Running_Wild on 10/9/2012 at 17:00
Another good one in Dungeon-Master/EOB/Lands of Lore/Might and Magic/Wizardry 6&7-style (Orthogonal) is
The Quest by (
http://www.redshift.hu/) Redshift Games.
It plays with the standard Orthogonal game format, but they've deepened the gameplay immensely; adding quests and a quest log ala later Elder Scrolls series. It's probably a few hundred hour game if you do everything. They have a (
http://www.redshift.hu/thequestpc.htm#download) free demo up on that page. It's worth checking out for any fan of that style of game from yesteryear. I have it on my (
http://www.redshift.hu/indexF.asp?body=/iPhone.asp) iPhone and it's the only game there that I actually give a rat's ass about.
twisty on 11/9/2012 at 13:44
I hadn't heard of that game before. How does it work with combat? It looks like it might be little bit fiddley on an iPhone. It would be interesting to know if they've got any plans for an iPad version.
Running_Wild on 22/9/2012 at 07:52
I'm sure it works just fine on the iPad. They're both the same OS, just with some slightly bumped up screen resolution and CPU specs on the iPad vs the iPhone. Worst-case-scenario is you see some pixelization (from the iPad scaling up the screen resolution from the original), which, given the values of the better part of the people on this forum, probably won't represent an issue.
Combat is handled similar to Eye of the Beholder where whatever weapon you have equipped is used through the Weapon/Attack icon. Same thing for magic :
Inline Image:
http://www.redshift.hu/iPhone/mithril-shot1.jpgWith standard controls turned off for touch-drag movement :
Inline Image:
http://www.redshift.hu/iPhone/iphoneshot2.jpg Actually, nothing about that game is fiddley. It's all very well-handled for iPhone. The clicks are responsive and precise. It's got a ridiculous amount of depth for an iPhone game, especially with all the expansions.
If you have an iPad/iPhone try the Lite version for free. They have a pc demo also that I linked in my original post. Find out for yourself. :) Note, I am not a salesman for it. Just a fan that's happy to see old-school sensibilities make their way onto a modern platform.
Renzatic on 22/9/2012 at 15:19
Quote Posted by Running_Wild
I'm sure it works just fine on the iPad. They're both the same OS, just with some slightly bumped up screen resolution and CPU specs on the iPad vs the iPhone. Worst-case-scenario is you see some pixelization (from the iPad scaling up the screen resolution from the original), which, given the values of the better part of the people on this forum, probably won't represent an issue.
I just fired up the demo, and thought it was pretty decent. You get the usual upscaled pixelated not-quite-fullscreen look all iPhone apps running on the iPad have, but it doesn't hurt the game at all. If anything, the low res graphics kinda give an oldschool charm to it.
Inline Image:
https://dl.dropbox.com/u/3018396/quest_ipad.jpgPlus playing it on a larger screen makes for a much better experience, in my opinion.
Kethoth on 29/12/2012 at 21:35
There is hardly any similiarity to Ultima Underworld, it's just a dungeon crawl, which can't be said about Ultima, which is more like early D&D with very interactive and dynamic megadungeon. I can't believe I'm saying this as old games enthusiast, but Grimrock is so backwards, there is no reason to use grid based movement and simplistic gameplay after Ultima managed to bring cRPG closely to real thing in such elegant way. Orcs and Elves at least had great athosphere/graphics.
twisty on 3/1/2013 at 07:44
Grimrock was never intended to be another UW game, but harkens back to an era where it would have fit in well with a lot of the games that it was inspired by.
I believe the first sentence in this thread captured the thrust of it.
Kethoth on 4/1/2013 at 08:09
Quote Posted by twisty
Grimrock was never intended to be another UW game
Very much indeed. For reasons unknown to me, they decided to make a game exactly like first Dungeon Master. Yet they advertise it as being similiar to Ultima Underworld. (
http://www.grimrock.net/buy/) "Old-school dungeon crawling game inspired by Dungeon Master, Eye of the Beholder and Ultima Underworld."
Shadowcat on 4/1/2013 at 11:05
They advertise it as being "inspired by" Ultima Underworld (among other, more similar games, which are mentioned first). That's not the same thing at all.
People draw inspiration from many sources, but that doesn't mean the end results of their efforts will be similar in most respects to every one of those sources (and nor could that even be possible when there are very significant differences between the games which are listed as inspiration).
I can't guarantee that it wasn't just a line intended to appeal to old-school gamers, but I also can't see any obvious reason to believe that it was.