klatremus on 23/3/2021 at 21:12
No, because if I remember correctly, it's not unavoidable. Can't you skip the readable that triggers the objective?
marbleman on 23/3/2021 at 22:06
What about a similar objective that's mandatory?
klatremus on 23/3/2021 at 22:39
Yes, as long as the trap doesn't alert any enemies, or can't be avoided in any way, it should now be accepted.
lordhern on 30/3/2021 at 15:26
Quote Posted by klatremus
Really? I never noticed that, but I will for sure be on the lookout (or hearout).
I loaded each of my VMs with the various Tfix's I to find out.
olddark no aleart
newdark 1.27b no alert
newdark 1.27c no alert
newdark 1.27d no alert
So bashing the icicles in trail doesn't bust ghost - so it must have been a FM i've played - now to find what FM that was.
marbleman on 10/6/2021 at 15:01
A question about difficulty settings in the Dark Mod:
Rule 1 states: Highest difficulty level available and playable, usually Expert, although it might be renamed by the author.
In TDM, the way this applies is pretty straightforward as there is also a choice between three difficulty modes when starting each mission. However, there are also difficulty settings in the main menu, patricularly AI vision and hearing, that apply to all missions and can be set from nearly blind/deaf to hardcore. Should these be set to the latter for a Ghost/Supreme run or should one use default settings, namely, forgiving vision and challenging hearing?
klatremus on 10/6/2021 at 21:38
I have really only ghosted 1 mission in TDM so far, but I think I set the AI alertness to hardcore to maximize difficulty. You can also set the lockpick toughness, but that I dont think should be required.
Cigam on 13/6/2021 at 12:47
Personally I would only consider author-created preset difficultie settings, rather than user-created custom ones.
Else you go down the route of suggesting that people ought to tweak AI settings in INIs, if this would make things even harder than whatever the "Expert" preset would set things at.
So if the three TDM difficulty modes also set the hearing and vision levels for AI, then my feeling is that you can leave them as that, even if there are ways to independently override the "Expert" preset to make them even harder.
Bit trickier if the available presets do not set any hearing or vision levels themselves, and these are intended to be set entirely by the player. Then I would set them at their highest. Just my first thoughts on the matter.
marbleman on 13/6/2021 at 13:06
I've set them to Hardcore and noticed barely any difference, so I don't know how they work exactly. No, I don't think we need to play with the Ultimate Difficulty Mod or whatever its name was for Ghosting Thief 1 and 2. :cheeky: That'd just be silly.
Galaer on 13/6/2021 at 13:21
To be honest I would like to see some reports from playing T1 and T2 with Ultimate Difficulty Mod. So far I only seen comments that regular ghost with Ultimate Difficulty Mod is much harder than supreme ghost without this mod. And I know that first 2 missions from City Conflict series used this mod as a base. Unfortunately Ultimate Difficulty Mod isn't compatible with Newdark, so I can't play it. But I really would like to see some reports or videos of this mod.
klatremus on 13/6/2021 at 14:45
Using mods or editing .ini files that alter aspects of the game that would impact ghosting would certainly never be required, or expected. I've never used the Ultimate Difficulty mod so I can't comment on it. If it doesnt work in NewDark then I'd never even bother. Since TDM has a setting in the menu that affects ghosting, the rules would definitely have to specify what those settings would be, otherwise the reports wouldnt be comparable. And since the original rules mention highest difficulty, I dont see any other setting than hardcore being obvious.