Nameless Voice on 13/6/2020 at 21:29
Maybe I shouldn't have played on the hardest difficulty, but it has some problems for me.
You can't save freely and there are zero health items, so I spent the last half of the demo with 1hp and having to put up with the jarring sound of my leg bones crunching every time I walked because I was injured, plus permanent red mist around my eyes.
The bone-crunching sound reminded me of Call of Cthulhu: Dark Corners of the Earth - not generally a bad thing - but got very annoying very fast.
It's also pitch black in some areas, which makes it nearly impossible to navigate. You can't turn on your lantern without alerting the enemy, but can't see anything in order to sneak.
I had to give up on it for now.
Nameless Voice on 14/6/2020 at 00:46
Went back and tried it again. Was much less frustrating a second time around on the second-highest difficulty, plus some excessive adjustments to the brightness and gamma in the too-dark area.
Despite being jokingly called "Thief with guns", it isn't really. It plays more like a survival horror game than Thief, though the inspiration is clearly apparent, especially in the art style and level design.
The level design is pretty good, fairly linear but the area is filled with lots of hidden nooks and crannies.
henke on 14/6/2020 at 11:23
I took a cue from you and played on the second hardest difficulty as well. Damn, that last underground bit was tough! 77min playtime for me.
But yeah, this is good. Great blend of Thief's aesthetic and gameplay with slick, modern flourishes here and there.
nicked on 15/6/2020 at 20:30
If I was judging it as a Thief mission, I'd say it's a bit too linear, but then it is only a demo.
Maybe I should have played it on a harder difficulty because I didn't think the stealth was especially challenging. There were only a couple of situations where you couldn't just isolate every enemy and quietly kill them.
These are nitpicks though; it's a lot of fun, and I'm looking forward to seeing more of it, and hopefully some big sprawling non-linear levels.
sNeaksieGarrett on 15/6/2020 at 23:54
I specifically decided to login and check if anyone had heard of this game. I am not disappointed. :) I just recently heard of this game not too long ago and have been following the developer on twitter. The visual aspects gave off HEAVY thief vibes.. and it makes sense too, because obviously the developer stated it was inspired by those games.
There was even a stream on twitch not too long ago from them where the devs were playing a thief anniversary contest mission and also discussed development of Gloomwood/game design in general.
I have yet to play the demo but it certainly sounds interesting. I see Nameless Voice had some issues.. that's a bummer. Hopefully they rectify those things. I mean, it is after all a demo, so perhaps they will address those things before it comes out in full form.
nicked on 16/6/2020 at 09:26
I do really love the aesthetic. It feels like Thief meets Bloodborne in the mid 90s.
wycha on 16/6/2020 at 10:05
Played full route on normal(half moon), and goofing around on hard(full moon) and extreme(blood moon). The initial feeling it is like wearing a pair of brand new shoes, that are as comfortable as your well used favorite pair. And that I am playing a very intricately modded fanmission. On normal, ai feels very very like the thief ai, on harder difficulties they have extra spice I would like to try. The aesthetic is very Thief with tablespoon of Bloodborne, and the map navigating and gameplay puzzles are very like Resident Evil mixed with metroidvania and a bit of Thief. I love it, and I can't wait to see the full game.
My main issues so far are, the textures on character models are very simple and lacks of detail, the environment has, and the map is... empty, even when modern engines with such simplicity style allows for extra cluttering of space (like plenty of fanmissions on newdark are cluttered and playable). But since its on alpha, I believe on finished game, it will be much better.
The amount of Thief references in demo itself are amazing. Wonder if its so heavy just for demo in hype, or the whole game will be packed with it. Only playing the finished one, will bring answers.
From what I see, the game will focus on "actions has consequences" in gameplay, from mundane feature the bodies thrown to toilet will be found in sewers, the gunshots will spawn enemies from nearby to a place to investigate, to a rumor(?) feature, there will be a special type of enemies that will appear only when body count will be high. Really nice feature since in most games the consequences are there but not really.
All we need is to wait patiently, and I am willing to do that.
henke on 6/9/2020 at 16:36
It has an inventory system now. Also, hands.
[video=youtube;5l3WdxcbBto]https://www.youtube.com/watch?v=5l3WdxcbBto[/video]
[video=youtube;HuFkSrEkM8c]https://www.youtube.com/watch?v=HuFkSrEkM8c[/video]
Nameless Voice on 13/6/2021 at 22:57
New Gloomwood trailer:
[video=youtube;jfIg98cUH4c]https://www.youtube.com/watch?v=jfIg98cUH4c[/video]