Note: We have not addressed potential explosive zombies as this appears to be random and their set up appears correct so can't say why some zombie violently explode sometimes.
Code:
DML1
// T2 FM: Tell Tale Heart by DarthsLair / Fixes: miss20.mis.dml
#script "nvscript"
//hanging arrows
-ObjProp 1260 "PhysType"
+ObjProp 1260 "PhysType"
{
"Type" OBB
}
+ObjProp 1260 "DesignNote"
{
"" NVSetPropertyTrapOn="Sim"; NVSetPropertyTrapProperty="PhysControl"; NVSetPropertyTrapSubProperty="Controls Active"; NVSetPropertyTrapValue=24
}
ObjProp 1260 "Scripts"
{
"Script 1" NVSetPropertyTrap
}
-ObjProp 1275 "PhysType"
+ObjProp 1275 "PhysType"
{
"Type" OBB
}
-ObjProp 1932 "PhysType"
+ObjProp 1932 "PhysType"
{
"Type" OBB
}
-ObjProp 2121 "PhysType"
+ObjProp 2121 "PhysType"
{
"Type" OBB
}
+ObjProp 2121 "DesignNote"
{
"" NVSetPropertyTrapOn="Sim"; NVSetPropertyTrapProperty="PhysControl"; NVSetPropertyTrapSubProperty="Controls Active"; NVSetPropertyTrapValue=24
}
ObjProp 2121 "Scripts"
{
"Script 1" NVSetPropertyTrap
}
-ObjProp 2199 "PhysType"
+ObjProp 2199 "PhysType"
{
"Type" OBB
}
+ObjProp 2199 "DesignNote"
{
"" NVSetPropertyTrapOn="Sim"; NVSetPropertyTrapProperty="PhysControl"; NVSetPropertyTrapSubProperty="Controls Active"; NVSetPropertyTrapValue=24
}
ObjProp 2199 "Scripts"
{
"Script 1" NVSetPropertyTrap
}
//secrets
-ObjProp 2550 "DarkStat"
-ObjProp 2557 "DarkStat"
-ObjProp 2572 "DarkStat"
-ObjProp 2577 "DarkStat"
-ObjProp 2583 "DarkStat"
-ObjProp 2603 "DarkStat"
-ObjProp 2609 "DarkStat"
-ObjProp 2693 "DarkStat"
-ObjProp 3361 "DarkStat"
//phantoms
ObjProp 1727 "AI_SaveConverse"
{
"" false
}
+ObjProp 2202 "DesignNote"
{
"" NVSetPropertyTrapOn="BeginScript"; NVSetPropertyTrapProperty="HasRefs"; NVSetPropertyTrapValue=0
}
+ObjProp 2202 "Scripts"
{
"Script 0" NVSetPropertyTrap
}
ObjProp 2168 "AI_SaveConverse"
{
"" false
}
+ObjProp 2205 "DesignNote"
{
"" NVSetPropertyTrapOn="BeginScript"; NVSetPropertyTrapProperty="HasRefs"; NVSetPropertyTrapValue=0
}
+ObjProp 2205 "Scripts"
{
"Script 0" NVSetPropertyTrap
}
//AIs
ObjProp 1995 "Position"
{
"Location" 318.161, 370.714, 513.35
}
+ObjProp 574 "DesignNote"
{
"" NVDeleteTrapTarget="&Contains"; NVDeleteTrapOn="Slain"
}
+ObjProp 574 "Scripts"
{
"Script 0" NVDeleteTrap
}
+ObjProp 613 "DesignNote"
{
"" NVDeleteTrapTarget="&Contains"; NVDeleteTrapOn="Slain"
}
+ObjProp 613 "Scripts"
{
"Script 0" NVDeleteTrap
}
//objects
-ObjProp 3315 "PhysType"
ObjProp 3315 "Position"
{
"Location" 347.196, 449.485, 489.296
}
+ObjProp 3315 "PhysType"
{
"Type" OBB
}
+Receptron 3363 "BashStim"
{
Min None
Max None
Target Me
Agent Source
Effect "damage"
{
"Damage Type" 0
"Use stimulus as type" true
"Multiply By" 0.0
"Then Add" -100
}
}
ObjProp 2990 "Position"
{
"Location" 311.001, 574.258, 515.873
}
//plaque
ObjProp 2692 "BookArt"
{
"" stoned4
}
//mirror
+ObjProp 1757 "BlockFrob"
{
"" true
}