StandAndDeliver on 20/7/2026 at 19:00
During some beta testing I was doing, the author was using Trolpts with AIwatchobjs, with Goto Object as the first step pointing to the trolpt itself. The trolpt had a unique name, and the author used that unique name as the input. However, it only worked properly when the object number was used. The result is a 180 degree flick I have grumbled about multiple times in the dromed discord.
Adding to the confusion is that this does not match the information on Dromesday book: (
https://dromed.whoopdedo.org/dromed/pseudoscript#goto_object). The aforementioned FM author (Plibb) also noted that object names work fine in conversations, which makes it even weirder.
I want to add this information to the Dromesday book article, but I want other people to check this information/give input so that Dromed doesn't eat your face when you use obj numbers.
Imgur link: (
https://imgur.com/a/EP2KIyk)
Text version:Response: Step 1 - Goto Object (Object,Speed,Motion Tags)
Argument 1: matt1
Response: Step 1 - Goto Object (Object,Speed,Motion Tags)
Argument 1: 3939
matt1 is the name of the trolpt the AIWatchObj is attached to, 3939 is matt1's ID number.
john9818a on 21/7/2026 at 11:42
I never had any issues with using object names when telling an AI to go to a marker or whatever in an AIWatchObj link.
What happens if an AiPatrol link is added from the AI to the first TrolPt instead of having the AI go to the TrolPt?