The Phantom on 1/3/2008 at 17:54
Here are the sources to consult for demos.
About missing demos
Some links to demos posted in forum threads are no longer available (n/a). Check out the general sources at the top instead, of contact the author to put it back up.
If you find it somewhere else, let me know.
---------------------
Latest updates
- not recently
The Nameless Tower(
http://www.wearytaffer.com/NV/) (New link)
Check under 'utilities' > 'Missions'
For:
- Ingame Shop (T2) : a fully functional and reliable ingame shop in Thief 2
- Seamless Teleport (T2) : to create a house with a bigger inside than it's outside
- FPS demo (T1) : to demonstrate how to have something permanently fixed in front of the player's vision
- Daggerfall Shop (T1) : a revamp of a Daggerfall shop
- Grappling Hook (T1) : how to make a working grappling hook
- Spreading Blaze (+ Tutorial) (T2) : how to have a fire spread along a path of oil when any one of them is lit with a flare.
- Leaving Ripples (T1) : making the player leave ripples when walking in less than 2 units of water.
- Haunt Stadium (T1) : How many Haunts can you kill?
Related news:
- (
http://www.ttlg.com/forums/showthread.php?t=104762&p=2037928&viewfull=1#post2037928) From beyond the grave: The Nameless Tower.
Dark Arrow's Thief 2 Site(
http://koti.mbnet.fi/~darkar/)
Check under 'Files'
For:
- VictrolaDemo : "Someone once wanted to make a system which would work like cd player (You pick up a cd, put it in the victrola and it starts to play a certain track)."
- dropfirewood : "... someone wanted to learn how to make an AI pick up a log and throw it into a fire."
- BRCTdemo : "BRCT= Burrick riders and carryable torches. This demo shows how one can add these to a level."
- Respawn point demo : "It shows that making respawning Ai's is very much possible in Thief 2."
- Multimold smelter demo : "This is a working Multimold smelter as it was seen in the Thief1 level Return to the Haunted Cathedral. It has been made to work in Thief 2."
- Spells (+ tutorial) : "This file has new spells for the Thief 2 spellcasters and some spells for Garrett." ; description (
http://www.ttlg.com/forums/showthread.php?s=&threadid=57483&highlight=spell) here.
- AI Models (Ogre) : "This file has three new AI models for Thief 2."
- Smelter : "Working smelter system and a hammerite worker in Thief 2."
- BCB : "This is a Dromed 2 file that contains Burrick, Crayman, Bugbeast, Spiderbeast, Fire Elemental, Craybeast and a Holy Font in the same gamesystem."
JasonOtto.Net(
http://jasonotto.net/resources/demos/)
For:
Thief 2 Demos in no Particular Order
- Three Mages Tomb by Schwaa - Demonstrates the Skully Brothers AI Meshes
- 64 Dream by Komag - Demonstrates the use of flow brushes in a novel way[/COLOR (Dreamslide)
- AI Escape Demo by Schwaa - Demonstrates making an AI go to a point : "to show you how to set up an objective of having an AI goto a certain location."
- AI Museum by William The Taffer - Shows off some new AI skins
- Bring Object to a Room by Alastus : "Bring Something To Someplace objective"
- CD Delay by Alastus : "Control Device Delay"
- Flash Effect by Alastus : "Step into the circle to see the flash effect"
- Wards by Alastus : "Put every talisman in its ward to open the doors"
- All Creatures - Shows all the creatures available in Thief
- Burrick Riders & Carriable Torches by Dark Arrow (+ tutorials)
- Burrick Demo by Belboz - Imports burricks into Thief 2
- Dedicated to TTLG by Cookiedough - Horrible little project
- Mind Master by Komag - A complicated game
- CamVator Demo by SilentSleep and Saturnine - How to make a CamVator (+ tutorial)
- Carry over by Apache - Carry loot and equipment over from mission to mission
- Climb - An attempt to make AI climb up ladders and mantle
- Conv T2 by Imposter - A Conversation demo
- Craymen in T2 by HunterAtNight – The craymen and bug beast in Thief 2 : "The files allow you to utilise Craymen and Bugbeasts in your missions."
- Creature Clash 2 by Kung Fu Gecko - Just like the original just for Thief 2
- Smelter by Dark Arrow - A working smelter
- Decapitate Sheriff Truart by Rob Hicks - How fun is that
- Doggy by Weyoun - Demonstrates a custom motion schema
- Dorihu - A Japanese mission demos dropping objects by pressing buttons : "Shows wide barrels being dropped by button controls"
- Droid Demo by William the Taffer - The System Shock 2 bots in Thief 2
- Drop Coins Here by Schwaa - The drop coins objective : "created to show you how to make a "drop item in a certian spot" objective using Sources and Receptrons and QVAR Traps."
- Fight Pub by William the Taffer - Shows Ai fighting
- Fish by cdfbr - A swimming fish (+ tutorial)
- Flow - What you can do with flow brushes
- Fooling Guards with a Magic Whistle by Madbull#34 : "Demomission of how to fool guards with a magic whistle or spell scrolls for Thief II"
- Frogmatic 3000 by William the Taffer
- Water Bucket by William the Taffer - Put out a torch with a bucket of water : "These water buckets can be used to extinguish torches and other types of flame."
- Jump - Demonstrates making AI jump
- Keys and Locks by David Vrabel : "Demonstration of the use of keys and locks."
- Knock Out Darts by Salvage : "a very small demo mission showcasing my Knockout Darts (tranquilizer darts)."
- Portable Lantern by Blutch (+ tutorial)
- Portable Lantern by Mad God : "a demo of hand lantern"
- Portable Switchable Lantern by Spitter (+ tutorial): "a demo mission of a portable lantern which you can turn on and off."
- Locational Damage - Head shots should hurt more right? : "a small demo mission for locational damage"
- Machines - The Soulforge Machines Explained (+ tutorial)
- Metabrush Sample - Before and After, not really showing anything
- MistrzFX by Bukary - The special effects by Bukary
- New Critters by Yametha - A pack of new AI : "This is a DM displaying a few new creatures I created."
- New Critters 2 by Yametha - Another pack of new AI
- New Keeper - Demonstrates one method of making Keepers disappear
- von.Eins New Objects : "A Demolevel with 22 new Objects"
- Several New Things by Doom - Third lockpick, poison bomb, etc. (+ tutorials): "third lockpick, Poison Sword, Making Garrett Affected by Posion and an antidote potion, Poison Bomb, Combo door, Whoosy Up tube, Lantern Guard, teleport stuff, information on QVarTriggers and Traps"
- Seamless Teleportation by Nameless Voice - how you can teleport the player : "This example mission uses seamless teleportation to create a house with a bigger inside than it's outside."
- In Game Shop by Nameless Voice : "demonstrates how to create a fully functional and reliable ingame shop in Thief 2."
- Some new grenades - Water, Fire, Air grenades I guess
- Poisoned Undead - Demonstrates losing health slowly over time when injured by the undead
- Quicksand by Catalyst - Uses flow brushes to create quicksand : "A demo level and mini tutorial describing how to create a quicksand effect, not to mention the fine art of giving water non-water textures."
-Retrieval by Komag - The mission that goes along with his excellent tutorial (+ tutorial)
- Retrieval by HansCz - Komag’s tutorial as created by someone else
- Thief 2 Sky by Rob Caminos - Explains the new sky settings : "New Sky Rendering Mission Parameters"
- Unfinished Lighthouse Project by Gum Drop - Its rather crude, not a demo, its an abandoned project
- Security Camera Demo by Silent Sleep
- Rising Water Demo by Shadowspawn - A really neat water effect : "Rising Water Demo. How the trick is done."
- Shins Demos by Shin - A bunch of small projects
- Ship by BG Taffer - Just his first DromEd project : "I have created it just for fun, to test my DromED skills"
- Smelter - A working smelter
- Smelter 2 - Same demo I guess, with some refinements
- New Spells by Dark Arrow - Some new spells you can cast (+ tutorial) : "This demo has new spells for creatures and for Garrett"
- Spooky Door by William the Taffer - A spooky door (+ tutorial)
- Sport - No idea what it demonstrates
- Spreading Blaze - A fire that spreads
- T2 Bafford - The Thief 1 mission imported to Thief 2
- T2 Baffords Curse by Schwaa - The Thief 1 mission with the undead
- T2 Bonehoard - The Thief 1 mission imported to Thief 2
- Thief 2 Object List by Thorin Oakenshield - index of default objects
- Teleport Demos by Belboz - Several types of teleports demonstrated : "Three teleportation demos, Simple, Advanced, Exotic"
- Test Motions by Demonreaver - Demonstrates some motions
- Serpents Eye by Z - Demonstrates “Atmosphere”
- Thief 2 Rare and Unused Items by Catalyst - Items that we rarely see : "contains a collection of some unused/rare models found in mesh.crf and obj.crf."
- Grappling Hook by Stikboy - Demonstrates a grappling hook
- Train by Catalyst - A moving train
- Trampoline - A neat demonstration of a bouncy surface
- Traps Demo by Komag - Komag’s tutorial on traps : "It demonstrates the use of traps such as relay traps, revert traps, require all traps, etc."
- Trap Timed Delay
- Trap Timed Delay 2
- Undead - Demo of killing a zombie
- Victrola Demo - Demonstration of a working victrola with multiple tracks
- Welcome to Thief 3 by JIS - Just a dark mission nothing to do with Thief 3
- Wrestling by Gaylesaver - An AI battle that you can wager on : "A simulation that merges the horse track with the wrestling match"
Thief 1/Gold Demos In No Particular Order
-
consult the page itself for the list of demos -
Demo Missions By Sluggs
- The BFG, Fun with a Big Cannon
- In Game Movie : "I recently discovered a new way to make in-game cutscenes so i made this little demo to show you. I can't see it being used in your main mission but as a single intro/outro mission."
- Junk Mission, not sure what it Demonstrates
- Small Demo Collection
- A Small Incomplete Mansion
- A Small Haunted Crypt, Neat Particle Effects
- Zombie Bits, Just the Zombie Parts on Display
- Sky Settings
Demo Missions by Jason Otto
- Lantern Demo based on Spitter’s Design
Shadowspawn's Thief Pages(
http://www.angelfire.com/games4/shadowspawn/Demos.html)
For:
- Sitting AI
- Spotlight demo : "How to make a moving spotlight."
- Rising water demo : "How to make it appear that the water level is rising."
- Short AI demo : "How to get short AI to walk though small openings."
Thief Underground - Demo Missions<s>http://www.3dactionplanet.com/thief/dromed/dms/</s> (Link down. Hosting required.)
(
http://web.archive.org/web/20090504171451/http://www.3dactionplanet.com/thief/dromed/dms/) (Temporal location ; requires Fileplanet subscription)
For:
Thief: The Dark Project
- Alarus Extension : "Yes, finally we are allowed a glimpse beyond the tantalising pile of rubble..."
- Creature Clash : "Watch the disparate AIs from Thief duke it out in an Arena."
- dRuNkEn : "Really a demo mission of leftovers and other bits. Features a vehicle of sorts, unused models, a Church from CotT, a working clock and the Thief II clockwork eye/frog bomb combo..."
- Haunt Stadium : "How many Haunts can you kill?"
- Knife Thrower : "A example of a how to make a AI throw knives."
- Pocket Spells : " Here is what you've been waiting for, a COW file with pocket spells! They're just like the arrow cyrstals, excpet you can "cast" them at people from you inventory."
- Rainy Night, Eastside : "Stormy rain atmosphere demo."
- Rising Water : "How to create the illusion of a rising water."
- Self-light torches : "A demo mission for making torches which light up when you go near them."
- Sitting AIs : "An example of how to make a sitting AI in DromEd 1."
- Smelter, etc : "It has a smelter and a teleport thingy and some sleeping herbs."
- SpotLights : "Shows the DromEd trickery necessary to create rotating spotlights."
- The Gauntlet : "Welcome to your worst nightmare!"
- The Trial : "The Mage/Warrior/Thief DM."
Thief 2: The Metal Age
- A demo level for Thief 2 : "This DM contains instructions on how to make poison, combination door locks and a third lockpick. It also contains some information on QVarTriggers and QVArTraps."
- AI Escape Demo : "...to show you how to set up an objective of having an AI goto a certain location."
- Breath : "...how to make AI's breath steam, to give the impression of extreme temperatures."
- Bucket Demo : "Buckets of water for dousing flames."
- Bunch o' new Objects : "A large selection of custom objects, for use in FMs."
- Burricks : "All the necessary files for getting everyone's favorite critter working in Thief 2."
- Carryover : "How to make loot and equipment carry over from one mission to the next."
- Climb : "An abortive attempt to make AI's mantle and climb ladders..."
- Creature Clash 2 : "Watch the disparate AIs from Thief duke it out in an Arena, but for Thief 2 this time."
- Droid Demo : "An FM Showing the use of SS2 droids in a Thief 2 game."
- FightPub : "...showing the use of continuous AI spawning."
- Fish : "How to set up a fish that does the swim thing."
- Flow : "An example of the wonderful things you can do with flow and blockable brushes."
- Fool : "...how to fool guards with a magic whistle or spell scrolls."
- Jump : "Four AI's jump over different distances."
- NewKeep : "Equilibrium had some size and frame rate issues, because every light source was a s&r radius source too (That's 120+!). This demo swaps the system around, so just the keepers are radius sources. It's a lot more efficient."
- Security : "Frobbing one of the buttons in this demo activates a security camera-style scouting orb view."
- Rising Water : "How to create the illusion of a rising water."
Thiefmissions.com/demos/(
http://thiefmissions.com/demos/)
For:
- AI Escape Demo : "... to show you how to set up an objective of having an AI goto a certain location using a QVAR Trap and a button."
- Drop Coins Here Demo : "... to show you how to make a "drop item in a certian spot"
objective using Sources and Receptrons and QVAR Traps."
- Fool : "Demomission of how to fool guards with a magic whistle or spell scrolls for Thief II"
- Gamma Box T1 v0.5 : "Demo for gamma settings for T1/D1"
- Gamma Box T2 v0.5 : "Demo for gamma settings in T2/D2"
- Ship : "The ship of lord Bafford has been hijacked by a group of pirates. The pirates don't know that there is an expensive medallion hidden somewhere in the ship. Take it!"
- Shrieker's Ogre : "my humble try to bring the famous and obscure two-headed Ogre (a.k.a. Ettin) back to life. Yes, I know I am not the first who made it."
- Spooky door demo (+ tutorial)
- Tuttocomb alpha demo
- Hero Quest
- New Critters : "This is a DM displaying a few new creatures I created."
- testsync : "This is a example mission showing how to make one AI appear to follow another using conversations to control the following AI's movements and keep them synchronised..."
- Train : "This is a demo that I made ... to prove that the Dark Engine could make great moving vehicles (or at least fake it like Soldier of Fortune.)"
Komag/
- AI Museum : "A demo mission to show my new AI skins"
more
(
http://www.keepofmetalandgold.com/)
The Keep of Metal and Gold(
http://www.keepofmetalandgold.com/fmarchive.htm)
For:
- AI Escape : how to set up an objective of having an AI goto a certain location.
- AI Museum : demo mission to show new AI skins
- Athene Thief : two demo levels showing a Athene temples' and Roman Houses' architecture.
- Carry Over : how to make your loot and equipment carry over from one mission to the next.
- Drop Coins Here (+ Tutorial): how to make a "drop item in a certian spot" objective using Sources and Receptrons and QVAR Traps
- Drunken : Features a vehicle of sorts, unused models, a Church from CotT, a working clock and the Thief II clockwork eye/frog bomb combo
- Gizmos : demonstrating various gizmos and technical effects
- Keys and Locks (+ Tutorial) : specifying use of keys and their locks
- Knockout Darts : demo mission showcasing Knockout Darts (tranquilizer darts)
- Merry Christmas : small demo with snow, Garrett enjoying the season
- Mint, The : mission includes:smelter, teleport spell book, teleport marker settinf armlet, sleeping herbs
- New Critters 2 : displaying a few new creatures
- New Objects : A Demolevel with 22 new Objects
- Shop in Game (+ Tutorial) : build up a Permanent shop/store in game
- Tower of Karras, The : Grappling Hook demo (+ Tutorial)
- Trap : shows a magical trap
- Unusual Conditions : a demo mission for modified weapons, filled with Greenhorn's custom objects.
- Wrestling Match, The : A simulation that merges the horse track with the wrestling match
(
http://thiefmissions.com/search.cgi?search=demo&sort=title#m)
Thief: The Circle(
http://thief-thecircle.com/missions/)
Do a Fan Missions search for "demo"
For:
- Train demo : Moving Vehicles
Specific demos:
- Multiple Loot and Item Carryover Demo : "a demo showing how to carry items and loot between missions more than once"
(
http://www.ttlg.com/forums/showthread.php?t=133944)
- Stealing the Stolen (T2) - demo mission by d'Spair
(
http://www.ttlg.com/forums/showthread.php?t=133514)
- T2 Demo: Hammerites vs. Mechanists
(
http://www.ttlg.com/forums/showthread.php?t=132792)
- T2 Bathory - The AI Museum (demo) : "a very small demo mission about the upcoming Bathory AIs (just 2 museumlike hallways)"
(
http://www.ttlg.com/forums/showthread.php?t=130783)
- Old T1 demo mission: EAX Gallery by TACOS
(
http://www.ttlg.com/forums/showthread.php?t=129965)
- T2 FM: Batman demo by Independent Thief : "just a little demo I put together after watching The Dark Knight."
(
http://www.ttlg.com/forums/showthread.php?t=122950)
- Gamma Box demo - for adjusting gamma settings (T1 & T2) : "Very small "darkloader ready" demos for adjusting gamma settings."
(
http://www.ttlg.com/forums/showthread.php?t=124678)
- New T2 Demo FM: Hookshot demo - May 14, 2008 : "This is a demo of a tool called a hookshot. If you've played Zelda: Ocarina of time, you should know what I'm talking about."
(
http://www.ttlg.com/forums/showthread.php?t=121256)
- ParticleAttacheing things to the Player can be very interesting! - Demo included : "I think giving a ParticleAttachement link to Player (via a conv, of course) can be used to create some cool effects."
(
http://www.ttlg.com/forums/showthread.php?t=121288)
- Frag Grenades demo : "Grab the Frag grenades and kill or be killed!"
(
http://www.thiefmissions.com/targa/frag.zip)
The Weary Taffer(
http://www.wearytaffer.com/)
Check under 'Tools' > 'Utilities'
For:
- Motion Tag Demo : "This little demo mission gives you access to most of the original T2 motions." Direct link: (
http://www.wearytaffer.com/storage/demo/MotTagDemo.zip) here.
- Plantdemo
(
http://www.darklurker.com/projects.html)
- Script Demo / Public Release #2 : "See bin Laden wrestle Ashcroft in this mission"
(
http://www.ttlg.com/forums/showthread.php?t=14148&highlight=demo)
- Motion Examples
(
http://www.keepofmetalandgold.com/files/testmotions.zip)
- Elevator demo : "For the taking a little elevator demo mission I did with auto doors"
(
http://www.ttlg.com/forums/showthread.php?t=73473&highlight=demo) (n/a)
- Moving Vehicles: Train Demo
(
http://www.ttlg.com/forums/showthread.php?t=46601&highlight=demo) (n/a)
- Dynamic Lights demo (+ Tutorial) : Lights Buttons Window Action : "This demo shows a way of doing the following: - using a pair of buttons as a light switch to control a lamp ; - using multiple pairs of buttons to control a lamp ; - making the light from a lamp shine through a solid-brush window (or not, if the lamp is switched off) ; - making the light from a torch shine through a solid-brush window (or not, if the torch is extinguished)."
(
http://www.ttlg.com/forums/showthread.php?t=90962&highlight=demo)
- Soulforge Machines Demo & Tutorial
(
http://www.ttlg.com/forums/showthread.php?t=97772&highlight=demo)
Direct link: (
http://catmanofiowa.com/RSoul/machines.zip) machines.zip
- Link: A simple demo, nothing serious
(
http://www.ttlg.com/forums/showthread.php?t=102552&highlight=demo)
- Demo mission by MRYS : Doors
(
http://www.ttlg.com/forums/showthread.php?t=118258&highlight=demo)
- Schwaa's Demo Mission - Breakable Lamps, Bugs, Many new objects
(
http://www.ttlg.com/forums/showthread.php?t=118408&highlight=demo)
- FM "Drunken demo"
(
http://www.ttlg.com/forums/showthread.php?t=111304&highlight=demo)
- Demo: Unusual Conditions : a demo-mission for Greenhorn's new weapons and objects
(
http://www.ttlg.com/forums/showthread.php?t=118556&highlight=demo)
- CrayBug Demo
(
http://www.ttlg.com/forums/showthread.php?t=14773&highlight=demo) (n/a)
- Demo - A whistle to fool guards
(
http://www.ttlg.com/forums/showthread.php?t=17338&highlight=demo) (n/a)
- TrapTimedRelay Demo v2 : "This demo is built from the first TTR script demo, but shows a different format of the effect."
(
http://www.ttlg.com/forums/showthread.php?t=13923&highlight=demo) (n/a)
- Decapitate Truart Demo
(
http://www.ttlg.com/forums/showthread.php?t=52527&highlight=demo) (n/a)
- FAL-D1-demo
(
http://www.ttlg.com/forums/showthread.php?t=76426&highlight=demo) (n/a)