mrle01 on 18/9/2011 at 11:58
I was never a big fan of ghosting, never tried it in Thief, but I'd like to try it in HR. I know there are rules for ghosting in Thief, but don't know if they will work in this game.
So has anyone tried it? Did you use rules from Thief ghosting or maybe changed them a little? How about quests, can you do them that way? I guess boss fights don't count, since you're required to kill them, but what about other quests? Some of them require you to stun/kill somebody or to get noticed some way.
Dia on 18/9/2011 at 13:10
I actually succeeded in ghosting one entire hostile area, but the Thief rules of ghosting don't seem to apply here, since I
know I was seen by innocent bystanders. That's the first time I've ever had the patience to ghost an entire area of anything. ;) I even won the achievement for same, though I was pretty surprised at that.
Inline Image:
http://i29.photobucket.com/albums/c262/Diah_/TTLG%20Stuff/GhostachievemtinDXHR.jpgThere are some side-quests that require you to confront some of the characters, but I don't know if that would effect obtaining your ghosting achievement. Sometimes it's dang near impossible to ghost since the enemies are thick as flies in the exact places you need to be and I think even a silent takedown might count against your ghosting score. I could be wrong about that, though. I do know that a few times my ghosting was trashed because my boot squeaked as I was changing position and the enemy heard that. Just like in Thief though, it seems some AI are super-alert and stay on the alert longer and some either aren't paying attention or are more laid back and relax from their alert status more quickly.
It's great fun to try and there are many times when ghosting comes in handy; such as when you're low on ammo, energy consumables, etc.
mothra on 18/9/2011 at 13:42
hahaha. this game has INVISIBILITY. there is no sense in ghosting it with the exception of ghosting it using NO upgrades and resources. If you want a little challenge, don't spend any praxispoints and do it the oldschool way. most of the levels easiest routes avoid all hostiles.
Dia on 18/9/2011 at 13:46
Yeah, but the invisibility comes with a price. Nothing wrong with trying to ghost even with resources & upgrades. Different strokes & all that.
I just usually don't have the patience and end up wanting to blow someone's shit away.
Righteously, of course.
:p
mothra on 18/9/2011 at 13:52
which price ? the energy RECHARGES by itself. I finished my first playthrough with no purchases at all besides strength, jump, stealth1 and hack2. the game is just too easy imo. the only hard bits are where they force you to play "their" style instead of your own.
DDL on 18/9/2011 at 14:16
As far as I can tell, the game counts it as ghosting if you're never outright spotted by enemies.
So an enemy going "huh, what was that?" *alarmed* won't break your ghost bonus, and neither will smacking the crap out of them in hilarious cutscene takedown, provided you weren't spotted on approach.
I pretty much knocked out everyone I could, but still regularly got 'ghost' and 'smooth operator' bonuses.
But that's just for the achievement and the exp bonus. There's nothing to stop you outright avoiding enemies just for personal satisfaction.
I found myself doing that fairly often when confronted with large groups, since takedowns wouldn't work, tazing and tranqs would simply result in a hilarious cycle of people rezzing their unconscious friends as they themselves slowly succumb to tranqs, over and over again, and the PEPS gun is ....not subtle (though it is hilarious).
Also, mothra: every damn thread you comment in, you mention how amazing you were at the game and how easy it was and how few augs you used. The point is made.
mothra on 18/9/2011 at 14:55
it should show that even I can beat a game on hardest diff without "practising" or having to resort to cheap tricks or walkthroughs. I am a bad Thief player but like you said, DXHR made me amazing in comparison. Even on kill-everything it was a breeze once you get the first upgrades for your gun. 3rd person-cover and takedowns are godmode. I'm not sorry if it came across like bragging but/and it was not intended.
as mentioned in other threads I would wish for games to have diff settings with more impact than damage/awareness/alert cooldowns. the hardest setting should have had dynamic patrol routes, not those lousy ones where the guard always stops 1 inch before you or never tries to enter that room. takedowns should not suspend the AI interaction (guards should spot you doing takedowns) and there should have been more "elites" (the one in hengsha court comes to mind, giving orders to his comrades and keeping constant line of sight with them)
DDL on 18/9/2011 at 15:19
Well, personally I found it pretty fucking hard. Ok, it might've been easier if I'd simply been murdering my way merrily along, but without killing anyone or being spotted (and without cloak) it was pretty fucking tricky. I probably spent a good third of my time just watching the reload screen.
At "give me deus ex" difficulty (god that's such a dumb difficulty name), with no dermal armor, you pretty much die in one hit (or maybe two if you're lucky). If you're spotted, you're basically dead.
The patrol routes were often carefully designed so that you needed a plan that would take down both guards in rapid succession, since knocking out one would simply make the other spot the body and go apeshit. Often they wandered happily in front of cameras, so you simply couldn't take them down till you'd disabled the camera (though sometimes I could taze the camera without setting off alarms, sometimes I couldn't). There was a room in the FEMA base where two guys just stood facing each other, both in view of a turret, and they didn't move at all. I eventually did that one by creeping closer behind a wall of crates until I could pick up the turret without them spotting me (and hide it in a corner), then luring them out one by one by flinging small boxes into noisy corners.
Once I snuck behind a box ready to take down a guard and he just flatout changed his patrol route to "standing by the wall, staring at the box, forever". I thought that was pretty impressive, even though it did end up killing me.
So overall I thought it was actually a nicely pitched challenge.
Ok, you could argue that a degree of self-imposed restriction aided that, but the same is totally true for the original game, and the fact that it even ALLOWS for such approaches is something commendable.
Sure it might be easier if you just tool up with armour and guns and get your murder on, but that'd probably be true in life, too.
Dia on 18/9/2011 at 16:00
Quote Posted by DDL
Well, personally I found it pretty fucking hard. Ok, it might've been easier if I'd simply been murdering my way merrily along, but without killing anyone or being spotted (and without cloak) it was pretty fucking tricky. I probably spent a good third of my time just watching the reload screen.
Seconded. I think that just makes it a tad (and I do mean 'tad' - unless you cheat) easier the 2nd time around.
Maybe.
;)
mothra on 18/9/2011 at 16:48
i think I know the turret situation. I just moved a box infront of it. I sometimes carried a box or vending machine around with me as moveable cover (just in case). the AI is just oblivous to rearranging whole rooms as long as you yourself are not in line of sight while carrying it.
and I guess you moved the box into his patrol route. that way you can block off whole sections of the map since the AI either just stops there or retrace their steps to the start of their patrol.