henke on 14/6/2021 at 03:46
Oh man it looks lovely. :D
Jashin on 14/6/2021 at 07:17
VO is on point!
Most anticipated :thumb:
Starker on 14/6/2021 at 09:21
It just might be one of the immersivest of immersive sims we've gotten yet since LGS closed.
ZylonBane on 14/6/2021 at 17:59
I don't get the function of the ring. It seems like it's supposed to serve the same purpose as Garrett's light gem, but it never brightens or dims or changes color. Instead we get our self-illumination information from the character's right hand, eternally held high, standing ready to pop a thumbs-up at a moment's notice.
Renault on 14/6/2021 at 18:18
Yes, the hand thing is really weird and distracting. It's like Thief 4's zombie hands all over again.
Nameless Voice on 14/6/2021 at 20:17
While I'm generally a fan of minimal and diegetic UIs, I feel that needing to have the arm on-screen at all times uses up much more screen real estate than a HUD-based visibility gem would.
In other words, what bothers me about the unobtrusive visibility ring is that it's more obtrusive than a simple HUD element would be.
Jashin on 15/6/2021 at 03:41
You guys are overreacting. There's a ring slot in the case, so presumably you will unequip the light ring / wear something else.
The ring isn't the problem. Problem may be in how nuanced the degrees of visibility are between 0% unlit and 100% lit. The vid doesn't demo this aspect clearly and we should wait for more info. Game's still a long way from early access.
Owl2 on 15/6/2021 at 08:00
I smell the expectation that gloomwood will be like thief.
I am very sure that stealth is only a secondary and that it wont be as deep as in OG thief.
The ring might be evidence of that.
Starker on 15/6/2021 at 11:07
I'm not expecting Thief by any means. I'm just excited to see all the design influences and immersive sim elements.
Thief was an exceptionally stealth focused title and had you dance just on the edge of the AI's perception. Hence it needed a fairly granular visibility gem, lots of feedback on the noises you made, and lots of tools to deal with light and sound.
Gloomwood, however, seems to be a far more combat and puzzle focused game where you sneak past the monsters if you don't have enough resources to deal with them.
ZylonBane on 15/6/2021 at 20:30
Quote Posted by Jashin
You guys are overreacting. There's a ring slot in the case, so presumably you will unequip the light ring / wear something else.
Are you even listening to yourself? "The visibility UI is fine if you just don't use it!"