hedonicflux~~ on 7/10/2016 at 14:59
Quote Posted by Dom Giuca
THE MOST DISAPPOINTING THING ABOUT ALL THIS IS THAT THIEF WASN'T PERFECT. THE ENTIRE VIDEO WAS NEVER INDENTED TO BE PANDERIING TO A TIME GONE BY, OR A LOVE LETTER TO THE GREAT ERA OF NAIVE GAMES. THIEF, ALONG WITH SOME OTHER TITLES OF THE TIME, WERE DOING SOME INCREDIBLE THINGS. THERE WAS SOME REAL GUTSY GENRE EXPERIMENTATION AND INTERESTING GAME MECHANICS BEING INTRODUCED NO DOUBT, BUT THEY WERE NEVER PERFECT. THEY COULD ONLY HINT AT THE MASSIVE OPPORTUNITIES GAMES HAD IN STORE FOR THEM DOWN THE ROAD. THIS WAS TO BE THE TIP OF THE ICEBERG, THE SPARK THAT SET THE BEHEMOTH OF PLAMES TO COME. WHAT'S SO DISAPPOINTING IS
WHERE THE GAME INDUSTRY COULD'VE BEEN THIS EXCITING GROUNDBREAKING MEDIUM SET TO RIVAL ANY OTHER MEDIUM CREATIVELY, IT'S ONLY REGRESSED AND STAGNATED.IN SOME WAYS GAMES HAVE ADVANCED MASSIVELY. JUST THINK ABOUT HOW FAR GAMES HAVE COME OVER THE PAST SIXTEEN YEARS. COMPARE THE VISUALS ON THIEF 2014 TO THE ORIGINAL GAMES. THERE'S OBVIOUSLY A MASSIVE IMPROVEMENT TECHNICALLY HERE.
SO HOW THEN IS IT NOT MINDBLOWING THAT THE GAMEPLAY IS ONLY REGRESSING? HOW CAN DEVELOPERS JUSTIFY THE CONSTRAST BETWEEN THE STARK IMPROVEMENTS OVER THE PAST SIXTEEN YEARS MADE WITHIN THE TECHNICAL AND ART DEPARTMENTS COMPARED TO THE CREATIVE AND STORYTELLING DEPARTMENTS? WHILE TEXTURE RESOLUTION IS MASSIVELY INCREASING, WITH NEW SHADERS AND LIGHTING TECHNIQUES CONSTANTLY BEING BETTERED, WITH ANIMATIONS MORE SEAMLESS, MORE REALISTIC, WHAT'S GOING ON WITH THE CORE GAMEPLAY?
AND WHY IS THE AVERAGE AAA STORY WORSE THAN TRANSFORMERS? HOW IS THIS POSSIBLE? HOW CAN YOU SUCK AT ALL THIS CREATIVITY AND HARD WORK? HOW COULD THIEF HAVE GOTTEN SO MUCH RIGHT AND SO LITTLE HAS COME OF IT IN THE FOLLOWING YEARS?WORDS MISTER DOM GIUCA.
God it's good to know there's another person on this planet who feels the way I do about the modern game industry.
Excellent video. Will be linking avidly and eventually this quote will begin one of my essays.
<3
hedonicflux~~ on 7/10/2016 at 15:12
Quote Posted by demagogue
Incidentally, I think HalfLife 2 in particular was really the line here. What was that, 2004?
I remember the first time I played it and thinking, this is the future of gaming right here, and for a long time it felt like every FPS coming after it had its DNA. You could see a direct line from things it was doing to what so many other games took up. And the central element was basically what this video talked about, design geared around handing the player an experience, area by area. You consume the gameplay whatsit of that area, and then it shuttles you off to the next one. That and screen bling to validate your experience-consumption.
Stalker was the big exception among major FPSs (and I guess ArmA), which made me think the eastern European devs just never got the memo and made what they thought worked.
Total concurrence. I always hated HL2 and friends never understood why. HL2 defined the template for modern FPS, and it was a bland, shitty template. But boy was it commercially successful.
I feel a revolt against the game industry by actual passionate developers coming.
henke on 7/10/2016 at 19:45
Quote Posted by hedonicflux~~
God it's good to know there's another person on this planet who feels the way I do about the modern game industry.
Hate to break it to you, but you're not
that special. The internet is full of loudmouth dipshits who think they're geniuses because they don't like any games made after the 90's.
hedonicflux~~ on 7/10/2016 at 19:56
Quote Posted by henke
Hate to break it to you, but you're not
that special. The internet is full of loudmouth dipshits who think they're geniuses because they don't like any games made after the 90's.
Yeah actually after my excited reply I looked back at the thread and apparently there are some such loudmouth dipshits who think they're geniuses here. Maybe not as brazen as me, but I do feel at home here. <3 TTLG
Yakoob on 7/10/2016 at 19:58
This really isn't a question - ALL art forms go through it, the artists opening up to bigger audiences and invariably "dumbing down." And there's still plenty of innovation in the indie scene and VR happening; it's just happening differently.
Look on the upside, at least gaming is no longer just a stupid nerdy stigma but something even your gramma does when waiting on her dialysis. It was inevitable, so we might as well look at the boons it brought. Lastly, not like it's stopping anyone from trying to advanced the medium (which things like Gone Home, Telltale, Witcher etc. already do a-plenty).
Jason Moyer on 7/10/2016 at 23:44
Quote Posted by henke
Hate to break it to you, but you're not
that special. The internet is full of loudmouth dipshits who think they're geniuses because they don't like any games made after the 90's.
Inline Image:
http://i062.radikal.ru/1404/5a/47db34cdc229.jpg
Red_Breast on 8/10/2016 at 16:00
Quote Posted by henke
Hate to break it to you, but you're not
that special. The internet is full of loudmouth dipshits who think they're geniuses because they don't like any games made after the 90's.
It's the modern version of the type that doesn't own a TV.
(
http://www.theonion.com/article/area-man-constantly-mentioning-he-doesnt-own-a-tel-429)
I remember hearing that in conversations from some of these types in the 1980s. I'd join in and mention that I too didn't have a TV as I couldn't afford one and usually that would be the last word of that conversation.
Jason Moyer on 8/10/2016 at 18:40
Quote Posted by Yakoob
This really isn't a question - ALL art forms go through it, the artists opening up to bigger audiences and invariably "dumbing down."
I can't speak for other areas of the world, but in the US videogames peaked in popularity 35 years ago and then had smaller peaks in the late 80's, early 90's, and late 00's. Videogame revenue, right now, is lower than it was in the mid to late 90's. The year Thief came out, US videogame revenue was around $22-23 billion yearly (adjusted for inflation), right now we're on the low end of the same ballpark.
Yakoob on 8/10/2016 at 20:23
I haven't owned a TV in years :p between youtube and Netflix all my watching needs are met. Plus less/no ads
Jason Moyer on 8/10/2016 at 21:08
Yeah, but do you think you're a genius for not liking any games made after the 90's?