heywood on 22/11/2019 at 12:52
Quote Posted by henke
[video=youtube;O2W0N3uKXmo]https://www.youtube.com/watch?v=O2W0N3uKXmo[/video]
-Set between Half-Life and Half-Life 2.
-Coming to Vive, Index, Rift, WMR.
-March 2020.
-I am hyped.
I dunno. The trailer has a lot of jump scares, reminded me of Doom 3.
Thirith on 22/11/2019 at 19:11
I don't think that video is different in terms of jump scares from good old Half-Life 2.
WingedKagouti on 22/11/2019 at 19:18
Quote Posted by SubJeff
I've been saying for years - the next HL will be dependant upon having good VR. But if it's only on the Valve VR effort that'll be too expensive for most.
They're probably hoping it shifts sales of their VR kit. And I don't expect that plan to work in any appreciable manner.
Not only do people have to have the money for the VR kit on top of a PC capable of handling it, they also need the apropriate amount of space and spacing of walls for sensors. And then they have to want to spend that money and space on a VR setup instead of something else.
Thirith on 22/11/2019 at 19:40
While I'm sure they want to sell the Index, they also benefit from sales to other VR platforms, and there the hurdle is much lower, whether you're looking at the Oculus Rift S, Quest or any of the WMR headsets.
Shadowcat on 23/11/2019 at 00:36
Syncing facial movements to dialogue (that "I'll be with you every step of the way" shot) is clearly still a problem firmly tethered to the uncanny valley. It's not that it's BAD by any stretch (you can see the work that's gone into it) -- but it's still so far from being GOOD.
The disembodied hands are super weird in a video trailer, but I imagine they feel pretty natural in VR.
Overall, the trailer looks nice!
SubJeff on 23/11/2019 at 01:01
Quote Posted by WingedKagouti
They're probably hoping it shifts sales of their VR kit.
Of the Index? Not likely. It's £900+!
Shoshin on 25/11/2019 at 21:17
Quote Posted by Renzatic
Imagine that you got your VR headset on, complete with headphones, and you're standing about in the middle of your game room, TOTALLY absorbed in the VIRTUAL REALITY EXPERIENCE.
Problem is, you don't realize just how into it you are until you knock yourself over after running face first into a wall.
My "immersed in virtual reality" moment was when I leaned on a crate.
That wasn't there.
And fell onto the floor face first.
And henke:
I am also hyped.
SubJeff on 26/11/2019 at 23:27
Ok come on wtf is this thread pruning bs?
Renzatic on 27/11/2019 at 02:35
Things were said that couldn't be unsaid. Steps had to be taken.
SubJeff on 27/11/2019 at 18:14
Why don't you tell me more? I saw Eva's vagina comment, natch. PM me if you like.