demagogue on 24/12/2023 at 03:14
Happy 25th, all!
I was building on Dromed for like a year on a little island in Japan without my own internet access before I knew other people were doing the same thing, so I feel like I've been around from the start. But I guess January 2003 is still pretty early.
Quote Posted by zomfg1234
I really hope a new FM editor comes out so that it's much easier to handle complex geometry and build breathtaking, immersive levels
Just popping in to note that, if you didn't get the memo, (
https://www.thedarkmod.com/main/) The Dark Mod is a thing that does this.
demagogue on 24/12/2023 at 03:15
Happy 25th, all!
I was building on Dromed for like a year on a little island in Japan without my own internet access before I knew other people were doing the same thing, so I feel like I've been around from the start. But I guess January 2003 is still pretty early.
Quote Posted by zomfg1234
I really hope a new FM editor comes out so that it's much easier to handle complex geometry and build breathtaking, immersive levels
Just popping in to note that, if you didn't get the memo, (
https://www.thedarkmod.com/main/) The Dark Mod is a thing that does this.
Kamlorn on 25/12/2023 at 16:45
Thank you, Digital Nightfall!
Darkness_Falls on 26/12/2023 at 08:20
Quote Posted by zomfg1234
I really hope a new FM editor comes out so that it's much easier to handle complex geometry and build breathtaking, immersive levels
Maybe it'll be an AI-based editor, where you just enter text prompts and it builds levels...
"Dear AI: Build me twenty large, original, well thought-out levels in Thief 2 Dromed, inspired by a mix of both Thief Gold and Thief 2 levels, where stealth and hiding in shadows is a large part of the gameplay. Focus on having engaging gameplay for humans, where sneaking around mansions, castles, banks, seaports, caves, caverns, cathedrals, crypts, Tudor homes, and the like at twilight and nighttime hours is the setting, and stealing loot such as gold, coins, gems, jewelry, and miscellaneous expensive objects to afford rent and buy weapons is a recurring objective. However, also create a cohesive plot and story arc that spans across the twenty missions, using some existing characters from T1 and T2 and add a few new ones, such as XYZ, and create other highly engaging objectives based on the storyline, again using inspiration from T1/T2. Be sure to have torches and electrical lights at realistic yet various places to give humans a challenge as they try to complete the objectives for each mission, since the player is more easily seen by the enemy if they're in the light. If every mission was just bathed in shadows, that would be too easy for the humans. Similarly, have a variety of surfaces for the player to walk, run, and creep on, based on surfaces found in the real world -- to add an audio component/challenge to the gameplay, just like T1/T2, where certain surfaces produce more noise than others. Fill these levels/missions with generative audio inspired by T1/T2's ambience and ambients, and add briefings and cutscenes in the style of T1/T2 between missions to introduce each mission appropriately and to slowly help reveal the highly engaging plot across the missions. Go ahead and make hand-drawn maps for each mission, too, as if the player was provided rudimentary maps from an associates who aren't the best artists, but are good enough to depict a fair amount of details to help the player traverse the maps without getting entirely lost. Please and thanks"
redEye on 14/4/2024 at 05:04
Happy 25.
downwinder on 14/4/2024 at 05:35
grats on making it 25 years, hands you, your official "i'm as old as the hag" badge