scumble on 13/7/2005 at 22:08
TriangleGroup::load_archetype - Serialized index is out of range (-59)!
I will probably have to go back to a previous save here, but I am wondering whether any of you have got something like this and fixed it. Originally I got errors for 3 static meshes (Failed to load archetype data for actor 'StaticMeshActor__341') which disappeared after I deleted them, but this last error has remained.
Update: It seems that I was able to get the level to play after aligning all the off-grid brushes. Hopefully that was actually the solution and it can be used in similar cases, but the error is still a bit of a mystery.
scumble on 16/7/2005 at 16:07
As an update, if anyone's interested, the error seems to come up when I've been using brush clipping. After clipping a particular brush, I will get an error when I try to play the game, but if I then delete the clipped brush, everything is fine again.
scumble on 16/7/2005 at 22:28
At this point it seems I get the error for potentially any brush. I can't see a pattern. Sometimes it's alright, and sometimes it isn't.
Is it really just me who has had this trouble?
Ziemanskye on 16/7/2005 at 22:46
If it's any consolation, I've had the error, but I don't think with BSP brushes, it was usually with staticmeshes I think (haven't had one for a while).
Is there any thing else to the error message? Since this isn't one of the errors I've had recently, maybe it's one of the ones we can expand the vertice pools to get around?
scumble on 16/7/2005 at 23:09
As it happens, I got to that just now, because adding one brush seemed to be causing the crash, and deleting it allowed the game to load. I don't know why I didn't think it was related to those Vertex pools, seems obvious now.
What I find curious is that the production levels run fine from the editor, and they are far more complex than the level I am working on.
Ziemanskye on 17/7/2005 at 09:58
I think it depends on part on the complexity of the brushes - even with the vertex pools expanded, I've hit a 'No More Vertexes! error that can't be circumvented' before, because i was using curved brushes rather than cubes with smeshed curves.
You can have less brushes, but more tightly packed together (so more bsp cuts in the area), and so need to increase the pool sizes for it to go.