ZylonBane on 23/12/2008 at 20:56
(
http://www.fromoldbooks.org/)
Pretty much exactly what it sounds like. High-quality scans from really old books, with tons of those woodcut style illustrations that integrate into Thief so well.
The Phantom on 9/1/2009 at 14:41
Informed by Procession.
The Phantom on 9/1/2009 at 14:48
Custom Materials list
- Addition to Master Builder Store (Textures by Renzatic)
- New Thief site by Eshaktaar, containing objects from "Broken Triad"
- Art Package with painting objects listed under 'Objects/Models'
- Remaining CoSaS Object Packs listed, & included link to Release Pack Index
- New Glyphs Objects pack by LarryG listed under 2: Forum threads - Objects/Models
- CoSaS Object Packs 7 - 18 (containing objects from Mission X) listed under 2: Forum threads - Objects/Models, Skins, and Sound
- New Thief Site called "Dark Zone", containing several custom objects
- New addition on the Thief Site Master Builder Store (new textures by Renzatic)
Tutorials list
- R Soul's website added
- Fixed link to R Soul's Time Tutorial and Soulforge Machines Tutorial
- added a description for tutorial searching.
- Fixed links for the "Ranstall Tutorials" and "Raetsel's New Sky Tutorial", thanks to the Wayback Machine
- Individual mentions for all the tutorials on various websites
- Tutorials page added, containing tutorials for Burricks and Explodable barrels by SneaksieGarrett
- New tutorial by R Soul listed under The Dromeday Book
Demos list
- New Gamma Box demos by Sxerks
- The Nameless Tower website listed as demo source
- Added The Keep's FM Archive as demo website
- Removed indiv. mentions for the demos: in-game shop ; keys and locks ; grappling hook ; Merry Christmas (all available in The Keep's archive)
R Soul on 19/1/2009 at 17:14
Are these downloads legal? I have no moral objection to using a few of those textures, but we do have to be careful.
The link has changed: (
http://flecha.hostrator.com/warehouse/)
The Phantom on 20/1/2009 at 16:35
Quote Posted by R Soul
Are these downloads legal? I have no moral objection to using a few of those textures, but we do have to be careful.
No idea, really. I guess it's fine to use for non-commercial use, like dromed. And Sensut gave proper credit to Id.
sNeaksieGarrett on 20/1/2009 at 21:09
Well I know quake 3's source code was released to the public, but that doesn't mean that the quake 3 assets are usable for non-commercial projects. I guess the way to know is to read the license agreement from Id Software. In any case, I doubt it's "legal." Just look at Doom 3 as an example: A group of modders for the old Doom II game wanted to port textures from Doom 3 over to gzdoom, a source port for Doom II. They recently posted on their website that it was not allowed to take those textures (from a full version of doom 3) and put them into gzdoom. However, they may be allowed to use textures that were from the doom 3 demo, as the doom 3 demo was freeware. Not really sure though, I'm no expert on copyright or anything.:erm:
The Phantom on 18/4/2009 at 18:54
Recent changes
Custom Materials list
- New link for Quake 3 Textures
- Changed the name "Gamesys of FM's" into "FMs Gamesys/in-game"
- Made the FMs Gamesys/in-game the 1st index in the list
- Included a mention for Sxerks' custom resources database
- New additions to Master Builder Store: Textures by Renzatic and Judith
- New addition to R Soul's Website: 10 Foot Iron Fence objects
- Update of Don Willadsen's Thief site: seperate page for Thief objects
- New link for Don Willadsen's Thief site, leading to his thief objects
- Fixed link for Raetsel's Thief Site
- Two new music threads added under 3:
Soundscapes of the Hammerite Imperium, by zil &
Background music for FMs, by atolonen
- several cosmetic changes
Tutorials list
- Fixed link for raetsel's Newsky tutorial
- Added the tutorial Making BIPED Meshes by Colourless
- Added two tuts by Mortal Monkey:
Python Part 1 The Floor Planner & Part 2 Rolling your own staircase
Tools list
- Individual mentions for the tools available on 4 sites
- Added link for tnhScript 2.1 & Public Scripts 2.1
R Soul on 2/5/2009 at 22:18
I'm not sure to what extent Google Image Search is relevant, but I feel the need to mention that it now has a 'colour' filter :D
darthsLair on 21/6/2009 at 00:49
I wanted to add this to Custom Resources, as I created a custom screen which will allow 25 objectives to appear on a loaded saved game, and 23 on the objective loading screen. In order to achieve this, I used only one line in goal.str for each objective, and did not overlap. Some of the files included are the same that are found in Thief2\Res\Intrface, and are here for convenience.
A custom made objctivr.pcx and it's .bin as well as a modified Loadingr.pcx and it's .bin are in the zip. Also Custom made objctiv.pcx (gold framed) and also a blank one as well. Directions are in the readme.txt
(
http://www.megaupload.com/?d=7GG9B6MQ) http://www.megaupload.com/?d=7GG9B6MQ
Just a note: After I have released "Dark is the Lair", I will offer a 2-page objective screen, so that the 31 LGS stated can be viewed. I will try to configure it, so that page two comes up after 16 objectives have been completed. The user then just clicks on a < back button to review the first screen.
Guard7, Guard8, and Th3 (Thief 3) and Schemas. Download a copy of "The Deadly Triangle" These were converted from ,ogg format to .wav format from T3. 781 files IIRC. Included in Guard7 and Guard8 are Drunk lines to give alittle more variety.
Get the latest copy here: (
http://thiefmissions.com/info.cgi?m=DeadlyTriangle) http://thiefmissions.com/info.cgi?m=DeadlyTriangle