after the first 2 minutes in game another bug appears for me. I manage to get inside via the
burrick tunnel, the objective "find a way to get in" gets marked, but later it´s unticked again. When I
jump over the wall instead of using the burrick tunnel its not ticked at all.
Galaer on 6/4/2021 at 16:11
Quote Posted by Samantha1
Unfortunately right after the first 2 minutes in game another bug appears for me. I manage to get inside via the
burrick tunnel, the objective "find a way to get in" gets marked, but later it´s unticked again. When I
jump over the wall instead of using the burrick tunnel its not ticked at all.
Don't worry about this objective. There are 3 places where this objective gets completed. After leaving these places, it gets uncheck. Just finish all other objectives and then return to burrick tunnel and mission will end.