mikjames on 18/3/2017 at 02:39
I've noticed some stuttering in Thief gold patched with the latest Tfix and Hd mod. It seems to be independent of framerate and resolution which leads me to believe that it is simply an engine limitation.
I've seen similar issues with the old Elder Scrolls games, one solution is to use a ramdisk.
Another potential solution would be for the mod author to release a 1/2 resolution version of the texture pack, as they would still be far above the resolution of the original game textures.
ZylonBane on 18/3/2017 at 04:29
Well alrighty then.
bassoferrol on 18/3/2017 at 04:44
Quote Posted by mikjames
I've noticed some stuttering in Thief gold patched with the latest Tfix and Hd mod. It seems to be independent of framerate and resolution which leads me to believe that it is simply an engine limitation.
I've seen similar issues with the old Elder Scrolls games, one solution is to use a ramdisk.
Another potential solution would be for the mod author to release a 1/2 resolution version of the texture pack, as they would still be far above the resolution of the original game textures.
Try this not-so-heavy mod for Thief Gold with some changes and see if things get any better:
(
https://drive.google.com/file/d/0ByhSqSJnWL7WaG14cEZkaW1BT1k/view?usp=sharing)
voodoo47 on 18/3/2017 at 05:54
NecroAge pack should offer better performance while still being hd, see the TFix topic for a link.
Gecko on 18/3/2017 at 09:57
The HD mod requires a lot of graphic and CPU power! For sure more than NecroAge mod. Maybe i will release a low res version of the HD mod in the future. I'm not sure about it.
mikjames on 19/3/2017 at 08:13
Hmm, I'll try the game on a ram disk and track cpu vs gpu utilization. Should give an idea of where the bottleneck is. A lot of these older engines just don't have efficient methods in place for streaming in textures, particularly of such a massive size. Could be gpu/cpu related but it could just be fetching things from the hard drive as well.
Not a huge fan of the way gamma and contrast are handled in NecroAge. The post processing settings in Hd mod really bring new life to the game.
voodoo47 on 19/3/2017 at 08:34
post processing is a NewDark feature, not dependent on hdmod.
Unna Oertdottir on 19/3/2017 at 09:14
Speaking of bottlenecks. What's your system specs? Video card, CPU, RAM, OS.
mikjames on 19/3/2017 at 13:00
Quote Posted by Unna Oertdottir
Speaking of bottlenecks. What's your system specs? Video card, CPU, RAM, OS.
gtx980
core i5 4670
16g ddr3
win 10
As far as I can tell though it isn't related to video memory nor the amount of ram, as the stuttering is resolution independent. The engine likely can't utilize any large amount of ram properly, which is where the ram disk would come in handy, but I'm not so sure that is the main issue. Now that I think of it, this could also be a matter of the added visual effects bottlenecking performance. If it were a texture issue you would think the stuttering would be more consistent.
My best guess is the visual effects added by HD Mod are entirely cpu dependent, and I would also hazard a guess that the game only sees 1 core. With the inefficient rendering of a 17 year old game engine I imagine it wouldn't be difficult to push the cpu utilization over the limit. I suppose I could overclock.
If Necroage isn't using any specialized visual fx that could also explain why it runs better, though it's been awhile since I've used it.
You have an amazing vision here Gecko, I can imagine the limitations the engine is presenting. Heavy fx usage may just be impractical in Dark Engine.
Unna Oertdottir on 19/3/2017 at 13:33
edit cam_ext.cfg (in the root folder) like this
; multisampletype 8
d3d_disp_limit_gpu_frames 1