justsomemusicguy on 16/2/2022 at 15:26
Something weird happened to me while I was working on my mission. I was creating some things and placing a couple of patrol points around an area and what not, when I realized that suddenly one type of guard in my mission (one I've created a custom archetype for) showed up as a corpse in DromEd (either that, or they're sleeping, see screenshot). Let's call the guard type Guard_X. Every instance of Guard_X now shows up as a corpse/sleeping.
EDIT: screenshot didn't show up, my bad. (
https://imgur.com/a/dyUhj6P) Link to screenshot (Imgur).
Now when I test the mission with Alt+G the guards are all awake and reacting to the player and everything seems fine. They only show up as a corpse/sleeping in DromEd.
Earlier I did place a sleeping guard in a room somewhere. I gave him current mode: asleep and SleepingServant metaproperty and all. But I checked the properties of every other instance of Guard_X that shows up as a corpse and nothing seems out of the ordinary. Their current mode is normal and they don't have the metaproperty SleepingServant. I also checked the multiple levels of archetypes, to see if I accidentally modified something without realizing it. But I couldn't find anything that I feel could've caused this.
It didn't (thankfully) break my mission, but it's still pretty annoying. I am curious to hear if any of you have encountered something similar and could enlighten me as to what might be the cause of this. Any help is of course appreciated!
nicked on 16/2/2022 at 15:55
If an AI has had the sleeping Current pose applied to it, it remains even on deletion of that property - it would need overwriting with a different pose
justsomemusicguy on 16/2/2022 at 17:55
Quote Posted by nicked
If an AI has had the sleeping Current pose applied to it, it remains even on deletion of that property - it would need overwriting with a different pose
Thanks for your quick reply, nicked!
I've checked to verify what you said. Just to be sure I gave the archetype of Guard_X the Creature-Current Pose: Stand 0, updated the objects in DromEd, then deleted the pose again. That worked - at least now my guards aren't lying around all over the place anymore! Plus, Stand 0 is a better looking pose than the default T-pose, I guess :cheeky:
I may have accidentally given the metaproperty to the archetype and not to the specific instance of that sleeping guard. It's funny that deleting that metaproperty and correcting the mistake still impacted all other instances of that archetype. I'll have to be more careful with that!