Dragonclaw on 8/5/2003 at 12:06
Quote:
Originally posted by richardhamer_00 I A plot whos major elements alters depending on how you play. :weird:
Nethawk on 8/5/2003 at 13:06
If a game needs ten reasons for you to buy it, it ain't worth the purchase. Here' s one: besides Thief, it's the best.
richardhamer_00 on 9/5/2003 at 12:37
I'm quoting a magazine there... I know the major elementsof Deus Ex's plot don't change. I mean, I dont think the thing with Paul and Jock really count as 'major' elements.
Still, I think its a very good description of Deus Ex.
Dragonclaw on 9/5/2003 at 13:01
I know you were just quoting that magazine. It's just that this statement fits pretty well to my opinion about gaming magazines...
Lytha on 9/5/2003 at 13:51
There is one main reason to buy DX: In every time through, you will discover something new. It's not only the impact of your choices in the dialogues, there are other triggers for different dialogue flows as well - and there might be hidden stashes of goodies that you only find during the Xths time through, and that only accidentally.
UnConeD on 13/5/2003 at 00:20
I tried the Deus Ex demo a long time ago and thought it was pretty neat, but never really got into it. Then recently I tried downloading the warez version, but it's broken beyond repair (the speech is absent, which causes the first transmission from Alex to get stuck on the screen, which prevents you from finishing the mission).
Then I noticed my local software shop sold Deus Ex for €9.99... a budget version published by SoldOut. Immediately went to pick it up 2 weeks ago. All I got was a DVD-box with a CD in it, but I usually don't care much about extras for games like this (strategy games otoh...).
It's a refreshing, fun game that reminded me a lot of Thief. I was disappointed that you couldn't sneak everywhere, but then again Thief had some rediculous guards-facing-the-wall anyhow.
Some really cool moments, nice details (the emails on all the terminals, I hacked all of them repetitively to read them, just because ;) ). Some very scary moments too. [spoiler]At that point in the game where you lose all your gear at the MJ12 base, I had missed most of the stuff lying around to keep you alive while you get your stuff back. Then you arrive at the armory and see that it's patrolled by that friggin HUGE bot that makes the ground shake, and I don't even have a pistol.... I was like 'WTF you want me to go BACK through that robotic bay, avoid all the guards again?'[/spoiler]
All the non-human creatures in the game are awesome and the atmosphere is great ([spoiler]that ocean lab is just wicked[/spoiler]).
One thing I thought sucked was how the multiple endings worked out. Immediately after you learn the first option, I saved a game intended to keep my game at the last point where I still had a choice of what ending to follow. Unfortunately then I proceeded to keep saving to that slot for the next half-hour, because you only have to make a decision in the last minute really. I would love it if Deus Ex 2 had endings that were influenced by the things you do during the entire game (or at least a larger part of the endgame) so that you have to start a serious portion of the game again if you want to see a different ending.
The endgame sequences could've been a bit longer, I found all of them to be anti-climactic.
Oh and it could've used some more non-linear layouts like Thief. In Thief you usually just get a building or something with multiple paths everywhere, obstacles everywhere, and you have to just figure out yourself how to go at it.
Deus Ex is a lot more traditional in that even when there are multiple paths, they are still very linear and don't allow for much player-creativity, or depend on you finding that one hatch or ladder in the dark corner. So while there isn't be a 'First City Bank and Trust' in Deus Ex, it's still pretty awesome all around.
So go buy it already, it's fun!