LarryG on 15/11/2012 at 17:32
Go for it.
PinkDot on 15/11/2012 at 20:54
Quote:
Now we just need re-made, high-poly AI to stick those textures on. Come on, people--we've almost exclusively used the stock 700-some poly AI, but you can get up to 3000-5000 poly AI no problem. I'm surprised that there haven't been any high-poly AI packs.
I was surprised as well. But I think sooner or later somebody will do it...
The only thing is that I can't imagine sticking to the same UV layout with higher polycount models, hence I don't know if the above textures would work with them.
Anyway, it's good to know we have some good texture artists around. :)
Yandros on 16/11/2012 at 05:00
Well, tdbonko redid quite a lot of the cops and guards with more polys, and also Otto made a few new AI which use two or more texture files and are generally better although I don't know about higher poly.
Purgator on 16/11/2012 at 10:12
I guess I've always seen these packs as a transition, something to fool around with until NewDark really takes off (if indeed it will). They're a nod to the Thief I know and love, and after years of fooling around in Dromed (not quite knowing WTF I was doing for the most part) I wanted to give a little back to the community.
Story, gameplay and atmosphere are the enduring memories of Thief for me, I was so immersed in the plot that I didn't pay much attention to graphics. Brick walls are brick walls no matter what the res, and that zombie will kill me if I don't shift me arse, sharpish. Sparkly graphics and kick ass AI models are fine, just leave a little character for those who remember the good ol' days.
Vae on 16/11/2012 at 11:06
Quote Posted by Purgator
I guess I've always seen these packs as a transition, something to fool around with until NewDark really takes off (if indeed it will).
It has taken off...There is no need to restrict your efforts.
Quote:
They're a nod to the Thief I know and love, and after years of fooling around in Dromed (not
quite knowing WTF I was doing for the most part) I wanted to give a little back to the community.
Make no mistake, you have given back to the community, and I applaud you for your efforts...I encourage you to expand your work, and I can assure that you will be rewarded with much praise, as fitting for one who gives us welcomed, triumphant gifts.
Hit Deity on 16/11/2012 at 12:23
Quote Posted by Vae
It has taken off...There is no need to restrict your efforts.
Make no mistake, you have given back to the community, and I applaud you for your efforts...I encourage you to expand your work, and I can assure that you will be rewarded with much praise, as fitting for one who gives us welcomed, triumphant gifts.
Hear, hear! Couldn't have said it better myself. Vae, you have a way with words. It has taken off again, no doubt about it. I was drawn back into it after how many years..5, 6? And have laid more brushwork in the past month than the previous 5 years, easy. What a kick in the pants, NewDark was (is!).
Get back to work, Purgator! Shiny, new stuff is
exactly what we need. With new maximums in place and former restrictions removed, I don't see how it can
NOT be a good thing to start improving every aspect of the thing. I don't know of any other game with such a community a dozen years after release. There might be a handful or so, but who cares about them.
Thief is what matters. Get crackin'!! :ebil:
Seriously: it awes me that so many talented people are still willing to give their time to this venture. Says a lot for the game, says a lot for the community. I had no idea it was still going this strong so many years later. I'm just amazed at the modelers, the texture artists, the voice actors, the builders...all doing this for the love of it and for the praise. That's about all we've got. The Grunts look fantastic, btw. I just noticed the Wet Grunts (hehe). Makes me wish there were texture packs for Thief with a "wet" look for rainy missions. Someone needs to do a version of a family or three of textures that have a wetter, shinier look to them, so that rainy FMs will have that extra something that sets the mood better. Someone suggested it might be possible now with NewDark. (hint, hint)
Independent Thief on 16/11/2012 at 13:10
I'd love to see the Mechanists get a facelift-especially all the skins on the AI pack I made a while back!:cool:
Metalhead on 16/11/2012 at 17:49
Quote Posted by Hit Deity
Hear, hear! Couldn't have said it better myself. Vae, you have a way with words. It has taken off again, no doubt about it. I was drawn back into it after how many years..5, 6? And have laid more brushwork in the past month than the previous 5 years, easy. What a kick in the pants, NewDark was (is!).
Get back to work, Purgator! Shiny, new stuff is
exactly what we need. With new maximums in place and former restrictions removed, I don't see how it can
NOT be a good thing to start improving every aspect of the thing. I don't know of any other game with such a community a dozen years after release. There might be a handful or so, but who cares about them.
Thief is what matters. Get crackin'!! :ebil:
Seriously: it awes me that so many talented people are still willing to give their time to this venture. Says a lot for the game, says a lot for the community. I had no idea it was still going this strong so many years later. I'm just amazed at the modelers, the texture artists, the voice actors, the builders...all doing this for the love of it and for the praise. That's about all we've got. The Grunts look fantastic, btw. I just noticed the Wet Grunts (hehe). Makes me wish there were texture packs for Thief with a "wet" look for rainy missions. Someone needs to do a version of a family or three of textures that have a wetter, shinier look to them, so that rainy FMs will have that extra something that sets the mood better. Someone suggested it might be possible now with NewDark. (hint, hint)
Q. F. T.
what E said.
Sent from my iPad using Tapatalk
Purgator on 18/11/2012 at 15:09
Don't worry I keep on plugging away. Vae buddy, have you ever considered motivational speaking as a career? Thanks.:D
Purgator on 19/11/2012 at 12:43
Inline Image:
https://s26.postimg.cc/dcalkbrgp/victoriany.jpgContents: One male noble; two female nobles; one housekeeper; one strumpet; two army officers; four peelers and a desk sergeant/prison officer.
The male noble skins are again for Jason Otto's long robe nobleman.
You will need to fiddle with the noble's .bin file with a hex editor (ouch) and rename to suit or, alternatively, rename the skins in this pack to match the original.
A Sherrif's Guard for the "peelers": Texture replace/Police01.gif/police09.PNG and so on.
A Female noble4 for Strumpet.
A MalServ1 for Army Officers and Sergeant. Of course if you want a more "manly" officer; pick a grunt; change model shape to MalSev01; replace textures.:cheeky:
(
http://www.mediafire.com/?gcxlwco5ryi49jd) Victorian.zip
Link Fixed.