Healthmeter point: Question for the Devs. - by New Horizon
New Horizon on 19/3/2005 at 19:18
This is mildly related to the Minimalist Project but it is also an issue with the unaltered game as well.
When you receive damage after drinking a health potion in the unaltered game, the cracked healthgems do not disappear like they normally would, they remain on the screen. Sometimes the gems will also fill up fragmented and there will be gaps in the player health.
Now, the way I got the old style health shields into TDS was to go into t3ui.ini and simply replace hudhealthgem_normal with hudhealthgem_crack in the meter point section. Then I commented out hudhealthgemcracked in the ibt files and put the hudhealthgemcrack.dds in the dynamically loaded folder.
At any rate, the same thing happens here. The health shields stay on the screen after damage received after drinking the potion.
Just wondering if any devs know of a way to correct this or hack around it? It's not a huge deal, but it spoils the look of the hud.