poroshin on 13/12/2004 at 21:15
Just got the GOTY version and installed it. Looks fine but is there a way to tweak it to look its best? I have very powerful hardware, so I wanna max everything out. Does it run in 1600x resolution? Also, what about AA and AF? I played and finished the game when it originally came out, and I loved it but now I just wanna go through it again and see if I can make it look the best it can. I did find a tweak guide via Google, but it's pretty old, written when the game just came out.
LooseCannon on 13/12/2004 at 23:49
I have a Radeon 9800 Pro, and although AA seems to work fine, I get texture corruption with any amount of AF in Deus Ex GOTY. No problem with AF turned off, though. The textures that get messed up are fire, sparks, and water surfaces; also just about any texture far in the distance takes on a rainbow look. It's kind of strange seeing the image of a computer screen tiled across the waterways in Hong Kong. :p I did a little research, and apparently this is a problem with many cards in the Radeon family. Perhaps it is a driver issue, but it has persisted for some time and through many driver revisions. The problem may not extend to NVidia products, but I'm not certain either way.
poroshin on 14/12/2004 at 14:44
I've got a GeForce 6800 Ultra and originally I played on a GeForce 2 Ultra. The game looks great even back then, with those floor reflections etc. But now I discovered there's a new OpenGL renderer available, so I found that, and using it and tweaking the settings in DeusEx.ini, the game really looks amazing. Everything is sharp and no aliasing whatsoever. Loading times are about 1 second, and saving and reloading takes even less. Overall I'm very impressed that a 4-year-old game can look this beautiful, but it does, and I've already finished Liberty Island, and am looking forward to playing the game through again.
poroshin on 15/12/2004 at 17:35
But could anyone explain some of the openGL settings in the DeusEx.ini file that are set to False by default? I changed many of them to True, those that I could understand what they did, but some are pretty cryptic to me still. It looks great as is, but I'm wondering if I can't make it better :D
Janmanden on 17/12/2004 at 21:15
I've got a Radeon 9600 (PRO VE a.k.a. PRO EZ, the buggy euro version that only runs with Omega drivers in Win XP) setup with 4xFSAA & 8xAni and everything looks fine and good as long as I don't start messing around with the preference explorer...which actually adds extra headers and lines to the ini file and a lot of erratic behaviour on DX's part.
Since DX utilizes the Unreal Tournament Engine you might as well check resources on that as well. However if you are looking for an explanation to the various graphic settings; check out this (
http://www.techspot.com/tweaks/deusex/deus7.shtml) Deus Ex tweak guide at TechSpot.
Psykomanius on 20/3/2005 at 19:21
Quote Posted by poroshin
But now I discovered there's a new OpenGL renderer available
Where have you got that file from :p
Oskar Cruo on 23/3/2005 at 06:55
Im little disappointed that I had to turn off some texture detail options off since it turns off graphical bugs like buggy shadows. But after playing a while it doesn't matter anymore since it's very small difference. Seems like these radeons have problems like that oftenly.
And I have ATI 3dClub radeon 9800 Pro 128mb
Keeper Beege on 25/3/2005 at 10:27
I remember attempting to use FSAA with GOTY. All the textures/animations were fine, save one: smoke. For some odd reason, different-colored letters came billowing out where smoke should've been. It was like the Caterpillar from Alice In Wonderland... :weird:
Twist on 25/3/2005 at 16:20
Get the new openGL renderer (
http://cwdohnal.home.mindspring.com/utglr/) here. You may have to scroll down a bit to find the Deus Ex version as he discusses the Unreal Tournament version quite a bit more.
I strongly recommend giving this renderer a try. On my Radeon 9800, at least, it gives me a very distinct and tangible improvement in both visual quality and performance.
Another option I find superior to D3D is zeckensacks's Glide wrapper, which you can find (
http://www.zeckensack.de/glide/index.html) here .
If anyone tries this glide wrapper and struggles with configuring it, I'll post a screenshot of my settings in this Wrapper's Configurator utility.
D3D is bottom-of-the-barrel quality for Deus Ex. The original Unreal Engine was designed and optimized for Glide. Running the game in D3D should really only be a last resort if your card and driver set struggles with either of these other options.
Oh, and since DeusEx.ini tweaking is necessary to make the most of the opengl renderer, I'll paste my settings here. I'll boldface things you might want to experiment with tweaking or toning down to minimize quirks:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=85
DetailTextures=True
UseTrilinear=TrueUseS3TC=True (This is an irrelevant setting in Deus Ex. :erm: )
UseTNT=False
LODBias=-1.500000 (Negative values pseudo-sharpen textures. Positive values increase performance.)
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=1
VolumetricLighting=True (This must set to true to enable fog.)
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MaxAnisotropy=16 (This setting can cause quirks on some cards.)
AlwaysMipmap=True
UsePrecache=False
SupportsLazyTextures=0
UseBGRATextures=False
UseAA=TrueNumAASamples=4FrameRateLimit=150
AAFilterHint=0
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
TexDXT1ToDXT3=False
SinglePassDetail=False
UseDetailAlpha=False
ColorizeDetailTextures=False
UseCVA=False
UseVertexProgram=False
MaskedTextureHack=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
RequestHighResolutionZ=True
SwapInterval=-1
UseMultiDrawArrays=False
UseSSE=2
BufferClippedActorTris=False
DetailClipping=False
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
Use4444Textures=False
AutoGenerateMipmaps=False
ShareLists=False
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffset=0.000000
DescFlags=0
Description=
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
CacheStaticMaps=False
Use16BitTextures=False
I hope this helps someone. :thumb:
TheSheep on 27/3/2005 at 16:17
The Glide wrapper is fantastic, but transparent textures appear significantly darkened, as if flagged as modulated instead of transparent. Hopefully there's some tweak that will fix this, but before I start playing around with all the wrapper's settings, can anyone save me some time and suggest a solution? Please? :D