Thirith on 24/3/2020 at 06:02
For the record, I'm playing on Oculus Rift S using smooth locomotion (hand orientation). It's working really well for me, though yes, compared to the Knuckles controllers you can't flip off the Combine with Touch controllers. I'll live.
Natural Locomotion has just updated their software, and one of the additions is a profile for Alyx. I'll check it out over the weekend.
Malf on 24/3/2020 at 08:22
If you still have your CV1 Thirith, I'd be interested in hearing how you feel the two headsets compare for Alyx.
Thirith on 24/3/2020 at 08:51
Oh, I sold that one last year, to a friend who then went on to buy a Rift S herself... It's difficult to compare directly, but when I'd just got the Rift S, my impression was that the black levels are worse (which is somewhat bothersome with games like Elite, but I didn't think it was a big negative), the 80Hz refresh rate makes things a teensy bit less smooth in VR and the sound solution is obviously worse, even if it means you're less cut off from the outside world (though I bought some headphones designed for PSVR, and they're fine) - but the easier setup and lack of outside sensors (which also means way fewer cables) more than outweigh that for me, and the image strikes me as clearer and cleaner, for want of a better word. Though I wouldn't be able to say how Alyx would compare specifically.
Volitions Advocate on 25/3/2020 at 16:12
I just finished it.
If you have the means, this is the reason to buy VR.
I think I'll open another thread to talk about spoilery things. I'm still reeling from the emotional payoff at the end.
It's real folks. If you wanted the real continuation of Half Life Valve has knocked it out of the park.
it has flaws, but HL always did.
It's worth the price of admission, and I get the feeling the next games in the series will be VR.
Thirith on 25/3/2020 at 16:36
Totally unimportant detail, but I love the Valve logo in VR. That slow movement of the head at the end... The whole thing somehow reminds me of the giant in Time Bandits with the ship on his head.
henke on 25/3/2020 at 17:04
AAAAAAGH I CANT RESIST THE HYYYYYYYPEEEEEEEEE
bought and downloading
btw are you guys playing standing or sitting? I'm usually a standing guy but I think TWDSS might've converted me to a sit-guy. I think it might be better for these longer, more in-depth games.
Thirith on 25/3/2020 at 17:36
Standing all the way. I very much prefer to turn by turning my head/body, and if I did that while sitting down, I'd quickly get tangled up in the cable, added to which there are drawers that are further down and things on shelves; not sure how they'd handle that if you're sitting.
t850terminator on 26/3/2020 at 06:37
Holy fuck.
Just finished it.
In every level, everytime I think they reach a creative peak, Valve basically goes "y'all mind if I scoot over here alittle and RAISE THE BAR AGAIN?"
Also that ending.
henke on 26/3/2020 at 07:51
Quote Posted by Thirith
Standing all the way. I very much prefer to turn by turning my head/body, and if I did that while sitting down, I'd quickly get tangled up in the cable, added to which there are drawers that are further down and things on shelves; not sure how they'd handle that if you're sitting.
TWDSS handles it by having a crouch button. Yeah I know it sounds weird for a VR game to have a crouch button but it totally works and doesn't feel weird at all. In fact I also find that smooth locomotion is less nauseating when playing seated. Probably because at that point you feel disconnected enough from what you see in the game that your brain no longer has trouble deciding what's real or not.
Thirith on 26/3/2020 at 09:55
I can definitely see that. Boneworks also had a crouch button. For me, though, I prefer to minimise the disconnect between what I do in the game and what I do physically. Which isn't always comfortable, granted, and especially my knees aren't always happy about all the crouching.