The console commands are found in the Editor Pack in the T3menu.ini (Thanks Snobel)
Code:
// Thief 3 User Menu Configuration File
// "//" comments are acceptable; "/*" - "*/" comments are not.
// To add a submenu:
// [Submenu string text]
// {
// // submenu contents go here
// }
// To add a menu item that executes a console command:
// <menu text string,console command text>
// To add a "double menu item":
// <menu text 1,console command 1;menu text 2,console command 2>
[T3 Debug Menu]
{
[CitySection]
{
<'Day 1', setint sta_gameday 0>
<'Day 2', setint sta_gameday 1>
<'Day 3', setint sta_gameday 2>
<'Day 4', setint sta_gameday 3>
<'Day 5', setint sta_gameday 4>
<'Day 6', setint sta_gameday 5>
<'Day 7', setint sta_gameday 6>
<'Day 8', setint sta_gameday 7>
<'Day 9', setint sta_gameday 8>
<'Load City', citysection nextday>
}
[Video]
{
<'VSYNC ON', VSYNC ON>
<'VSYNC OFF', VSYNC OFF>
[Colors...]
{
<Increment Brightness,BRIGHTNESS +>
<Decrement Brightness,BRIGHTNESS ->
<Increment Contrast,CONTRAST +>
<Decrement Contrast,CONTRAST ->
<Increment Gamma,GAMMA +>
<Decrement Gamma,GAMMA ->
}
[Gamma]
{
<Gamma 0.5,gamma 0.5>
<Gamma 0.6,gamma 0.6>
<Gamma 0.7,gamma 0.7>
<Gamma 0.8,gamma 0.8>
<Gamma 0.9,gamma 0.9>
<Gamma 1.0,gamma 1.0>
<Gamma 1.1,gamma 1.1>
<Gamma 1.2,gamma 1.2>
<Gamma 1.3,gamma 1.3>
<Gamma 1.4,gamma 1.4>
<Gamma 1.5,gamma 1.5>
}
[Contrast]
{
<Contrast 0.5,Contrast 0.5>
<Contrast 0.6,Contrast 0.6>
<Contrast 0.7,Contrast 0.7>
<Contrast 0.8,Contrast 0.8>
<Contrast 0.9,Contrast 0.9>
<Contrast 1.0,Contrast 1.0>
<Contrast 1.1,Contrast 1.1>
<Contrast 1.2,Contrast 1.2>
<Contrast 1.3,Contrast 1.3>
<Contrast 1.4,Contrast 1.4>
<Contrast 1.5,Contrast 1.5>
}
[Brightness]
{
<brightness 0.5,brightness 0.5>
<brightness 0.6,brightness 0.6>
<brightness 0.7,brightness 0.7>
<brightness 0.8,brightness 0.8>
<brightness 0.9,brightness 0.9>
<brightness 1.0,brightness 1.0>
<brightness 1.1,brightness 1.1>
<brightness 1.2,brightness 1.2>
<brightness 1.3,brightness 1.3>
<brightness 1.4,brightness 1.4>
<brightness 1.5,brightness 1.5>
}
}
[Game Diagnostics]
{
<'STAT POSITION', STAT POSITION>
<'TELEPORT PLAYER START', TELEPORT PLAYER START>
<'OBJECTINFO', OBJECTINFO>
<Turn on damage collision info, COLLISION DAMAGE INFO ON>
<Turn off damage collision info, COLLISION DAMAGE INFO OFF>
<'SHOW_TAGS ON', SHOW_TAGS ON>
<'SHOW_TAGS OFF', SHOW_TAGS Off>
}
[General Cheats...]
{
[Player Movement Mode...]
{
<Fly,T3FLY>
<Ghost,T3GHOST>
<Walk,T3WALK>
}
[Objectives...]
{
<Inn Objectives Macro, EXEC inn.txt>
<Castle Objectives Macro, EXEC castle.txt>
<Hammer Intro Objectives Macro, EXEC hammerintro.txt>
<Pagan Intro Objectives Macro, EXEC paganintro.txt>
<Dungeon Objectives Macro, EXEC dungeon.txt>
<Seaside Mansion Objectives Macro, EXEC seasidemansion.txt>
<Clocktower Objectives Macro, EXEC clocktower.txt>
<Keeper Compound Objectives Macro, EXEC keepercompound.txt>
<Haunted House Objectives Macro, EXEC hauntedhouse.txt>
<Museum Objectives Macro, EXEC museum.txt>
}
[Camera Settings...]
{
<Toggle 3rd Person,camera switch>
[Camera Distance...]
{
<Super Close, camera set distance 3>
<Close, camera set distance 5>
<Normal, camera set distance 8>
<Long Shot, camera set distance 12>
<Really Far, camera set distance 20>
<Way Too Far, camera set distance 35>
}
[Camera Stiffness...]
{
<100%, camera set stiffness 1.0>
<90%, camera set stiffness 0.90>
<80%, camera set stiffness 0.80>
<70%, camera set stiffness 0.70>
<50%, camera set stiffness 0.50>
<30%, camera set stiffness 0.30>
}
[Camera Anchor Offset...]
{
<No Offset, camera set anchoroffset none>
<Actor Height 100%, camera set anchoroffset actorheight, 1>
<Actor Height 80%, camera set anchoroffset actorheight, 0.80>
<Actor Height 60%, camera set anchoroffset actorheight, 0.60>
<Actor Height 40%, camera set anchoroffset actorheight, 0.40>
<Actor Height 20%, camera set anchoroffset actorheight, 0.20>
<Actor Height 0%, camera set anchoroffset actorheight, 0>
}
}
[Invulnerability...]
{
<'GOD OFF',GOD OFF>
<'GOD PLAYER',GOD PLAYER>
<'GOD HALF',GOD HALF>
<'GOD AIS',GOD AIS>
<'GOD ALL',GOD ALL>
}
[Player Inventory]
{
<'ALL WEAPONS', ALL WEAPONS>
}
[Player Health...]
{
<'HURTME 1',HURTME 1>
<'HURTME 8',HURTME 8>
<'HURTME 16',HURTME 16>
<'HEALME 1',HEALME 1>
<'HEALME 8',HEALME 8>
<Use Glyph 1,USEGLYPH 1>
<Use Glyph 8,USEGLYPH 8>
<Heal Glyph 1,RECHARGEGLYPH 1>
<Heal Glyph 8,RECHARGEGLYPH 8>
}
[Player Upgrades...]
{
<'ENABLE ALL UPGRADES', ENABLE ALL UPGRADES>
<'ENABLE CLIMBING', ENABLE CLIMBING>
<'ENABLE LOCKPICKING', ENABLE LOCKPICKING>
<'ENABLE BLACKJACK UPGRADE', ENABLE BLACKJACKUPGRADE>
<'ENABLE KEEPER UPGRADE', ENABLE KEEPERUPGRADE>
<'ENABLE PAGAN UPGRADE', ENABLE PAGANUPGRADE>
<'ENABLE HAMMER UPGRADE', ENABLE HAMMERUPGRADE>
}
[SimTime...]
{
[Speed...]
{
<Full Speed, Simtime Scale 1.0>
<Double Speed, Simtime Scale 2.0>
<Half Speed, Simtime Scale 0.5>
<Quarter Speed, Simtime Scale 0.25>
<Tenth Speed, Simtime Scale 0.1>
}
<Step a Tenth of a Second, Simtime Step 0.1>
<Step a Half Second, Simtime Step 0.5>
<Step a Full Second, Simtime Step 1>
<Pause, Simtime Pause>
<UnPause, Simtime UnPause>
}
[T3 Game Day]
{
<Display Game Day, globaldiag filter=sta_gameday>
<Advance Game Day, CitySection NextDay>
}
}
[Global Data Diagnostics...]
{
<Toggle Diagnostics,GLOBALDIAG>
<Filter Objectives (OBJ_*),GLOBALDIAG FILTER=OBJ_*>
<Filter Difficulty (DIF_*),GLOBALDIAG FILTER=DIF_*>
<Filter Statistics (STA_*),GLOBALDIAG FILTER=STA_*>
<No Filter,GLOBALDIAG FILTER=>
[DEBUGFLAGS...]
{
<'DEBUGFLAGS', DEBUGFLAGS>
<'DEBUGFLAGS AUL_', DEBUGFLAGS AUL_>
<'DEBUGFLAGS CAS_', DEBUGFLAGS CAS_>
<'DEBUGFLAGS CLK_', DEBUGFLAGS CLK_>
<'DEBUGFLAGS CS_', DEBUGFLAGS CS_>
<'DEBUGFLAGS dif_', DEBUGFLAGS dif_>
<'DEBUGFLAGS DOC', DEBUGFLAGS DOC>
<'DEBUGFLAGS DUN_', DEBUGFLAGS DUN_>
<'DEBUGFLAGS EG_', DEBUGFLAGS EG_>
<'DEBUGFLAGS FIC_', DEBUGFLAGS FIC_>
<'DEBUGFLAGS HH_', DEBUGFLAGS HH_>
<'DEBUGFLAGS HI_', DEBUGFLAGS HI_>
<'DEBUGFLAGS INN_', DEBUGFLAGS INN_>
<'DEBUGFLAGS KC_', DEBUGFLAGS KC_>
<'DEBUGFLAGS MUS', DEBUGFLAGS MUS>
<'DEBUGFLAGS OQ_', DEBUGFLAGS OQ_>
<'DEBUGFLAGS PAG_', DEBUGFLAGS PAG_>
<'DEBUGFLAGS SEA_', DEBUGFLAGS SEA_>
<'DEBUGFLAGS SM', DEBUGFLAGS SM>
<'DEBUGFLAGS SQ', DEBUGFLAGS SQ>
}
[DEBUGINTS...]
{
<'DEBUGINTS', DEBUGINTS>
<'DEBUGINTS con_', DEBUGINTS con_>
<'DEBUGINTS dif_', DEBUGINTS dif_>
<'DEBUGINTS DUN_', DEBUGINTS DUN_>
<'DEBUGINTS EG_', DEBUGINTS EG_>
<'DEBUGINTS HH_', DEBUGINTS HH_>
<'DEBUGINTS KC_', DEBUGINTS KC_>
<'DEBUGINTS OQ_', DEBUGINTS OQ_>
<'DEBUGINTS PAG_', DEBUGINTS PAG_>
<'DEBUGINTS SQ_', DEBUGINTS SQ_>
<'DEBUGINTS sta_', DEBUGINTS sta_>
}
}
[AI Diagnostics...]
{
[Cheats...]
{
[All AIs Blind...]
{
<ON,+BLIND>
<Off,-BLIND>
}
[All AIs Deaf...]
{
<ON,+DEAF>
<Off,-DEAF>
}
[All AIs Deaf, Dumb, and Blind...]
{
<ON,+NOEVIDENCE>
<Off,-NOEVIDENCE>
}
<All AIs Forget,FORGET>
[AI Speed...]
{
<100%,AISPEED 1>
<200%,AISPEED 2>
<50%,AISPEED 0.5>
}
<'KILL PAWNS'(Destroy Pawns), KILL PAWNS>
<'NUKEALL'(Kill Pawns), NUKEALL>
}
[AI Stats...]
{
[Enable For AIs...]
{
<All AIs,AISTATS ALL>
<Nearest AI Only,AISTATS NEAREST>
<Marked AIs Only,AISTATS MARKED>
<Disable,AISTATS Off>
}
[General...]
{
[Past Locations...]
{
<ON,AISTATS +PASTLOCATIONS>
<Off,AISTATS -PASTLOCATIONS>
}
[Sensory...]
{
[Visual Angles...]
{
<ON,AISTATS +VISANGLES>
<Off,AISTATS -VISANGLES>
}
[Visual Ranges...]
{
<ON,AISTATS +VISRANGE>
<Off,AISTATS -VISRANGE>
}
[Audio Ranges...]
{
<ON,AISTATS +AUDIORANGE>
<Off,AISTATS -AUDIORANGE>
}
}
[Anims History...]
{
<ON,AISTATS +ANIMS>
<Off,AISTATS -ANIMS>
}
[Sounds History...]
{
<ON,AISTATS +SOUNDS>
<Off,AISTATS -SOUNDS>
}
}
[Movement/Pathfinding...]
{
[Movement Paths...]
{
<ON,AISTATS +MOVESTATS>
<Off,AISTATS -MOVESTATS>
}
[Local Pathfinding...]
{
[Local Grid...]
{
<ON,AISTATS +LOCALGRID>
<Off,AISTATS -LOCALGRID>
}
[Local Grid Costs...]
{
<ON,AISTATS +LOCALGRIDCOSTS>
<Off,AISTATS -LOCALGRIDCOSTS>
}
[Local Grid Heights...]
{
<ON,AISTATS +LOCALGRIDHEIGHTS>
<Off,AISTATS -LOCALGRIDHEIGHTS>
}
[Sampling Grid...]
{
<ON,AISTATS +SAMPLINGGRID>
<Off,AISTATS -SAMPLINGGRID>
}
}
[Path-Locking...]
{
<ON,AISTATS +PATHLOCK>
<Off,AISTATS -PATHLOCK>
}
}
[Behavior...]
{
[Evidence...]
{
<ON,AISTATS +EVIDENCE>
<Off,AISTATS -EVIDENCE>
}
[Behavior Stats...]
{
<ON,AISTATS +BEHAVIOR>
<Off,AISTATS -BEHAVIOR>
}
}
[Combat...]
{
[Tactics...]
{
<ON,AISTATS +TACTICS>
<Off,AISTATS -TACTICS>
}
[Search Grid...]
{
<ON,AISTATS +SEARCHGRID>
<Off,AISTATS -SEARCHGRID>
}
[Trajectories...]
{
<ON,AISTATS +TRAJECTORY>
<Off,AISTATS -TRAJECTORY>
}
}
}
[NavMesh...]
{
<NavMesh Node-Viewing Mode,NAVMESH SHOW>
<NavMesh Link-Viewing Mode,NAVMESH SHOWLINKS>
<NavMesh Tag-Viewing Mode,NAVMESH SHOWTAGS>
<NavMesh Cover-Point-Viewing Mode,NAVMESH SHOWCOVERPOINTS>
<Hide NavMesh,NAVMESH HIDE>
}
[AI Patrol Paths...]
{
<Show,AIPATROLS SHOW>
<Hide,AIPATROLS HIDE>
}
[Flock Vectors...]
{
<Show,+FLOCKVECTORS>
<Hide,-FLOCKVECTORS>
}
}
[Warfare Diagnostics...]
{
[Statistics...]
{
<Frames Per Second,STAT FPS>
}
[Rendering...]
{
[Debug Modes...]
{
<Toggle Wireframe, WIREFRAME>
<Toggle Portals, DRAWPORTALS>
<Toggle Lit Wireframe, LITWIRE>
<Toggle Fullbright, FULLBRIGHT>
<Toggle Checker, CHECKER>
}
<Toggle FullScreen,TOGGLEFULLSCREEN>
<Get Current Res,GETCURRENTRES>
<Get Color Depth,GETCURRENTCOLORDEPTH>
<Get Color Depths,GETCOLORDEPTHS>
<Get Render Device,GETCURRENTRENDERDEVICE>
<Toggle Shadow Visualization, VISSHADOWS>
<Toggle Shadow Volumes, SHADOWVOLUMES>
}
}
[Physics...]
{
<Show Dynamic Volumes, PHYSICS VOLUMES ON>
<Hide Dynamic Volumes, PHYSICS VOLUMES OFF>
<Show Static Volumes, PHYSICS STATIC ON>
<Hide Static Volumes, PHYSICS STATIC OFF>
<Show Character Volumes, PHYSICS CHARACTERS ON>
<Hide Character Volumes, PHYSICS CHARACTERS OFF>
<Show Ragdoll Volumes, PHYSICS RAGDOLL ON>
<Hide Ragdoll Volumes, PHYSICS RAGDOLL OFF>
}
[Sound...]
{
[Memory...]
{
<Show Memory Bar,RENDER DIAG ADD SOUNDMEMORYBAR>
<Hide Memory Bar,RENDER DIAG KILL SOUNDMEMORYBAR>
}
[List...]
{
<Show Playing,RENDER DIAG ADD SOUNDTABLE>
<Show All,RENDER DIAG ADD SOUNDTABLE ALL>
<Off,RENDER DIAG KILL SOUNDTABLE>
}
[Portals...]
{
<On,RENDER DIAG ADD SOUNDPORTALS>
<Off,RENDER DIAG KILL SOUNDPORTALS>
}
[Paths...]
{
<On,SOUND SHOWPATHS=G>
<Off,SOUND SHOWPATHS=N>
}
[Uncategorized Objects...]
{
<Show,RENDER DIAG ADD UNCATACTORS>
<Hide,RENDER DIAG KILL UNCATACTORS>
}
[Uncategorized BSP...]
{
<Show,RENDER DIAG ADD UNCATBSP>
<Hide,RENDER DIAG KILL UNCATBSP>
}
[Physics-Sound]
{
<Enable,COLLIDE SOUND ON>
<Disable,COLLIDE SOUND OFF>
<Show Diagnostics,COLLIDE SOUND DEBUG ON>
<Hide Diagnostics,COLLIDE SOUND DEBUG OFF>
}
[Footsteps]
{
<Show Diagnostics,FOOTSTEP DEBUG ON>
<Hide Diagnostics,FOOTSTEP DEBUG OFF>
}
}
[Quit...]
{
<Yes,EXIT>
<No, >
}
}