Dev_Anj on 9/11/2015 at 00:26
GMDX is a mod I've been following for a while. It aims at making robust gameplay systems while improving a lot of technical matters like the AI. They've revealed their release date and plan to release a bunch of videos in the lead up to the release. Three videos are out already:
(
https://www.youtube.com/watch?v=rKHPtfammNY) https://www.youtube.com/watch?v=rKHPtfammNY
(
https://www.youtube.com/watch?v=ny0wLI-ZWOY) https://www.youtube.com/watch?v=ny0wLI-ZWOY
(
https://www.youtube.com/watch?v=lsOoTF5TL0Y) https://www.youtube.com/watch?v=lsOoTF5TL0Y
So far, this is shaping up to be something great. Let's see if the mod will live up to it.
Jason Moyer on 10/11/2015 at 03:40
Huh, that's the first DX mod that looks like something I'd want to use. The helmet thing is odd (stopping a 10mm round at close range?) but overall I like that it seems to be primarily adding "immersive sim" stuff that doesn't seem out of place in the a DX game.
heywood on 10/11/2015 at 11:08
Maybe it stops a handgun round but not a rifle, that would be somewhat believable. The change that had me scratching my head a little bit is allowing enemy NPCs to walk through their own laser traps.
Anyway, the vast majority of the changes highlighted in the videos seem well thought out. But I'm not so sure about the modifications he's made to skills and augs and loot in the name of balancing, which aren't really mentioned in the videos. Sounds like difficulty has been greatly increased overall and character building is way more important than before. I would expect it to play more like a hardcore RPG, and less sandboxy than the original.
There's a handful of reviews on ModDB, but given that GMDX has been out for a couple years I'm surprised there's not more, and surprised that it hasn't been discussed here either.
I'm not sure whether to try this or Revision first.
Dev_Anj on 10/11/2015 at 13:38
Quote Posted by heywood
Anyway, the vast majority of the changes highlighted in the videos seem well thought out. But I'm not so sure about the modifications he's made to skills and augs and loot in the name of balancing, which aren't really mentioned in the videos. Sounds like difficulty has been greatly increased overall and character building is way more important than before. I would expect it to play more like a hardcore RPG, and less sandboxy than the original.
He recently said that he won't merely focus on making the gameplay harder and will try to polish up the overall mechanics. In fact, Easy and Normal will actually be easier now according to this post of his: (
http://www.offtopicproductions.com/forum/viewtopic.php?p=112769#p112769) http://www.offtopicproductions.com/forum/viewtopic.php?p=112769#p112769
As for Revision, what I've been hearing and seeing about it convinces me more and more that it's a mediocre product with the only real upside being somewhat prettier levels in places. Going by that information, I wouldn't recommend it, but it's upto you.
Dev_Anj on 12/11/2015 at 07:21
A new video is out:
[video=youtube;T-bSLkfzWYc]https://www.youtube.com/watch?v=T-bSLkfzWYc[/video]
Manwe on 12/11/2015 at 20:48
Some people might balk at the feature creep design philosophy but I like it. Throwing knives that bounce off metal objects, now that's some attention to detail.
GMDX Dev on 14/11/2015 at 04:20
Quote Posted by heywood
Maybe it stops a handgun round but not a rifle
Correct.
Quote:
The change that had me scratching my head a little bit is allowing enemy NPCs to walk through their own laser traps.
It's one of the good things from the sequels. The less unnecessary Klaxon alarms the better. Cameras, Alarm units, detection whilst hacking, acoustic sensors as well as laser triggers...in every level there's numerous things with the potential to set off an alarm, and with the combat playstyle especially all you fucking hear is klaxons.
Quote:
But I'm not so sure about the modifications he's made to skills and augs and loot in the name of balancing, which aren't really mentioned in the videos.
You'll see more on that shortly.
Quote:
Sounds like difficulty has been greatly increased overall and character building is way more important than before. I would expect it to play more like a hardcore RPG, and less sandboxy than the original.
A hardcore RPG is indeed the goal, yet with the sandbox gameplay intended to remain. All those options are simply made more meaningful and require more thought, and there are more options than ever. And yeah, as Dev_Anj said, on lower difficulties players will have a much easier time, but to experience the true vision playing on higher difficulties is required.
Quote:
There's a handful of reviews on ModDB, but given that GMDX has been out for a couple years I'm surprised there's not more, and surprised that it hasn't been discussed here either.
A lack of marketing on my part, in addition to the release of earlier versions as opposed to holding out and building hype. But hey, it wouldn't qualify as a "true" LGS-inspired mod if it weren't niche eh ;)
heywood on 17/11/2015 at 03:00
Welcome to TTLG!
Thanks for the additional info. I am looking forward to playing it.
GMDX Dev on 18/11/2015 at 02:33
Quote Posted by heywood
Welcome to TTLG!
Thanks for the additional info. I am looking forward to playing it.
Thanks for the welcome.
Thanks for keeping people posted, Dev_Anj. To expand on your post though, that is the
full list of AI features (extremely minor & pedantic tweaks aside) as it stands in its current state.
If anyone has any problems with anything in that list make it be known before release. It shouldn't be the case though. So much of it is just the slavish fixing of vanilla issues, and addition of greater logical depth.