henke on 12/1/2023 at 17:34
[video=youtube;BRsWvtJSm0U]https://www.youtube.com/watch?v=BRsWvtJSm0U[/video]
If any Thief fans are still on the fence about getting this game, just watch this. ;)
Mia Anthony on 12/1/2023 at 17:56
This game looks brilliant. loving it :angel:
nicked on 13/1/2023 at 08:02
Quote Posted by henke
If any Thief fans are still on the fence about getting this game, just watch this. ;)
Definitely not on the fence, but there's no way I'm gonna get an immersive, story-driven experience in Early Access. Makes no sense to me, it'd be like buying the first three chapters of a book before the author's even finished their first draft.
henke on 13/1/2023 at 08:37
Indeed! I mean't more "get it when it's done".
sNeaksieGarrett on 13/1/2023 at 14:29
Quote Posted by henke
https://www.youtube.com/watch?v=BRsWvtJSm0U
If any Thief fans are still on the fence about getting this game, just watch this. ;)
Thanks for the video, henke!
I just want to comment on the part about quick saves - sorry if this was already brought up in the thread.
I get what he's saying but ultimately I think the option to quick save is still needed. I think you can still enjoy what the game has to offer even with quick saves. What if I need to stop for the day and I'm nowhere near a save point? Being forced to only save in a certain spot is annoying. I'm actually playing Resident Evil 4 on my Nintendo Switch right now and I'm having the same issue. I'll fire it up say during my lunch break from work, then I have to make sure I can save my progress by the end of my lunch. However, good thing about the Switch is you can just put the system into sleep mode, so that sort of solves for the save point issue, albeit still not ideal.
Nameless Voice on 13/1/2023 at 14:45
A lot of games with limited saving having an autosave when you quit, I don't think I've heard anything about Gloomwood having that feature, though.
But he has said that he'll be adding the option to enable save-at-will later on during development.
Aja on 13/1/2023 at 15:23
That he's designing the game around being able to recover from your mistakes is promising. Some of my fondest memories of playing Thief back in the day were running away from guards and cowering in a shadow, hoping they wouldn't see me. As for manual saves, it worked great in Alien Isolation -- whenever you'd hear the beeping sound, it was a huge relief, and it made you feel like you were making real progress.
henke on 13/1/2023 at 15:35
Yeah but it does lead to a lot of backtracking just to save.
I'm Team Quicksave in this matter. I have the mental fortitude to "play with my mistakes" and not just hit the quickload button when something goes wrong, but I do want to have the option, because backtracking to save points when you get to a risky-looking situation is a hassle.
sNeaksieGarrett on 13/1/2023 at 16:15
Exactly. What henke said.
mrsmr2 on 28/1/2023 at 18:26
You can enable quick saving and loading now by editing user.ini.
F6 and F9 used - much better than using the console.