Galaer on 12/5/2022 at 12:58
But it's yours reaction, not plant's reaction.
marbleman on 12/5/2022 at 13:03
That's true, and what the plant does is based on you just stepping into its radius, it's not an AI that detects and reacts to you. Really a borderline case this.
Galaer on 12/5/2022 at 13:10
I would classify pitcher plant to objects that hurt you when you touch them. For example cauldron filled with lava to forge something or hot stove. These objects hurt you whenever you will get too close to them, but they don't count as AI.
Also I believe that normally pitcher plants are indestructible. I only played Lingering Whispers that allowed destruction of these plants with fire arrows.
klatremus on 13/5/2022 at 00:29
Hmm...yes that's s tough one. I think Galaers comparison to hot items is a good one. An Artificial Intelligence has to be intelligent and aware enough to alert to you, not just hurt you by impact. I think youre ok here and it doesn't bust any rule from what I can see.
downwinder on 13/5/2022 at 02:11
i got a question ,i might have asked it once before but i forgot if i did,is taking dewdrop in a mission any kind of bust?
klatremus on 13/5/2022 at 04:23
It would only bust Supreme's unnecessary pickup rule, unless of course Dewdrop is an objective or useful for something important.
Cigam on 13/5/2022 at 22:51
The rules say "2. No combat damage may be dealt or taken and no knockouts or kills of any kind are allowed".
Well, the Eyeballs and plants are alive, and you would be killing them? Mind you, that would mean that cutting vines and grass is disallowed also.
Of course that is using real-world logic. In terms of game mechanics, you could argue that it only qualifies as a "kill" if there is an associated life mechanic that gets ended.
Eyeballs stop moving so not allowed. A plant that causes pain passively because of thorns or similar is allowed. Static vines are allowed. A plant which actively attacks you (by emitting gas for example), not allowed?
Cigam on 13/5/2022 at 23:06
I have a question. There is a long history of saying that busts that occur directly as a consequence of taking a single general loot item are not excused.
I think the thinking is that even if there is an objective to steal X amount of loot, there is no objective to steal THIS specific candle-holder etc. So the removal of a light source when it is taken counts.
So here's the question, if the objective was "steal ALL loot", would any busts that occur as a direct and immediate consequence of taking a piece, such as a light going out etc., be allowed then?
Or would there still be too much distance between the objective, and these individual busts?
klatremus on 14/5/2022 at 02:38
First, this only applies to Supreme. Second, I have never seen such an objective, except for one that triggers once you find all the loot, in which case it isn't excusing taking the light-emitting loot because you didn't have the objective in the list prior to finding it all. The only case I can see if there is an optional objective up front to find all the loot. Since optional objectives are required for Supreme, then it would excuse such busts, as long as it didn't alert enemies to your presence.
And back to your prior comment, cutting vines would never count as a kill for example, so it's not just a matter of destroying something that is alive. Rather, it must display some sort of response to the player to count as a bust.
marbleman on 18/5/2022 at 21:19
In mission 2 of Godbreaker, you have an objective to kill all craymen in a certain area. The person giving you this objective also says that one of the ways to do so is to summon fire elementals who will do the job for you. However, does this excuse all the second and third alerts in the mayhem that ensues when you do this?