Rogue Keeper on 26/5/2008 at 07:40
I didn't reach Rostok yet so I can't say if I'll have the same problem. Hm, reinstall the mod? Reinstall Stalker? Try to keep savegames. :(
AMK certainly isn't bugless (see my problem above, fortunately it didn't repeat so far). And now that I'm in the Garbage, I really think they could slow down respawning of bandits. It seems to be even worse than in vanilla! I choose respawning roughly in 30 hours, but everytime I clean up bandits near the tunnel and concrete blocks, walk away and in few minutes I can just watch as they migrate in again. Foolish.
There was a bloodsucker in the train depot. Startled me a lot, didn't expect it there. And of course killed me, they're tough in AMK. But I managed to kill a Pseudoguant scavenging near pile of radioactive garbage and there were two controllers near the swamp. Tough monsters in all areas, that's nice.
Muzman on 26/5/2008 at 08:51
For some reason AMK halts a lot more than vanilla, or any other mod for that matter. Usually it seems related to 'streaming' and big spawns, but that's always seemed the case. For some reason AMK doubles the occurences for me, which is weird since there doesn't seem to be anywhere near as much ...stuff spawning in as there is in aliVe for instance.
Anyway I think these halts happening too quick are the cause of the crashes I've had. It's not very many crashes really, but I get the impression that a lesser machine might crash more often when it halts.
Also I've had trouble with saves; Unless I've just been playing on a particular map, trying to load an AMK save usually causes a CtD. I have to load the autosave first when I start the game and then the save game works ok.
Rogue Keeper on 26/5/2008 at 10:13
I suspect that AMK puts a bit heavier burden on the CPU, as the AI is supposedly more active, they allegedly collect and use items, trade and at least for me there is more of them. Then there is whole rich offline life about which is the player notified by DNS. So far I didn't have a crash, I shall see later. But that's just my laical theory.
There are very few artefacts lying around, but I can find most of them in inventories of dead stalkers. Perhaps they collect most of them offline or they just spawn with them? Because I didn't see any stalker picking up an artifact yet.
EDIT : Well, I just discovered AMK Forums in English and I'm a bit lost among all those revisions and minipatches, but I understand that 2.0 ENG Revision 92 (marked as FINAL - really?) is the latest one and there is small hotfix update to revision 94. My current revision which I play is 81, which is old. I shall try to reinstall the new revision but I'm not sure if it will work with my current savegames. Also I stopped liking Weather Mod for AMK, it messes up brightness indoors and that chaotic weather is a bit annoying. I shall try to combine AMK with Weather Overhauled and slow the time flow down manually... see if I don't mess up anything...
(
http://amk-team.ru/forum/index.php?showtopic=480)
dohhay29 on 26/5/2008 at 15:52
How would i keep save games? I installed AMK when i was nearly finished with the storyline, as a way to keep me from entering the NPP. I hope that had nothing to do with it.
Rogue Keeper on 26/5/2008 at 16:03
That was bad idea. AMK is a radical mod which significantly changes 'guts' of the game and it's almost certain something may be corrupted if you install it in the middle of vanilla campaign and continue playing with it. For the best benefit of AMK and game stability, start a new game with the mod. If you are so far in the storyline, try to uninstall the mod and finish the game as it is, hopefully you should be able to.
The savegames are stored in Documents & Settings, All Users.
Koki on 26/5/2008 at 17:16
Quote Posted by BR796164
I suspect that AMK puts a bit heavier burden on the CPU, as the AI is supposedly more active, they allegedly collect and use items, trade and at least for me there is more of them.
I have never seen the "loading" disk showing in the bottom of the screen in AMK. I'd say that's the problem, loading on-the-fly got screwed up somehow.
Rogue Keeper on 27/5/2008 at 09:37
Neither did I actually. I use -noprefetch, but even with that I got some stuttering in vanilla, now with AMK it's very rare.
But now I regret that AMK is not compatible with Weather Overhauled. I have reinstalled AMK Rev. 92 and WO 2.1 on top of it and it screwed up a lot of things:
-No DNS messages
-No training messages
-Small dialogue glitch with random stalker (no exit dialogue option)
-Plus when storm came, it caused a serious performance drop. As soon as the lightings started, my framerate dropped to 3-4 frames! Can't say if this is purely a WO failure or it was caused by another interference with AMK. I think I chose appropriate WO user.ltx for my PC...
Otherwise WO looks very pretty, the storms are intimidating, sun lighting is nice to observe. But AMK is a priority for me right now. Oh well, I can't have everything.
Koki on 27/5/2008 at 10:06
Errr, there is a separate weather mod for AMK, so what's the problem?
I honestly can't tell the difference between them, well in WO the rain was much thicker which was nice.
Rogue Keeper on 27/5/2008 at 10:18
I know I know, I used it before, but I didn't like it's ambient lighting indoors, it's too bright. I'll stick to default AMK weather for a moment and I shall see...
The difference is obvious to me - transitions between weather stages aren't so sharp - just watch as the sky changes. Storms make the area dark as in the night - very atmospheric, if it wasn't dragging FPS down so bad for me. But perhaps it's required to have hi-res sky textures installed to have the best impression.
All weather mods seem to have some flaws, perhaps it's given by the nature and limitations of the engine and of course every weather modder has different aesthetic taste for it.
faetal on 25/6/2008 at 13:01
I'm just going through again using the following mods:
Patched to 1.0004
ZRP (which includes bardak's fix)
Raw's PLR and Rebalanced weapons mod
Stalker Weather Overhauled (matter of taste if you like the more sky-like skies, i personally feel that the mood is maintained, or even eerier, as the normal sky contrasts harshly against the dystopian ground level visual style and eerie noises)
Sky4CE graphics mod - for high end systems only - adds occlusion parallax rendering to the game, aka displacement mapping. Definitely adds more detail to surfaces, though some now look a *little* odd close up (kind of like a planar diagram of quantum fluctuations).
Sound overhaul - good mod
Ultra graphics mode 1.1 by Fan and Raff (not sure, but this may either conflict with Sky4CE or do the same as (it mentions parallax mapping) it, but I;m still experimenting
I did try AMK, but don't like the change in mechanics much.
ZRP is good as very customisable. I may want a play through with an overhaul mod at some point, but the mods I am using are great as they simply enhance some cosmetic aspects fo the game, while leaving it essentially the same game.