Psych0sis on 29/10/2019 at 02:24
Quote Posted by Jax64
If the intention is simply to notify the player when an AI reaches certain alertness, this can be done without requiring a modified executable.
(
https://drive.google.com/open?id=1C4bPEiO3-EIHrPmD06Ku3TcECL75wfmx) This archive, when paired with a NewDark install, should provide this functionality. I imagine something similar can be done with OldDark, though it would likely require a modified gamesys since it does not support dbmods.
I figured something else would be possible and more preferable, as we only went into it by hex editing since that's what we're comfortable with (and wanted to use it as a learning opportunity, anyway). I'm sure this is something the community should start working on, perhaps? I'd imagine everyone would love the opportunity to /actually/ know if they alerted some of the harder to understand enemies. Well, unless more Official Forum Spokespersons jump to conclusions again. :rolleyes:
klatremus on 30/10/2019 at 23:41
Im on the fence about whether I would use this. It would remove the charm of ghosting and break immersion quite heavily. How would Garrett know hes caught, besides hearing the alert? Getting a notice on screen would basically mean you wouldnt never need to listen for alerts any longer. On the other hand, for lets plays it would definitely serve a purpose. Success or failure claims would be more absolute.
I agree with Unna though, modifying the .exe sounds like it could get ugly.
Galaer on 14/11/2019 at 21:45
Soon I'm gonna ghost Keeper of the Prophecies and I would like to ask about poison. I remember that in 3 missions Garrett is poisoned and lose gradually health. Is this a supreme bust? Is grabbing and using healing potions in this situation a supreme bust too? And if yes, is all that also bust of regular ghost?
marbleman on 15/11/2019 at 17:47
I'd say it busts Supreme but not Ghost. Taking damage and using potions is still allowed, even though it's a last resort.
Galaer on 15/11/2019 at 18:04
Is taking damage from poison any bust?
marbleman on 15/11/2019 at 19:32
IMO, damage is damage, it doesn't matter where it comes from. For Supreme, it could be excused if it's tied to the objective, but as far as I recall, it isn't in that mission.
klatremus on 15/11/2019 at 23:37
I have thought about this mission before and how it would affect the ghost rules, especially mission 2 Hallucinations. I have played it but not ghosted it. Since you start the mission already losing health regularly, i dont think it would be busting any mode. Does it count in the stats as damage? Even if it does, id say youre fine. I would even argue drinking health potions is fine, though the amount would certainly need to be reported. I know it goes against the rules, but here the conditions have been changed up front by the author and that warrants a review. But that is surely debatable. Good discussion though.
marbleman on 17/11/2019 at 10:35
I understand the reasoning, but I still don't agree with it. :p I don't think the rules should be adjusted in accordance with new gameplay mechanics introduced in fan missions. Just call losing health and taking potions one big bust to Supreme and deal with it. As far as I remember, that mission is not ghostable anyway, so it would probably not even matter.
Galaer on 17/11/2019 at 10:45
Except Insurrection has been ghosted. From what I remembered Vanguard excused poison damage as something not done by his actions. And the whole run was like 5 min long. I think for supreme I just gonna forbid using healing potions and just like Vanguard do this mission and the next poison missions as fast as possible. I also need to be careful to not alert anyone while Garrett is shouting from pain.
Also a supreme ghost question about Enterprise. There is a little clock, which is loot. And it's ticking, but after I'm taking it, it stopped ticking. Is that a supreme bust?
marbleman on 17/11/2019 at 11:59
Regarding the clock, it's not a bust. You can't remove lights, but there is no rule about removing sounds.