henke on 17/9/2013 at 04:07
Quote Posted by PigLick
Well thanks to the magic of time zones, I am installing this right now on my 360. Not working today, so have a goodly sum of hours to stuff around :cool: Will post some impressions this evening.
SUPER JELLY :mad:
I pre-ordered it but God knows what that means over here. I'm guessing it'll show up in my mailbox sometime this week.
edit: also, I'm gonna stay out of this thread and try to not learn anything about the game until I've played it. BYE!
PigLick on 17/9/2013 at 08:19
Its ok henke, heres a little bit of my thoughts after 3 hours or so of play.
YES
If you liked San Andreas and liked Gta4 you are gonna love this, it seems like they took the best elements from both games, made a huge map, and prettied up the visuals. Haircuts, tattoos, buyable properties, rpg stats are all back in. The driving isnt as drifty as Gta4 but the cars still have a solid heft to them, combat is actually quite similar to RDR.
The radio stations are superb, as usual, the only thing that could be a problem is the size of the map, but the 3 way character system kinda solves that in a way.
Totally feels like Los Santos from SA.
demagogue on 17/9/2013 at 11:30
By the size being a problem, do you mean to say because things are far apart sometimes you have a long commute to get to the action?
Angel Dust on 17/9/2013 at 11:37
What I'm really interested in is how the mission design is in this one. I haven't been able to get into a GTA game since Vice City because the mission design hasn't really progressed much and the basic gameplay mechanics aren't meaty enough for me to enjoy on their own. How does the multi-character thing factor into the missions? Can you really choose how you approach the heists?
faetal on 17/9/2013 at 11:47
"On a less positive note, it’s deeply frustrating that, while its central and supporting male characters are flawed and complex characters, with a few extremely minor exceptions (such as the aforementioned optional getaway driver), GTA V has little room for women except to portray them as strippers, prostitutes, long-suffering wives, humorless girlfriends and goofy, new-age feminists we’re meant to laugh at.
Characters constantly spout lines that glorify male sexuality while demeaning women, and the billboards and radio stations of the world reinforce this misogyny, with ads that equate manhood with sleek sports cars while encouraging women to purchase a fragrance that will make them “smell like a bitch.” Yes, these are exaggerations of misogynistic undercurrents in our own society, but not satirical ones. With nothing in the narrative to underscore how insane and wrong this is, all the game does is reinforce and celebrate sexism. The beauty of cruising in the sun-kissed Los Santos hills while listening to “Higher Love” by Steve Winwood turns sour really quick when a voice comes on the radio that talks about using a woman as a urinal."
(
http://uk.gamespot.com/grand-theft-auto-v/reviews/grand-theft-auto-v-review-6414475/?page=2)
Sounds like the lack of a female protagonist is the least of their issues then.
SubJeff on 17/9/2013 at 12:39
I've "got" it (it's at my gfs) and I'll have a go later. Looking forward to this one.
Interesting faetal, I read something that said that the approach to women was more empowering, less sexist this time.
faetal on 17/9/2013 at 12:48
We'll have to see what the mix of opinions is over time. I just plucked that one because it was from a large reviewer.
What's interesting that I've been reading elsewhere is how much pressure the games industry puts on reviewers to give high scores. Lots of anecdotes flying around about someone being sacked from Gamespot in 2006 after giving Kane & Lynch 6/10 after the publisher had just paid for a large advertising package. Someone on Twitter was working with someone who was refused GTA V review code because they'd previously given a R* game 7/10.
SubJeff on 17/9/2013 at 13:48
It cuts both ways though and it must be difficult for publishers. If you have a reviewer who you know is really demanding/unreasonable why would you give them review code? I've a friend who morally objects to GTA because you play a gangster and if he had to review the game he'd doubtless mark it down just on that fact. Which is fair enough as he's allowed his opinions but I don't think he'd make a good game reviewer!
Malf on 17/9/2013 at 14:14
Well ideally, game review sites shouldn't review code until it's available to the general public, but the problem there is one of marketing.
Previews and reviews of "press" copies generate a lot of hits for review sites, and publishers view these reviews as a marketing tool, generating massive interest in their product.
So there are advantages to both participants.
The real loser is the consumer.
Much like RPS eschew giving games a score, I think there's a place for a reviews site that stays objective and refuses to review games until they've had a chance to play the game at the same time as the general public.
That way, they can't be pressured like other sites, as the usual threats from publishers would have no effect.
Queue on 17/9/2013 at 14:21
Quote Posted by NuEffect
It cuts both ways though and it must be difficult for publishers. If you have a reviewer who you know is really demanding/unreasonable why would you give them review code? I've a friend who morally objects to GTA because you play a gangster and if he had to review the game he'd doubtless mark it down just on that fact. Which is fair enough as he's allowed his opinions but I don't think he'd make a good game reviewer!
It's like the one asshole on Rotten Tomatoes who'll give a movie a poor review because the reds weren't red enough or it didn't address women's issues when the male lead is dealing with testicular cancer or something silly like that, or just because everyone else gave it a good review and he wanted to stand out.
As for GTA 5, this will be the very first game I actually buy on release date. Fuck waiting for it to become cheap or a used copy to become available as I usually do, I'm going out this afternoon to grab it.