I culled this from several different sources, including the GMDB motion schema file and a post here, and refer to it constantly when working with motions. It includes the base motions as well as the GMDB motions, which begin at Conv 50.
Code:
Conv 1 -- raise left hand
Conv 2 -- lean back
Conv 3 -- shuffle from side to side
Conv 4 -- shake arms in frustration
Conv 5 -- lean forward
Conv 6 -- nod head
Conv 7 -- move arms up and down low
Conv 8 -- turn head right
Conv 9 -- arms behind back
Conv 10 -- hands together at front
Conv 11 -- arms crossed
Conv 12 -- arms wide then right hand up low
Conv 13 -- walk forward, wave right hand, hesitate, step back, then run right
Conv 14 -- lie on back, turn head from side to side
Conv 15 -- waving arms mid
Conv 16 -- look up then down then shake arms out mid
Conv 17 -- shake arms left to right
Conv 18 -- shake arms low then shrug
Conv 19 -- shake arms in agreement
Conv 20 -- shake right hand and shake head
Conv 21 -- lying down, shake left arm then fall dead
Conv 22 -- gesture with hands for a long time
Conv 23 -- move head
Conv 24 -- right hand up and down
Conv 25 -- two arms up and out
Conv 26 -- right hand up and down and shake head
Conv 27 -- left hand up and down, nod head
Conv 28 -- both hands up and down mid
Conv 29 -- both hands up and down, turn in a circle, raise arms, then right arm forward (the ranting Hammerite)
Conv 30 -- put hands on hips and lean forward
Conv 31 -- right hand forward, left hand on hip, then lean forward
Conv 32 -- wave arms out, then hands on hips and lean forward
Conv 33 -- hands on hips, lean forward, then shake head
Conv 34 -- right hand out, left hand on hips, move head, then right hand to hip
Conv 35 -- hands on hips leaning forward
Conv 36 -- lies down, sifts position (as if uncomfortable)
Conv 37 -- nods head (bow)
Conv 38 -- raise left hand and nod (traditional salute)
Conv 39 -- left hand across chest, head up (imperial salute)
Conv 40 -- raise left hand, head nods to left
Conv 41 -- raise both hands slightly
Conv 42 -- crouch, then stand
Conversation foo -- salute
Conversation foo, bar -- lean forward
Conversation foo, baz -- nod head
Conversation foo, bar, baz -- turn head right
Conversation foo, quux -- hands together in front
Conversation bar -- lean back
Conversation bar, baz -- arms up and down low
Conversation bar, quux -- cross arms
Conversation baz -- shake arms in frustration
Conversation baz, quux -- hold arms out low
Conversation quux -- arms behind back
Stand2Sit -- sits down from standing
Sit2Stand -- stands up from sitting (quickly)
Sit2Lie -- goes from sitting to lying
Lie2Stand -- from lying to sitting
Stand 0 -- hold still
Stand 0, Halt 0 -- sudden stop
Stand 0, Halt 0, NearHazard 0 -- jump back
Stand 0, Halt 0, OnStairs 0 -- leans forward
Stand 0, Wheel 0 -- ???
Stand 0, LeaningLeft 0 -- ???
Stand 0, LeaningRight 0 -- ???
Stand 0, Crouching 0 -- ???
Stand 0, Search 0 -- ???
Jumping 0 -- garret
Jumping 0, LocoUrgent 0, Direction <> -- garret
IdleGesture 0 -- fidget
Locomote 0, Direction <1-4> -- walk
Locomote 0, LocoUrgent 0, Direction <1-4> -- run
Locomote 0, Search 0 -- walk holding out weapon
Locomote 0, Climbing 0 -- garret
Locomote 0, Crouching 0 -- garret
Crumple 0, Knockout 0 -- on back
Crumple 0, Die 0, Direction <1-4> -- on front
Crumple 0, Die 0, IsConfined 0 -- to knees then front
Crumple 0, Die 0, OnStairs 0 -- curl up into a ball
ReadyItem 0 -- hand to left side
ReadyItem 0, ItemSword 0 -- fighting stance
ReadyItem 0, ItemBow 0 -- hand to right side
WorldFrob 0, AtWaist 0 -- push button
WorldFrob 0, AtWaist 0, Lever 0 -- pull big floor lever
WorldFrob 0, AtWaist 0, Door 0 -- turn knob
WorldFrob 0, AtWaist 0, BellPull 0 -- pull cord (T1/G only?)
WorldFrob 0, OnFloor 0 -- not in T2
WorldFrob 0, AtChest 0 -- not in T2
Search 0, Scan 0 -- look from side-to-side
Search 0, Peek 0, Direction <1-3> -- lean forward
Discover 0, PointOut 0, Direction <0,5-6> -- point at something, Direction 0 points at something far away.
Discover 0, Recoil 0, Direction 4 -- jump back (or forward)
Discover 0, Recoil 0, IsConfined 0 -- step back
Discover 0, Thwarted 0 -- be frustrated
Discover 0, Salute 0 -- raise left hand
Discover 0, Challenge 0 -- shake fist
Stalled 0, Poisoned 0 -- choking
Stalled 0, Stunned 0, Long 0 -- sway from side-to-side
Stalled 0, Blinded 0 -- arms raised
Stalled 0, Flail 0, Long 0 -- seizure
Stalled 0, Flail 0, InWater 0 -- raised arms, then collapse to knees
Stalled 0, Flail 0, InAir 0 -- ???
Stalled 0, Rebalance 0 -- over-exagerated acting like there's an earthquake
ReceiveWound 0, Direction <1,2,7,8> -- ouch
ReceiveWound 0, SevereWound 0, Direction <1,2,7,8> -- ouch!?
RangedCombat 0 -- cast spell (or fire arrow)
MeleeCombat 0, Stand 0 -- be still
MeleeCombat 0, Locomote 0, Direction <1-4> -- move
MeleeCombat 0, Locomote 0, LocoUrgent 0, Direction <1-4> -- dodge
MeleeCombat 0, Block 0, Direction <1,2,5,6> -- block
MeleeCombat 0, Attack 0, Direction <0,5,6> -- swing sword
MeleeCombat 0, Attack 0, SpecialAttack 0 -- two-handed overhead bash
schema Conv 50 // *Sword drawing, already mapped to Misc 3
schema Conv 51 // Starts with arms folded, slowly returns to normal standing
schema Conv 52 // Stands with arms folded, nods 3 times, long sequence
schema Conv 53 // Starts with arms folded, returns to normal standing (quicker than BH114002)
schema Conv 54 // With arms folded, shakes head no
schema Conv 55 // Starts with arms folded, goes to hands on hips
schema Conv 56 // Starts with hands behind back, returns to normal pose
schema Conv 57 // Stands with hands behind back, nods slightly
schema Conv 58 // Stands with hands on hips
schema Conv 59 // With hands on hips, shakes head no
schema Conv 60 // Waves with right hand, shakes head
schema Conv 61 // Stands with arms out sideways, bent from elbow - HEAD BACKWARDS
schema Conv 62 // Cupping something in right hand, points with left, shakes head
schema Conv 63 // Cupping something in right hand, extends right hand (low)
schema Conv 64 // Cupping right hand, takes (key?) from belt with left hand
schema Conv 65 // left hand pulls something off right hand side, belt level
schema Conv 66 // Same as BH114720, but turns head to see - mapped to ReadyItem 0, ItemBow 0
schema Conv 67 // Another "I don't Know" motion
schema Conv 68 // Lowers arms from Zombie position to side
schema Conv 69 // Raises arms from side to Zombie position
// Dance floor
schema Conv 70 zomdanc2
schema Conv 71 zomdanc1
schema Conv 72 zomdance
schema Conv 73 // Dances while kneeling
schema Conv 74 // Dance the macarena
schema Conv 75 // Robot like dance
schema Conv 76 // Female dancing in bar, fixes hair, looks like talking to someone
// Bar motions
schema Conv 77 // Dancing at bar, drinks a shot
schema Conv 78 // Holding drink in bar, motions with left hand, then slowly drinks with right.
schema Conv 79 // Sitting on bar stool, eating or drinking.
schema Conv 80 // Staggering drunk standing
// Various backing up motions
schema Conv 81 // Jumps back, arms out for balance. On narrow space?
schema Conv 82 // Carefully steps back, arms guarding in front. On narrow space?
schema Conv 83 // Backs up and points forward with right hand
schema Conv 84 // Leaps back, then backs away
schema Conv 85 // Violently jumps back from something
schema Conv 86 // Steps backward, crouching, as if trying to hold back something
schema Conv 87 // Walks forward, raises hands, cowers backward
// Lying down motions
schema Conv 88 // Lying on back, begging for water.
schema Conv 89 // Lying on ground, reaches upward with left hand
schema Conv 90 // From lying on back, raises upper body on elbows, then looks right
schema Conv 91 // From lying on back with upper body up, lies back down (like passing out)
schema Conv 92 // Lying on side, raised up on left arm, move right arm around
schema Conv 93 // Looks like a continuation of bh114325, moves head like listening
schema Conv 94 // Just lying on back, short
schema Conv 95 // Just lying on back, short, different orientation
// Typing motions (or playing keyboard?)
schema Conv 96 // Sitting, both hands typing
schema Conv 97 // Sitting, stopped typing, moves head slightly
schema Conv 98 // Sitting, extends hands, get ready to type
schema Conv 99 // Sitting, pulls hands away from keyboard
schema Conv 100 // Stands typing
// Additional frobbing type motions
schema Conv 101 // Pushes buttons, then pulls lever; at eye level.
schema Conv 102 // Throwing dice at craps table.
schema Conv 103 // Moves forward, turning right, pushing at panel. Backs up to start.
schema Conv 104 // Rears back, and taps forward, like tapping someone on the chest
schema Conv 105 // Push buttons at head level, then reach down and pick up something
schema Conv 106 // Shakes right hand up high
schema Conv 107 // Adjusts something at head level, then turns left and pushes button
schema Conv 108 // Puts right hand up, as if to halt someone
schema Conv 109 // Reaches forward with right hand, pushes buttons
schema Conv 110 // Strikes with right hand, tries to push something away, then looks partly subdued.
schema Conv 111 // Looks stunned, looks at right hand, pushes some buttons, then steps forward and falls to knees
// Motions that involve kneeling (or up / down)
schema Conv 112 // Kneeling, casting spell or pouring two bottles into something
schema Conv 113 // Kneeling and rising motion (shooting from cover)
schema Conv 114 // Timid walk, kneels, freaks out, pulls hair
schema Conv 115 // Shaking, falls to his knees. (like an earthquake)
schema Conv 116 // Grabs stomach, vomiting. Falls to knees
schema Conv 117 // Crying, falls to knees
schema Conv 118 // Bends over, looks like petting something.
schema Conv 119 // Walks forward, stops suddenly, looks down and kneels, touches something on the ground, stands up shaking hand (trying to get something off of it)
// Standing and walking motions
schema Conv 120 // Attentively looking slightly down, like watching a rat
schema Conv 121 // Slides forward with right arm outstretched. Breaks off and steps back.
schema Conv 122 // Bravely pushes away twice, then cowers as looking up at something
schema Conv 123 // Looks like walking a line quick
schema Conv 124 // Shakes hands quickly in front of chest
schema Conv 125 // Jogging forward, no progress (treadmill?)
schema Conv 126 // Turns right and left while holding right arm level with belt
schema Conv 127 // Turns slightly to left, raises hands to shoulder height
schema Conv 128 // Looks like talking, extends both arms at waist to left, then turns right and puts right hand to mouth.
schema Conv 129 // Slides left, right arm high and outstretched. Then walks back to start
schema Conv 130 // Turns right, holds hands apart (Like: "The fish was that big")
schema Conv 131 // Looks left, returns to looking straight ahead
schema Conv 132 // Looks a little startled, looks left and behind, returns to idle
schema Conv 133 // Looks right and left, confused.
schema Conv 134 // Walking forward slowly, uses right hand to push someone out of the way
schema Conv 135 // Nervously looks left
schema Conv 136 // Nervously moves around, looking left and right
schema Conv 137 // Nervously looks around
schema Conv 138 // More nervous idling
schema Conv 139 // Looks down, right hand slightly raised, wobbles
schema Conv 140 // Awkward walk, glances behind
schema Conv 141 // Electrocuted, standing
schema Conv 142 // Nervous walk, tip toed, defensive.
schema Conv 143 // Walks in defensive posture, hands up. Returns to start
schema Conv 144 // Reaches over right shoulder with both hands and hurls something away
schema Conv 145 // Walking carefully, looking left and right
schema Conv 146 // Funny walk
schema Conv 147 // Walks, looking left, right, and behind
// Cinematic motions
schema Conv 148 // Hold baby out to be taken or saved. Keeps reaching out.
schema Conv 149 // Dribbles basketball and then shoots
schema Conv 150 // Slowly dribbles basketball, then moves left and right
schema Conv 151 // Crawling on hands and knees
schema Conv 152 // Looks like he's checking his pockets, then turns around and looks behind him. Right foot is turned badly.
schema Conv 153 // Reeling from an explosion, slow
schema Conv 154 // Reacting to attack, rats maybe?
schema Conv 155 // Hangs head, extends arms out forward (ok, put the chains on me), then drops them
schema Conv 156 // Taking a shower
schema Conv 157 // Head and hands move as if singing
schema Conv 158 // Bats at head like being attacked by bees
schema Conv 159 // Check wrist watch (slowly)
schema Conv 160 // Moves right hand back and forth, like wiping a counter
schema Conv 161 // Wipes counter, waves someone away, returns to wiping
// Hits
schema Conv 162 // Hit in left eye, staggers back, then falls backward
schema Conv 163 // Hit hard in left shoulder
schema Conv 164 // Hard hit to stomach
schema Conv 165 // Hit hard, recoils back
schema Conv 166 // Upper body sways around. (hit or a dance step)
schema Conv 167 // Stunned or bad dancing
schema Conv 168 // Looks like hit in head
schema Conv 169 // Bigger hit than mdwrwnd1
schema Conv 170 // Very serious hit in head
schema Conv 171 // Big hit, wobbles around
schema Conv 172 // Looks like re-balancing?
// Sick and dying motions
schema Conv 173 // Shivering / dying while upright
schema Conv 174 // Dying motion, looks like got hit in the chest
schema Conv 175 // Die forward, Poisoned or shot in stomach
schema Conv 176 // Death scene, reaching forward
schema Conv 177 // Quick dying, falling backward
schema Conv 178 // Die moving forward
schema Conv 179 // Die on back, too quick
schema Conv 180 // Hand goes to mouth, then crumples
schema Conv 181 // Unsteady on feet, leans head back, looks confused
schema Conv 182 // Heaving. Coughing or vomiting. Right hip distorts
schema Conv 183 // Grabs stomach, vomiting. Falls to knees
schema Conv 184 // Leans forward, hanging and shaking head
schema Conv 185 // Turns around and falls over (dies). In chair
schema Conv 186 // Puts hand to side (like wounded), falls forward, dying
schema Conv 187 // Death scene. Shakes with arms open, falls forward, rolls onto back
schema Conv 188 // Death scene, falls forward, arms out
schema Conv 189 // Takes hit, flies backward and down on back
schema Conv 190 // Holds stomach, hunches over, wobbles a little
schema Conv 191 // Holds stomach, looks dazed, turns around 180
// Poses
schema Conv 192 // Looks like ballerina pose and movement
schema Conv 193 // Short motion, ballerina pose
schema Conv 194 // Could be used for hung prisoner