nomad of the pacific on 30/10/2006 at 02:00
I searched the WIKI and didn't find anything. Anyone know how to changes maps after going through a travel volume? :confused:
ascottk on 30/10/2006 at 02:32
Actually I don't think tds maps autochange. They are basically inventory items.
nomad of the pacific on 30/10/2006 at 07:56
They are listed under EnterMissionInfo in properties for the EnterMissionInfo actors. I can assign and change them in the Entry.unr, but manipulating them in the EnterMissionActors in my actual levels has no affect. :p I looked at how they did it in the second Castle level in the OMs and it looks like they did the same thing I did, but it worked for them and not for me. :confused: I must be missing some small step in the process. :nono:
Ziemanskye on 30/10/2006 at 10:00
is it not one of those bizarre script things they have?
Like setting the "current" map page to a different number.
nomad of the pacific on 30/10/2006 at 11:10
Ah! There it is under GlobalVariables. :D Thanks, Ziemanskye. I'll give that a go and see what happens.
edit:
Well, that didn't work. Any other ideas?
str8g8 on 31/10/2006 at 11:03
Getting the HDmaps to work is an absolute pain ... Just to get one map to work in the Bridge involved jumping through several hoops. However, I can't quite remember the exact steps ... :( I think I've purposefully erased them from memory.
However, IIRC you might need to set up new map numbers and names in the ini file, something along these lines:
Code:
[HandDrawnMaps]
HDMap_20=shalebridge
[HandDrawnMapNames]
HDMapName_20=T_HDMapNameShalebridge
and use the scripts to set the current map number at each time you enter a new location.
nomad of the pacific on 31/10/2006 at 11:44
I didn't know you could make new map numbers! :wot: I thought they were hard-coded or something. My attempts at doing that failed, but I'll try it again. As is, I've hijacked existing maps and got those to work pretty well for my first map (including multilingual text), but I still can't change maps when I go to my second level. I'll keep plugging away. :erg:
nomad of the pacific on 5/11/2006 at 00:53
Pardon the double post.
I'm pretty sure using new map numbers won't work because the map names are hard-coded and the game doesn't know which .dds files to look for, but I did get two maps to show at the same time. I'll do some more experimentation with that and try to write a tutorial for the WIKI.