Tenkahubu on 9/4/2009 at 17:17
could any kind person tell me where I can get aliVe 1.6 for 1.0005?
I can't find it anywhere. The same dead german link again and again.
Zygoptera on 9/4/2009 at 21:53
I've got it- PM me if you'd like me to email it (~2.6 MB).
Trappin on 10/4/2009 at 01:13
Fatrap's - (
http://www.mediafire.com/?mlrdut3arlp) FPS Run 'n Gun Special Edition is the download link and this is the (
http://www.stalkermod.net/viewtopic.php?f=2&t=8) mod discussion.
This mod changes quite a few game elements. One of the more unique changes is the skill tree system - skill upgrades can be purchased from Fox and other NPC's and are placed in the belt slot(s).
This mod penalizes the player for reloading saved games by spawning more beasts/monsters each time the s/he dies or quick-reloads from a saved point.
Below is an edited and paraphrased version of the mod readme.
THIS IS WHAT THIS MOD CHANGES:
Two new communities have been added... the Rogues which are your friends, and the Strangers which are your deadliest enemies... Very tough enemies to kill and they have their own powerful weapons and ammo. They are "friendly" to every mutant and NPC except for you. They are scripted in just like the cut-out mutants, so quick saves / reloads and multiple level changes will trigger multiple spawns.
A new character has been added.... Doc! You will find him at the north end of the Red Forest on the elevated platform where a Monolith sniper used to be. Doc has trader and skill trainer capabilities. Plus he can give you some very valuable information!
Added portions of the Freestate mod... you have to purchase the powers the artifacts used to give you. Plus, by purchasing Hunter skills, you can get a chance at an additional item drop from a mutant. These skills are very expensive, so you will have to work hard to earn enough cash to buy them.
Some of the mutants are your main food source... the default body parts they had before have been replaced with food items. Almost all of the other mutants carry items like ammo, armor, or health kits. The body parts that mutants previously carried will appear in some breakable boxes OR will appear on the mutants if you have purchased Hunter Skills so you can still complete the "Find the mutant part" type quests.
Inventory of traders reduced to a minimum. Food items are no longer
for sale at most traders.
The jumping ability has been enhanced...you can now jump further and higher.
The "reach" distance and the power of the knife is increased.
Marked One is not as robust as before... has less resistance to injury.
Weapons and armor are now repairable.
You can sprint in the exo suits now.
Added dunnin's ammo fix to repack all the odd amounts of ammo
into full boxes.
Enemies now use hand grenades.
Added xStream's AI Pack.
Almost every "breakable box" will have an item in it!
Added DEXXX's Freeplay 1.2 Mod.
This mod is made for the 1.0004 Patch. If you want to use
the 1.0005 Patch, see the special installation instructions
below!
242 on 10/4/2009 at 20:43
Quote Posted by Brethren
About to take on Stalker for the first time, this sounds like a good way to go.
You shouldn't use mods if playing for the first time, only official patch and perhaps something like real weapon names mod, not something that changes game, IMO. The game is great without mods.
Renault on 10/4/2009 at 20:56
Well, this mod only improves the game visually and technically, so I thought it might be a good option.
Quote:
This compilation has been in works for several months, and it's finally done. This will significantly enhance the appearance and technical level of the game and unlike other global mods will not distort the original story and gameplay, so you can use it even on your first play through, this is vanilla 2.0 for 2009, hope you enjoy it:
Muzman on 10/4/2009 at 21:15
They might be good but given how hit and miss most 'graphical enhancement' mods are (in any game. Most of them mess with the visual balance and make things worse), I wouldn't use them until I'd at least had a good look at the originals.
That many new high quality textures could play havok with performance too, depending on your system.
Trappin on 11/4/2009 at 02:27
(
http://www.metacognix.com/stlkrsoc/) ZRP fixes bugged missions and some of the annoying NPC chatter but doesn't mess with graphics and game play. Stalker Complete 2009 reaches far beyond what seems to be a
first time game play mod.
Whatever you decide, make sure that some sort of - freeplay - mod is installed prior to starting the game.
242 on 11/4/2009 at 08:08
Yep, ZRP seems a good idea for the first play through.
Renault on 11/4/2009 at 14:35
Quote Posted by Trappin
Whatever you decide, make sure that some sort of - freeplay - mod is installed prior to starting the game.
What exactly do you mean by "freeplay?" Is this similar to F3 where you can't go back to the world after the game ends?