doctormidnight on 3/3/2005 at 06:49
I've got a bunch of rocks that look really cool when placed together, problem is that as soon as Garrett or anyone else touches them the structure falls apart. Is there a way to group several items as one and lock them into place relative to each other, or relative to a map?
Krypt on 3/3/2005 at 07:34
Do you want them to actually move? If not, just replace them all with static meshes. Right click them, Static Mesh>Select meshname in browser, then right click again and Replace>Replace with meshname. Don't worry, it saves the orientation and everything, though if you reskinned the meshes you'll have to apply the skin again. Other than that, you'd have to connect all the rocks with RigidAttachment links and rearrange them with offsets, which would be a lot of busywork.
doctormidnight on 3/3/2005 at 07:38
Quote Posted by Krypt
Do you want them to actually move? If not, just replace them all with static meshes. Right click them, Static Mesh>Select meshname in browser, then right click again and Replace>Replace with meshname. Don't worry, it saves the orientation and everything, though if you reskinned the meshes you'll have to apply the skin again. Other than that, you'd have to connect all the rocks with RigidAttachment links and rearrange them with offsets, which would be a lot of busywork.
Yeah, screw that last bit, your first method will work just fine, since I don't want them to move at all (they are those big rocks surrounding the hobo's fireplace, not sure if you saw that yet.)
Weasel on 3/3/2005 at 19:03
Quote Posted by doctormidnight
Yeah, screw that last bit, your first method will work just fine, since I don't want them to move at all (they are those big rocks surrounding the hobo's fireplace, not sure if you saw that yet.)
The second method would just result in unnecessary cpu and memory usage if the objects are never supposed to move. You should be building a lot with static meshes anyway, not brushes or actors.