WingedKagouti on 2/6/2016 at 14:14
Quote Posted by PigLick
I dont really see the point myself, I am happy with Steam, it works and I dont particularly care about the drm issue. Just seems like a lot of extra work. Keep in mind that I do have a GOG account, but I just dont need an extra service clogging up my pc.
"A lot of extra work" in this case being clicking a button, logging in with your Steam credentials, and then accepting.
You also don't need any services running to have it work. You don't need Galaxy, just use their website.
Quote Posted by Jason Moyer
Has anyone actually gotten it to work yet? I've been trying for the past day or two and it just times out.
They've been swamped with requests, so the process is slow.
But it worked for me, I started the connect yesterday and when I came home today it was ready and I had 5 games added to my GOG account.
Starker on 2/6/2016 at 14:22
I managed to add 5 games. This is really kind of nice. I prefer GOG to Steam for the ease of just being able to pack a bunch of games on a laptop or a flash drive and go on a trip without worrying about internet connections or installing Steam.
PigLick on 2/6/2016 at 14:42
Ok I was expecting to have to run the GOG Galaxy thing to make it work
Shadowcat on 2/6/2016 at 22:08
This raises a weird option -- I could redeem some of those Steam keys from Humble Bundles, purely to get the game on GOG.
Yakoob on 4/6/2016 at 09:11
Just tried it and within one minute I have 4 new games in my GoG library. Neat! Definitely a bold move but I think it's a brilliant strategy to convert more Steam users to GoG instead. Should prove pretty smart in the long run (as long as they don't get ripped by Steam sales).
EDIT: Hmm odd It seems it does not import all games. I didnt get VTMB imported as I hoped I would :/ I wonder if they need to negotiate witch each publisher to get it approved.
EDIT 2:
Quote:
The eligible games are limited-time offers made possible by participating developers and publishers, so stay tuned for more games to come.
Yeeep. So it's not a complete free-for-all. Wonder if it will be timed promos with the importable games changing or once one becomes available it always will.
Pyrian on 5/6/2016 at 03:52
Devs would generally just as soon allow a buyer to play on any or every platform. They tend to be the ones driving cross platform deals.
Sulphur on 5/6/2016 at 04:04
It's a visibility piece, in the end. There are lots (lots) of people on Steam, and gaining a visibility share through goodwill that can have a potential conversion % is a decent tactic. Whether it's something they plan to sustain for the forseeable future remains to be seen.
Yakoob on 5/6/2016 at 09:02
Quote Posted by Pyrian
Devs would generally just as soon allow a buyer to play on any or every platform. They tend to be the ones driving cross platform deals.
Do you mean making the game as accessible as possible? Or "just want people to play my game" regardless of sales?
Pyrian on 5/6/2016 at 22:22
Accessibility, I think. Sort of a "one-sale-one-player" regardless-of-platform attitude. If a dev wants to charge the same buyer again for another platform it's usually because they put considerable effort into the port - mobile versions are prone to this. But selling a PC version through different services? Why not just give them a key for any or even every d/l service they'd care to use? A lot of Kickstarter, Humble Bundle, and other third party sales seem to work that way.
Yakoob on 6/6/2016 at 07:57
Ah gotcha. Yea I'm in the same boat anyone who buys directly from me gets a steam key no problem :)