Here's the dml.
It will create almost everything in your gamesys for the New Bow Keeper: stims, metaproperties, archetype entries.
But since it was taken from another gamesys, some stuff will be completely messed up.
NewDark 1.27 CreateArch feature isn't exactly user friendly. I can create archetype entries with names
will create an entry "Nicked" in the human archetype.
Sadly this will not work with receptrons. Receptrons often rely on archetype numbers. They will be different in a different gamesys. Since I used the Equillibrium gamesys to export the data, most receptrons won't be compatible.
But you can fix this in about 10min. I tell you how.
) installation instructions). Watch DromEd monolog loading the dml.
-You'll see the new entry "Keepertree" and many new metaproperties there. Compare the receptrons of every metaproperty with the same metaproperty receptrons in Equillibrium. You'll find many "UNKNOWN" entries.
They must have the same data as in Equillibrium.
-Check the stims. 3 new stims have been created: Metastim, Garrettstim, Frobstim. Many new entries in "VisibilityStims"
A new entry "NewKeeper" was created. Adjust the receptrons in this archetype, there are some "Unknown" for sure
For same new archetypes, you might want new resources (textures).
Now create a NewKeeper. There's an original bug with NewKeepers in Equillibrium: The AIProjectile might be UNKNOWN. It needs a "broadhead".
The archers in Equillibrium shoot/aim arrows like baby burricks. Same data, I didn't fix this.
For testing I recommend to render the AI visible first then you can adjust transparency again.
If the NewKeeper is aware of you and in "bow-mode", he will get the metaproperty "KpBowMan"
Code:
DML1//Equillibrium Archers//mygam.gam.dml
//Stimulus
CreateArch "Stimulus" "VisibilityStims"
CreateArch "Stimulus" "MetaStim"
CreateArch "VisibilityStims" "BounceStim2"
CreateArch "VisibilityStims" "BounceStim1"
CreateArch "VisibilityStims" "ShadowTestStim"
CreateArch "VisibilityStims" "CoshEffectStim"
CreateArch "VisibilityStims" "BowVisStim"
CreateArch "VisibilityStims" "FlareStim"
CreateArch "Stimulus" "PlayerStims"
CreateArch "PlayerStims" "GarrettStim"
CreateArch "PlayerStims" "FrobStim"
//Metaproperties
CreateArch "Metaproperty" "Keepertree"
CreateArch "Keepertree" "KPVis"
CreateArch "KPVis" "ShadowTest"
+Receptron "ShadowTest" "ShadowTestStim"
{
Min 100
Max 102
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "LightBright"
"Multiply By" 0.00
"Then Add" 1.00
}
}
++StimSource "ShadowTest" "ShadowTestStim"
{
Intensity 1
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 750
"Max Firings" 2
"Intensity Slope" 100.00
}
Shape
{
"Radius" 0.50
"Flags" "[None]"
"Dispersion" "None"
}
}
}
CreateArch "KPVis""KpVisCtrl"
+Receptron "KpVisCtrl" "LightBright"
{
Min None
Max None
Target Me
Agent -6702
Effect "rem_metaprop"
}
++Receptron "KpVisCtrl" "LightBright"
{
Min 20
Max None
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "BounceStim1"
"Multiply By" 0.00
"Then Add" 1.00
}
}
++Receptron "KpVisCtrl" "LightBright"
{
Min 0
Max 19
Target Me
Agent -6649
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
++Receptron "KpVisCtrl" "LightBright"
{
Min 20
Max 59
Target Me
Agent -6652
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
++Receptron "KpVisCtrl" "LightBright"
{
Min 60
Max 119
Target Me
Agent -6653
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
++Receptron "KpVisCtrl" "LightBright"
{
Min 120
Max None
Target Me
Agent -6654
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
++Receptron "KpVisCtrl" "WeaponStim"
{
Min None
Max None
Target Me
Agent -6674
Effect "rem_metaprop"
}
++Receptron "KpVisCtrl" "WeaponStim"
{
Min None
Max None
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "BounceStim2"
"Multiply By" 0.00
"Then Add" 1.00
}
}
++Receptron "KpVisCtrl" "Touch"
{
Min None
Max None
Target Me
Agent -6674
Effect "rem_metaprop"
}
++Receptron "KpVisCtrl" "Touch"
{
Min None
Max None
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "BounceStim2"
"Multiply By" 0.00
"Then Add" 1.00
}
}
++Receptron "KpVisCtrl" "BounceStim1"
{
Min 0
Max 2
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "BounceStim1"
"Multiply By" 1.00
"Then Add" 50.00
}
}
++Receptron "KpVisCtrl" "BounceStim1"
{
Min 50
Max 52
Target Me
Agent -6702
Effect "add_metaprop"
}
++Receptron "KpVisCtrl" "BounceStim2"
{
Min 0
Max 52
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "BounceStim2"
"Multiply By" 1.00
"Then Add" 50.00
}
}
++Receptron "KpVisCtrl" "BounceStim2"
{
Min 100
Max 102
Target Me
Agent -6674
Effect "add_metaprop"
}
++Receptron "KpVisCtrl" "FlareStim"
{
Min None
Max None
Target Me
Agent -6674
Effect "rem_metaprop"
}
++Receptron "KpVisCtrl" "FlareStim"
{
Min None
Max None
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "BounceStim2"
"Multiply By" 0.00
"Then Add" 1.00
}
}
CreateArch "KPVis""VisAbort"
+Receptron "VisAbort" "LightBright"
{
Min None
Max None
Effect "Abort"
}
++Receptron "VisAbort" "HolyStim"
{
Min 0
Max 2
Target Me
Agent -6654
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
++Receptron "VisAbort" "HolyStim"
{
Min 0
Max 2
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "LightBright"
"Multiply By" 0.00
"Then Add" 125.00
}
}
++Receptron "VisAbort" "HolyStim"
{
Min 0
Max 2
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "MetaStim"
"Multiply By" 0.00
"Then Add" 1.00
}
}
++Receptron "VisAbort" "HolyStim"
{
Min 50
Max 52
Target Me
Agent -6702
Effect "add_metaprop"
}
++Receptron "VisAbort" "HolyStim"
{
Min 50
Max 52
Target Me
Agent -6674
Effect "rem_metaprop"
}
++Receptron "VisAbort" "BounceStim2"
{
Min None
Max None
Effect "Abort"
}
++StimSource "VisAbort" "HolyStim"
{
Intensity 1
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 4000
"Max Firings" 2
"Intensity Slope" 50.00
}
Shape
{
"Radius" 1.00
"Flags" "Line of Sight (raycast)"
"Dispersion" "None"
}
}
}
CreateArch "KPVis" "BowVis"
+Receptron "BowVis" "BowVisStim"
{
Min 0
Max 19
Target Me
Agent -6649
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
++Receptron "BowVis" "BowVisStim"
{
Min 20
Max 59
Target Me
Agent -6652
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
++Receptron "BowVis" "BowVisStim"
{
Min 60
Max 119
Target Me
Agent -6653
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
++Receptron "BowVis" "BowVisStim"
{
Min 120
Max None
Target Me
Agent -6654
Effect "add_prop"
{
"Prop Name" "RenderAlpha"
}
}
CreateArch "KPVis" "KPVisStores"
CreateArch "KPVisStores" "KpVis0"
{
+ObjProp "RenderAlpha"
{
"" 0.10
}
}
CreateArch "KPVisStores" "KpVis1"
{
+ObjProp "RenderAlpha"
{
"" 0.25
}
}
CreateArch "KPVisStores" "KpVis2"
{
+ObjProp "RenderAlpha"
{
"" 0.4
}
}
CreateArch "KPVisStores" "KpVis3"
{
+ObjProp "RenderAlpha"
{
"" 0.8
}
}
CreateArch "Keepertree" "KPFighter"
CreateArch "KPFighter" "KpBowMan"
{
+ObjProp "MotActorTagList"
{
"tags" "WithBow 0"
}
// AI->AI Core->AI
+ObjProp "AI"
{
"Behavior set" "Human with bow"
}
// AI->Ranged Combat->Ranged Combat
+ObjProp "AIRCProp"
{
"Minimum Distance" 10
"Ideal Distance" 40
"Firing Delay" 0.50
"Cover Desire" "Very High"
"Decay Speed" 0.80
"Fire While Moving" "Very Often"
"Contain Projectile" FALSE
}
// AI->Responses->Signal response
+ObjProp "AI_SigRsp"
{
"Signal" "hide"
"Priority" "Low"
"Response: Step 1" "Goto object(Object,Speed,Motion Tags)"
" Argument 1" "@HidePt"
" Argument 2" ""
" Argument 3" ""
"Response: Step 2" "Wait(Time(ms),Motion Tags)"
" Argument 1"[1] "500"
" Argument 2"[1] "Stand 0"
" Argument 3"[1] ""
"Response: Step 3" "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
" Argument 1"[2] ""
" Argument 2"[2] ""
" Argument 3"[2] "Search 0, Scan 0"
"Response: Step 4" "Face(Angle,Object(-1 for angle relative to self))"
" Argument 1"[3] "180"
" Argument 2"[3] "-1"
" Argument 3"[3] ""
"Response: Step 5" "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
" Argument 1"[4] ""
" Argument 2"[4] ""
" Argument 3"[4] "Search 0, Scan 0"
"Response: Step 6" "Wait(Time(ms),Motion Tags)"
" Argument 1"[5] "500"
" Argument 2"[5] "Stand 0"
" Argument 3"[5] ""
"Response: Step 7" "Nothing()"
" Argument 1"[6] ""
" Argument 2"[6] ""
" Argument 3"[6] ""
"Response: Step 8" "Nothing()"
" Argument 1"[7] ""
" Argument 2"[7] ""
" Argument 3"[7] ""
"Response: Step 9" "Nothing()"
" Argument 1"[8] ""
" Argument 2"[8] ""
" Argument 3"[8] ""
"Response: Step 10" "Nothing()"
" Argument 1"[9] ""
" Argument 2"[9] ""
" Argument 3"[9] ""
"Response: Step 11" "Nothing()"
" Argument 1"[10] ""
" Argument 2"[10] ""
" Argument 3"[10] ""
"Response: Step 12" "Nothing()"
" Argument 1"[11] ""
" Argument 2"[11] ""
" Argument 3"[11] ""
"Response: Step 13" "Nothing()"
" Argument 1"[12] ""
" Argument 2"[12] ""
" Argument 3"[12] ""
"Response: Step 14" "Nothing()"
" Argument 1"[13] ""
" Argument 2"[13] ""
" Argument 3"[13] ""
"Response: Step 15" "Nothing()"
" Argument 1"[14] ""
" Argument 2"[14] ""
" Argument 3"[14] ""
"Response: Step 16" "Nothing()"
" Argument 1"[15] ""
" Argument 2"[15] ""
" Argument 3"[15] ""
}
// Renderer->Mesh Textures
+ObjProp "MeshTex"
{
"texture in model" "ThiefS01.gif"
"replace with" "keepernos.pcx"
"texture in model"[1] ""
"replace with"[1] ""
"texture in model"[2] ""
"replace with"[2] ""
"texture in model"[3] ""
"replace with"[3] ""
"texture in model"[4] ""
"replace with"[4] ""
"texture in model"[5] ""
"replace with"[5] ""
"texture in model"[6] ""
"replace with"[6] ""
"texture in model"[7] ""
"replace with"[7] ""
"texture in model"[8] ""
"replace with"[8] ""
"texture in model"[9] ""
"replace with"[9] ""
"texture in model"[10] ""
"replace with"[10] ""
"texture in model"[11] ""
"replace with"[11] ""
}
}
+MetaProp "KpBowMan" "KpFighter"
++Receptron "KpBowMan" "SlashStim"
{
Min 0
Max None
Target Me
Agent -6642
Effect "rem_metaprop"
}
++Receptron "KpBowMan" "SlashStim"
{
Min 0
Max None
Target Me
Agent -6847
Effect "rem_metaprop"
}
++Receptron "KpBowMan" "GarrettStim"
{
Min 165
Max 200
Target Me
Agent -6642
Effect "rem_metaprop"
}
++Receptron "KpBowMan" "GarrettStim"
{
Min 165
Max 200
Target Me
Agent -6847
Effect "rem_metaprop"
}
++Receptron "KpBowMan" "GarrettStim"
{
Min None
Max None
Effect "Abort"
}
++Receptron "KpBowMan" "MetaStim"
{
Min 0
Max 2
Target Me
Agent -6847
Effect "add_metaprop"
}
++Receptron "KpBowMan" "MetaStim"
{
Min 0
Max 2
Effect "Abort"
}
CreateArch "KPFighter" "KpSwordsMan"
CreateArch "KPFighter" "RunnyBowMan"
{
+ObjProp "MotActorTagList"
{
"tags" "WithBow 0, LocoUrgent"
}
}
+MetaProp "RunnyBowman" "KpFighter"
+Receptron "RunnyBowman" "MetaStim"
{
Min None
Max None
Effect "Abort"
}
CreateArch "KPFighter" "RunnySwordsman"
{
+ObjProp "MotActorTagList"
{
"tags" "WithSword 0, LocoUrgent"
}
}
+MetaProp "RunnySwordsman" "KpFighter"
+Receptron "RunnySwordsman" "MetaStim"
{
Min None
Max None
Effect "Abort"
}
CreateArch "KPFighter" "NoInvestigation"
{
+ObjProp "AI_InvKnd"
{
"" "Normal"
}
}
CreateArch "KeeperTree" "KeeperCosh"
CreateArch "KeeperCosh" "KeeperCoshEffect"
+Receptron "KeeperCoshEffect" "Knockout"
{
Min 0
Max None
Target Me
Agent Source
Effect "AwareFilter"
{
"Abort Unless" "Can't see culprit, Stunned"
}
}
++Receptron "KeeperCoshEffect" "Knockout"
{
Min 0
Max None
Target Me
Agent -6671
Effect "add_prop"
{
"Prop Name" "TimeWarp"
}
}
++Receptron "KeeperCoshEffect" "Knockout"
{
Min 0
Max None
Target Me
Agent -6672
Effect "add_metaprop"
}
++Receptron "KeeperCoshEffect" "Knockout"
{
Min 0
Max None
Effect "Abort"
}
CreateArch "KeeperCosh" "TimeWarpStore"
{
+ObjProp "TimeWarp"
{
"" 2.00
}
}
CreateArch "KeeperCosh" "RemoveTimeWarp"
{
+ObjProp "AI_AlertCap"
{
"Max level" "(2) Moderate"
"Min level" "(1) Low"
"Min relax after peak" "(1) Low"
}
}
+Receptron "RemoveTimeWarp" "CoshEffectStim"
{
Min 50
Max 52
Target Me
Effect "rem_prop"
{
"Prop Name" "TimeWarp"
}
}
++Receptron "RemoveTimeWarp" "CoshEffectStim"
{
Min 50
Max 52
Target Me
Agent -6672
Effect "rem_metaprop"
}
++StimSource "RemoveTimeWarp" "CoshEffectStim"
{
Intensity 1
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 15000
"Max Firings" 2
"Intensity Slope" 50.00
}
Shape
{
"Radius" 1.00
"Flags" "[None]"
"Dispersion" "None"
}
}
}
CreateArch "KeeperTree" "SwitchableLights"
CreateArch "SwitchableLights" "SourceScaleStore"
{
+ObjProp "arSrcScale"
{
"" 0.00
}
}
CreateArch "SwitchableLights" "KpTorchEffect"
+Receptron "KpTorchEffect" "FireStim"
{
Min 0
Max None
Target Me
Effect "rem_prop"
{
"Prop Name" "arSrcScale"
}
}
++Receptron "KpTorchEffect" "WaterStim"
{
Min 0
Max None
Target Me
Agent -6729
Effect "add_prop"
{
"Prop Name" "arSrcScale"
}
}
//KeeperCorpse
CreateArch "ThiefMale" "SwanSongKeeper"
{
+ObjProp "Position"
{
"Location" 0.00, 0.00, 0.00
"Heading" 0
"Pitch" 0
"Bank" 0
}
// Creature->Creature Type
+ObjProp "Creature"
{
"Type" "Humanoid"
}
// Creature->Current Pose
+ObjProp "CretPose"
{
"Type" "Tags"
"Motion" "Crumple 0, Die 0"
"Frac" 0.00
"Model scale" 1.00
"Ballistic" TRUE
}
// Renderer->Mesh Textures
+ObjProp "MeshTex"
{
"texture in model" "Thiefs01.gif"
"replace with" "keeper.pcx"
"texture in model"[1] ""
"replace with"[1] ""
"texture in model"[2] ""
"replace with"[2] ""
"texture in model"[3] ""
"replace with"[3] ""
"texture in model"[4] ""
"replace with"[4] ""
"texture in model"[5] ""
"replace with"[5] ""
"texture in model"[6] ""
"replace with"[6] ""
"texture in model"[7] ""
"replace with"[7] ""
"texture in model"[8] ""
"replace with"[8] ""
"texture in model"[9] ""
"replace with"[9] ""
"texture in model"[10] ""
"replace with"[10] ""
"texture in model"[11] ""
"replace with"[11] ""
}
}
+StimSource "SwanSongKeeper" "WeaponStim"
{
Intensity 50
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 0
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 1.00
"Flags" "Line of Sight (raycast)"
"Dispersion" "Inverse Quadratic"
}
}
}
//Bow
CreateArch "Weapon" "Bow"
{
+ObjProp "ModelName"
{
"" "bow2"
}
// Scripts
+ObjProp "Scripts"
{
"Script 0" "TweqOnOff"
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't Inherit" FALSE
}
// Tweq->Delete
+ObjProp "CfgTweqDelete"
{
"Halt" "Destroy Obj"
"AnimC" "[None]"
"MiscC" "[None]"
"CurveC" "[None]"
"Rate" 0
}
// Tweq->DeleteState
+ObjProp "StTweqDelete"
{
"AnimS" "[None]"
"MiscS" "[None]"
"Cur Time" 0
"Frame #" 0
}
// Renderer->Has Refs
+ObjProp "HasRefs"
{
"" FALSE
}
// Renderer->Transparency (alpha)
+ObjProp "RenderAlpha"
{
"" 0.10
}
}
+MetaProp "Bow" "BowVis"
//NewKeeper
CreateArch "Human" "NewKeeper"
{
+ObjProp "ModelName"
{
"" "ThiefM01"
}
// Position
+ObjProp "Position"
{
"Location" 0.00, 0.00, 0.00
"Heading" 0
"Pitch" 0
"Bank" 0
}
// Renderer->Extra Light
+ObjProp "ExtraLight"
{
"Amount (-1..1)" 1.00
"Additive?" TRUE
}
// Scripts
+ObjProp "Scripts"
{
"Script 0" "TrigSlain"
"Script 1" "Phantom"
"Script 2" ""
"Script 3" ""
"Don't Inherit" FALSE
}
// Game->Damage Model->Hit Points
+ObjProp "HitPoints"
{
"" 20
}
// Game->Damage Model->Max Hit Points
+ObjProp "MAX_HP"
{
"" 20
}
// Inventory->Render Type
+ObjProp "InvRendType"
{
"Type" "Alternate Bitmap"
"Resource" "Cthfm02"
}
// Engine Features->Inherit Contains
+ObjProp "ContainInherit"
{
"" TRUE
}
// Motions->ActorTagList
+ObjProp "MotActorTagList"
{
"tags" "WithSword 0"
}
// Creature->Time Warp
+ObjProp "TimeWarp"
{
"" 0.75
}
// AI->AI Core->AI
+ObjProp "AI"
{
"Behavior set" "Human with sword"
}
// AI->AI Core->Alertness cap
+ObjProp "AI_AlertCap"
{
"Max level" "(3) High"
"Min level" "(1) Low"
"Min relax after peak" "(1) Low"
}
// AI->AI Core->Vision description
+ObjProp "AI_VisDesc"
{
"Z Offset" 3.00
"Cone 1: Flags" "Active, No alert 0, No alert 1, Night vision"
"Cone 1: Angle" 170
"Cone 1: Z angle" 170
"Cone 1: Range" 5
"Cone 1: Acuity" 1500
"Cone 2: Flags" "Active, No alert 2, No alert 3, Night vision"
"Cone 2: Angle" 80
"Cone 2: Z angle" 170
"Cone 2: Range" 5
"Cone 2: Acuity" 1500
"Cone 3: Flags" "Active, No alert 2, No alert 3"
"Cone 3: Angle" 170
"Cone 3: Z angle" 170
"Cone 3: Range" 5
"Cone 3: Acuity" 1500
"Cone 4: Flags" "Active"
"Cone 4: Angle" 90
"Cone 4: Z angle" 170
"Cone 4: Range" 15
"Cone 4: Acuity" 200
"Cone 5: Flags" "Active, No alert 0, No alert 1, Omni"
"Cone 5: Angle" 320
"Cone 5: Z angle" 140
"Cone 5: Range" 12
"Cone 5: Acuity" 70
"Cone 6: Flags" "Active"
"Cone 6: Angle" 120
"Cone 6: Z angle" 140
"Cone 6: Range" 33
"Cone 6: Acuity" 160
"Cone 7: Flags" "Active"
"Cone 7: Angle" 150
"Cone 7: Z angle" 120
"Cone 7: Range" 45
"Cone 7: Acuity" 80
"Cone 8: Flags" "Active, Peripheral"
"Cone 8: Angle" 230
"Cone 8: Z angle" 120
"Cone 8: Range" 80
"Cone 8: Acuity" 60
"Cone 9: Flags" "Active, Peripheral"
"Cone 9: Angle" 230
"Cone 9: Z angle" 160
"Cone 9: Range" 100
"Cone 9: Acuity" 40
"Cone 10: Flags" "[None]"
"Cone 10: Angle" 0
"Cone 10: Z angle" 0
"Cone 10: Range" 0
"Cone 10: Acuity" 0
}
// AI->Attributes->Vision
+ObjProp "AI_Vision"
{
"" "Well Above Average"
}
// AI->Attributes->Hearing
+ObjProp "AI_Hearing"
{
"" "Well Above Average"
}
// AI->Attributes->Aggression
+ObjProp "AI_Aggression"
{
"" "Well Below Average"
}
// AI->Attributes->Dodginess
+ObjProp "AI_Dodginess"
{
"" "Well Above Average"
}
// AI->Attributes->Verbosity
+ObjProp "AI_Verbosity"
{
"" "Null"
}
// AI->Attributes->Defensive
+ObjProp "AI_Defensive"
{
"" "Well Above Average"
}
// AI->Attributes->Aptitude
+ObjProp "AI_Aptitude"
{
"" "Well Above Average"
}
// AI->Ranged Combat->Ranged Combat
+ObjProp "AIRCProp"
{
"Minimum Distance" 10
"Ideal Distance" 40
"Firing Delay" 0.00
"Cover Desire" "Very High"
"Decay Speed" 0.40
"Fire While Moving" "Often"
"Contain Projectile" TRUE
}
// AI->Ranged Combat->Ranged Combat Wound Motion
+ObjProp "AIRCWound"
{
"Wound Threshold" 1
"Severe Threshold" 10
"Response Chance (%)" 25
}
// AI->Ranged Combat->Ranged Combat Applicabilities
+ObjProp "AI_RngApps"
{
"Idle" "None"
"Close" "Low"
"Backup" "Normal"
"Wound" "Normal"
"Vantage" "VeryHigh"
"Left" "High"
"Right" "High"
}
// AI->Ranged Combat->Ranged Combat Shoot
+ObjProp "AI_RngShoot"
{
"Very Short" "Minimum"
"Short" "Low"
"Ideal" "Normal"
"Long" "Normal"
"Very Long" "Low"
"Confirm Range" FALSE
"Confirm LOF" TRUE
"Rotation Speed" f000
"Launch Offset" 0.00, 0.00, 0.00
}
// AI->Ability Settings->Flee: Condition for flee
+ObjProp "AI_FleeConds"
{
"Condition" "Never"
"Pct Hitpoints" 0
"Not if # of friends >=" 0
}
// AI->Utility->Watch: Watch link defaults
+ObjProp "AI_WtchPnt"
{
"Watch kind" "Self entry"
"Priority" "High"
"Trigger: Radius" 5
" Height" 5
" Required awareness" "(0) None"
" Line requirement" "None"
" Minimum alertness" "(0) None"
" Maximum alertness" "(3) High"
"Exit: Link kill option" "Don't kill"
" Kill like links" FALSE
" No test once triggered" FALSE
" Reuse delay" 30000
" Reset delay" 30000
"Response: Step 1" "Signal(Signal,Target(s),Max Distance)"
" Argument 1" "hide"
" Argument 2" "self"
" Argument 3" ""
"Response: Step 2" "Nothing()"
" Argument 1"[1] ""
" Argument 2"[1] ""
" Argument 3"[1] ""
"Response: Step 3" "Nothing()"
" Argument 1"[2] ""
" Argument 2"[2] ""
" Argument 3"[2] ""
"Response: Step 4" "Nothing()"
" Argument 1"[3] ""
" Argument 2"[3] ""
" Argument 3"[3] ""
"Response: Step 5" "Nothing()"
" Argument 1"[4] ""
" Argument 2"[4] ""
" Argument 3"[4] ""
"Response: Step 6" "Nothing()"
" Argument 1"[5] ""
" Argument 2"[5] ""
" Argument 3"[5] ""
"Response: Step 7" "Nothing()"
" Argument 1"[6] ""
" Argument 2"[6] ""
" Argument 3"[6] ""
"Response: Step 8" "Nothing()"
" Argument 1"[7] ""
" Argument 2"[7] ""
" Argument 3"[7] ""
"Response: Step 9" "Nothing()"
" Argument 1"[8] ""
" Argument 2"[8] ""
" Argument 3"[8] ""
"Response: Step 10" "Nothing()"
" Argument 1"[9] ""
" Argument 2"[9] ""
" Argument 3"[9] ""
"Response: Step 11" "Nothing()"
" Argument 1"[10] ""
" Argument 2"[10] ""
" Argument 3"[10] ""
"Response: Step 12" "Nothing()"
" Argument 1"[11] ""
" Argument 2"[11] ""
" Argument 3"[11] ""
"Response: Step 13" "Nothing()"
" Argument 1"[12] ""
" Argument 2"[12] ""
" Argument 3"[12] ""
"Response: Step 14" "Nothing()"
" Argument 1"[13] ""
" Argument 2"[13] ""
" Argument 3"[13] ""
"Response: Step 15" "Nothing()"
" Argument 1"[14] ""
" Argument 2"[14] ""
" Argument 3"[14] ""
"Response: Step 16" "Nothing()"
" Argument 1"[15] ""
" Argument 2"[15] ""
" Argument 3"[15] ""
}
// AI->AI Core->Broadcast customization
+ObjProp "AI_BcstSet"
{
"Broadcasts disabled" FALSE
"Custom 1: Broadcast" "Alert zero broadcast"
" Type" "No broadcast"
" Custom concept" ""
" Additional tags" ""
"Custom 2: Broadcast" "Alert one broadcast"
" Type"[1] "No broadcast"
" Custom concept"[1] ""
" Additional tags"[1] ""
"Custom 3: Broadcast" "Alert two broadcast"
" Type"[2] "No broadcast"
" Custom concept"[2] ""
" Additional tags"[2] ""
"Custom 4: Broadcast" "Alert to one"
" Type"[3] "No broadcast"
" Custom concept"[3] ""
" Additional tags"[3] ""
"Custom 5: Broadcast" "Alert to two"
" Type"[4] "No broadcast"
" Custom concept"[4] ""
" Additional tags"[4] ""
"Custom 6: Broadcast" "Spot player"
" Type"[5] "No broadcast"
" Custom concept"[5] ""
" Additional tags"[5] ""
"Custom 7: Broadcast" "Find Friend"
" Type"[6] "No broadcast"
" Custom concept"[6] ""
" Additional tags"[6] ""
"Custom 8: Broadcast" "Shoot"
" Type"[7] "No broadcast"
" Custom concept"[7] ""
" Additional tags"[7] ""
}
// Creature->Creature Type
+ObjProp "Creature"
{
"Type" "Humanoid"
}
// Speech->Voice
+ObjProp "SpchVoice"
{
"" ""
}
// Renderer->Transparency (alpha)
+ObjProp "RenderAlpha"
{
"" 0.10
}
// Renderer->Mesh Textures
+ObjProp "MeshTex"
{
"texture in model" "Thiefs01.gif"
"replace with" "keeper.pcx"
"texture in model"[1] ""
"replace with"[1] ""
"texture in model"[2] ""
"replace with"[2] ""
"texture in model"[3] ""
"replace with"[3] ""
"texture in model"[4] ""
"replace with"[4] ""
"texture in model"[5] ""
"replace with"[5] ""
"texture in model"[6] ""
"replace with"[6] ""
"texture in model"[7] ""
"replace with"[7] ""
"texture in model"[8] ""
"replace with"[8] ""
"texture in model"[9] ""
"replace with"[9] ""
"texture in model"[10] ""
"replace with"[10] ""
"texture in model"[11] ""
"replace with"[11] ""
}
}
+MetaProp "NewKeeper" "KpVisCtrl"
++MetaProp "NewKeeper" "KeeperCoshEffect"
+Link "NewKeeper" "broadhead" "Contains"
{
"" "Generic Contents"
}
++Link "NewKeeper" "Bow" "Contains"
{
"" "Hand"
}
++Link "NewKeeper" "SwanSongKeeper" "Corpse"
{
}
++Link "NewKeeper" "Sword" "Weapon"
{
}
++Link "NewKeeper" "broadhead" "AIProjectile"
{
"Constraint Type" "None"
"Constraint Data" 0
"Targeting Method" "Straight-Line"
"Selection Desire" "Very High"
"Firing Delay" 0.00
"Ammo" 0
"Burst Count" 0
"Accuracy" "Very High"
"Leads Target" TRUE
"Launch Joint" "Left Wrist"
}
++Link "NewKeeper" "Bow" "CreatureAttachment"
{
"Joint" "Left Fingers"
"Rot Mode" "Default"
}
++Receptron "NewKeeper" "LightBright"
{
Min 0
Max 19
Target Me
Agent -6847
Effect "rem_metaprop"
}
++Receptron "NewKeeper" "LightBright"
{
Min 0
Max 19
Target Me
Agent -6848
Effect "rem_metaprop"
}
++Receptron "NewKeeper" "LightBright"
{
Min 30
Max None
Target Me
Agent Me
Effect "stimulate"
{
"Stimulus" "MetaStim"
"Multiply By" 0.00
"Then Add" 1.00
}
}
++Receptron "NewKeeper" "GarrettStim"
{
Min 101
Max 150
Target Me
Agent -6642
Effect "add_metaprop"
}
++Receptron "NewKeeper" "MetaStim"
{
Min 0
Max 2
Target Me
Agent -6848
Effect "add_metaprop"
}
++StimSource "NewKeeper" "GarrettStim"
{
Intensity 100
Propagator "Radius"
{
Life
{
"Flags" "No Max Firings"
"Period" 500
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 25.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
//Garrett
++Receptron "Garrett" "GarrettStim"
{
Min 0
Max None
Target Source
Agent Me
Effect "stimulate"
{
"Stimulus" "GarrettStim"
"Multiply By" 1.00
"Then Add" 100.00
}
}
++Receptron "Garrett" "FrobStim"
{
Min 0
Max None
Target Source
Agent Me
Effect "stimulate"
{
"Stimulus" "FrobStim"
"Multiply By" 1.00
"Then Add" 100.00
}
}