Aja on 12/7/2019 at 19:46
I guess Gato Roboto is only game from 2019 that I played this year. I guess that makes it my game of the year (my only complaint about it is that it wasn't long enough).
Renzatic on 12/7/2019 at 22:47
I'm only two hours in, but I can already tell that Dragon Quest Builders 2 is gonna be my Game of the Century.
icemann on 13/7/2019 at 09:15
[video=youtube;YqOOqFBIbZw]https://www.youtube.com/watch?v=YqOOqFBIbZw&t=0s[/video]
The Happy Console Gamer and his wife reviewed that game this week. His wife is completely obsessed with it.
Renzatic on 13/7/2019 at 17:08
Cuz it's freaking awesome is why! Totes the GOAT!
henke on 15/7/2019 at 16:30
Played through Gato Roboto (on the Switch) over the last 3 days. Yeah, it's a really solid Metroidvania with a lot of personality. Like Aja said, it is quite short (around 3-4 hours for me, tho I only ~86% completed it) but the story still felt well paced.
henke on 24/7/2019 at 13:22
Been catching up on even more of Devolver's 2019 titles.
Ape Out is wonderful, but short. ~1,5h, tho nearly half of that was just the last 2 harbor levels, which are insanely difficult compared to everything that comes before them. The finale, just after those 2, is great tho. The game looks and sounds great as well. I can think of several games with very punk-y aesthetics, but this is the first time I've played a game this jazzy.
I'm maybe halfway through Katana ZERO, it's very slick and dark, but not really grabbing me. It's fine.
Thirith on 24/7/2019 at 13:35
Glad to hear that Ape Out is a short game; I might give that one a go after I've finished XCOM 2. Is it the kind of game that is still fun even if you have to restart a stage repeatedly? I tried playing Hotline Miami 2 recently but it felt too much like a slog.
henke on 24/7/2019 at 13:51
Yeah there's plenty of restarting. The levels get randomized on each restart tho, so it's less about perfecting each run the way HL2 is, and more about thinking on your feet.
Thirith on 24/7/2019 at 14:04
Cool, that sounds good. I think I'm not a big fan of games that mix puzzling with twitchier kinds of gameplay, so when you fail you don't really know whether it's because the solution you have in mind works but you haven't executed it well or the solution is useless to begin with. If there's a strong puzzle component, I prefer it if knowing a valid solution is 90% of actually getting there.