EvaUnit02 on 3/2/2008 at 02:56
Quote Posted by D'Arcy
It is worth it. It changes a lot of stuff. New stashes, missions fixed (like the one to kill Poker), and much more interesting AI life in the Wild Territories are some of the highlights.
There were also optimisations to make the game run at least 10% better.
D'Arcy on 3/2/2008 at 04:02
The optimisations were basically including the Float32 mod, and not even the latest version. In my case that meant that the game got significantly slower, and I had to download the latest version of Float32 to correct it.
Muzman on 3/2/2008 at 06:33
Well I put in Alive and started from the top (you know, I had no idea that Sidorovich suggesting that he 'brainwash' me meant he would just, you know, explain the interface so I avoided that option. Ha)
I didn't really know the mod was running until I was attacked by this gorilla thing in a tunnel. And there's a bloodsucker at the farm! (good thing he's a bit of a wuss and very territorial).
One weird thing was that when Fox shows up the first time The Guide was with him. Everything seemed ok, but both of them went down after a couple of dog attacks, which netted me a nice gun but might make things interesting later on.
Also the dog behaviour seems to have been tweaked so that they seem to move on to savaging the corpse prettymuch right away. I saw this bandit go down to a largish pack and the damn things were fighting over him, dragging him this way and that. I haven't seen it quite so...lively before. Yeesh.
GRRRR on 3/2/2008 at 07:48
Readme says you can buy the info Guide would give you from Sidorovich. Altho i dont get the idea behind having him there from the beginning either, its impossible for them to survive because first the place gets swarmed by dogs and then later the bandits move in.
Im discovering more pretty interesting changes too, dont wanna spoil anything tho ;)
Only thing i didnt like is that one of the re-added guns, namely the HPSS-1m/FN HP-SA turned out to be ridiculously powerful. I was able to cream Lieutenant level Soldiers (those with the goggle helmets and armors) with about 5-7 shots to the body on Master. Its just a Handgun using 9x19 FMJ but has the same damage rating as the custom Big Ben. Ditched it and went back to the Beretta (for sale with the mod, woop) which looks and sounds better anyways :p
EvaUnit02 on 3/2/2008 at 09:31
So Alive doesn't break the game? I read that those AI routines were disabled because they often caused the death of crucial NPCs.
Quote Posted by Malleus
Also, what's with the performance problems? I have a single core P4 3,0GHz and an x1950pro agp, and I struggled to make the game go below 20 fps with absolutely maxed out settings - that means a little tweaking and it's all over 30. That's good performance in my book.
Agreed. Before I upgraded my vid card a fews day ago I ran Stalker on a 7900GS 256MB (which is the approximate Nvidia equivalent of the x1950pro. Mine was overclocked to be slightly faster than a stock clocked x1950pro). The game ran really well at 1440*900 with High settings, object dynamic lighting and 2*AA.
Muzman on 3/2/2008 at 09:57
It hasn't broken the game yet. The readme mentions that Bullet will often get killed by migrating things so the duty rescue in dark valley gets messed up.
I'll have to see. So far it seems to help. Bes and the junkyard lads survived the bandit assault pretty easily and instead of wave after wave of more bandits really ruining my day, a bunch of stalkers and duty guys moved in and took the bandit camp right away (Bes and friends lived happily ever after for a couple of days until being swamped by boars though). Roving stalkers come to the rescue against bandits and other things (it's like their hearing's better). And there's generally a lot more activity in the world (eg; I never got a chance to deal with the Army guys gouging people for money under the rail bridge, they got into a spat with some well armed bandits moving in to the garage, empty after the Nimble rescue. Some fairly minor mopping up was all that was required by me, some of which handled by a couple of angry fleshes and strange big cheeked cats when the army guys were distracted by my bullets).
It sounds chaotic but it's not much different from the old game. I saw some weird shit before (no doubt everyone has); a group of army guys invaded Rostok and got into a fight with Duty, in which Petrenko and the "get out of here stalker!" guy got killed, among others. I saw a 'team' of three bloodsuckers raid the Freedom base, in amongst some fleshes, and they caused all manner of havok, wiping out the gate guards and the nearby towers.
Alive isn't just mayhem so far, but stuff like the above seems like it'll happen just a little more often.
Koki on 3/2/2008 at 12:00
Just killed two Pseudogiants in Dark Valley. Shame these things are pretty much blind.
Cerpin on 3/2/2008 at 19:19
I just installed aliVe and loaded my most recent save right after Agropom.
Any easy ways to check if the mod actually works?
Trappin on 3/2/2008 at 20:35
Been a while since I used the sanex alive mod. Training snorks into camps and outposts can lead to some interesting things happening and its an easy way to get weapon upgrades :laff:
The worst bug/difficulty with that mod was with the scientist Krukov in the Wild Territory. Kruk would bug out and not complete his scripted routine... and it wasn't just a matter of reloading an earlier save. I found that I had to kill the four snipers in the building near the zone line - then immediately zone back(do not trigger the scripted chopper attack) to the bar and then back to the Wild Territory. For some odd reason that would reset the bug which was causing Kruk to not complete his script.
Koki on 3/2/2008 at 21:42
Just heads up guys - aliVe is not perfect and has it's problems, mainly with camp elimination/defense quests because of the new smart terrains. So for example you might get a task of eliminating a camp of bandits, and when you arrive you find it's full of Stalkers. Just today I got "Escort Duty" at the Dark Valley and when I arrived the Duty were... bandits. When I killed them all, I failed.
(Though it should be noted that these quests are doable; the entity flag(or whatever) is tied to whoever's occupying the location at the time, so if you get camp elimination and it's just several Stalkers, then if you kill them all you complete the mission. In my case I guess I had to NOT kill the bandits and kill some Duty guys instead... heh)