trefoilknot on 25/7/2018 at 03:54
I'm experiencing a rather weird bug, and I couldn't find any other threads on the topic.
When I shoot a vine or rope arrow into wood, the rope/vine deploys as usual, and Garrett can jump onto it and attach as normal. But I can't ascend or descend. After a couple seconds, I suddenly lose a bunch of health (often die) and then relinquish the rope. This occurs both for rope arrows contained by the starting point and rope arrows found in-game. I've deleted the items and created new ones and have the same issue.
A few additional potentially relevant facts:
--I haven't changed those items in the hierarchy
--It all worked fine up until very recently
--I've recently been adding a lot of links to the starting point (mostly teleport traps)
--If I start a brand new mission in the same directory, there's no problem
Has anyone experienced this before and/or know of a solution?
Thanks!
Unna Oertdottir on 25/7/2018 at 06:43
Quote Posted by trefoilknot
--It all worked fine up until very recently
--I've recently been adding a lot of links to the starting point (mostly teleport traps)
Delete the links one by one and see what happens.
trefoilknot on 25/7/2018 at 15:46
No dice---even if I delete the entire starting point, I experience the same problem (minus the unsettling sudden death, of course).
john9818a on 25/7/2018 at 15:52
Does this happen in every mission including OMs?
trefoilknot on 25/7/2018 at 16:01
I've successfully pinpointed where the problem began, but I have no idea what the mechanism is (nor how to fix it). I rigged up a complicated puzzle using a bunch of bounds triggers, and ever since then the ropes have not worked.
None of them are linked to the starting point, or anything like that, so I don't see why they would interfere with the player at all. and I've double checked that the rope arrows are not linked to anything except the starting point. And again, the same issue persists for rope arrows found in game.
:confused::confused::confused::confused::confused::confused:
john9818a on 25/7/2018 at 16:21
What happens if you delete the boundstriggers?
trefoilknot on 25/7/2018 at 16:30
Quote Posted by john9818a
Does this happen in every mission including OMs?
No, it's specific to the fan mission I'm working on. I was able to determine when it started (thanks to incremental backups) but don't know how to fix it other than to start from an older file and redo several days of work :( Deleting the bounds triggers from the more recent .cow does not solve the problem, even though the only difference between the latest working .cow and the earliest broken .cow is those triggers.
Unna Oertdottir on 25/7/2018 at 17:00
Is the rope in an elevator shaft or close to the wall? A rope is some kind of a creature. Very sensitive :cheeky:
A RopeArrow has poke stim, so this why you might get hurt if the rope arrow doesn't get deployed. Put the spy script (public scripts) on the starting point or on the rope. You might get some more informations.
Export
-RopeArrowRope (-2573)
-RopeyArrow (-3113)
-RopeArrow (-2603)
and compare it to the original dark.gam or post it.
Unna Oertdottir on 25/7/2018 at 21:43
This is bizarre- No collision, invisble arrows (Has Refs: false) :confused:
There's collsion type: none
in RopeArrowRope.
set physical (-7) to
Collision Type-->Bounce
and save the gamesys.