Galaer on 6/8/2020 at 19:16
I believe it's excusable to drop key anywhere in the room. In other words you can leave key at the very entrance. But if you are pedant, then you will go after key carried by archer from garden near starting point. In Newdark it's easy - just mantle over gate. In Olddark it's more complicated. You need to bring crates to jump over metal fence, but you can't just put them under fence or gate. It would violate supreme rule #7 - don't put crates, which can be seen by enemies. So you need to put crates in shadow and from there jump over fence. Then pickpocket archer and also return all crates. Loot 3rd floor, block lock garden gate, return key and close gate. That's a lot of work if you want to be really perfect.
Galaer on 6/8/2020 at 19:22
Quote Posted by Cigam
So after all that waffling, I would treat the root as I would treat a breath potion. ie it would have come under the same rule, had they been a thing back then. And so not for Ghosts today.
I understand your point, but I decided to go with marbleman interpretation of the rule. With custom item giving potions effects it's really tricky. For example there is invisibility cape in Bathory Campaign. It works just like invisibility potion and it doesn't vanish from inventory, but I can't imagine Garrett chewing cape whenever he wants to use it.
Galaer on 6/12/2020 at 21:45
I have a question about Shipping and Receiving mission. Shouldn't grabbing rope arrow in this mission considered as supreme bust? In rules it states to not grab anything that is unnecessary. And rope arrow isn't necessary to complete this mission. It's just for some extra loot. But there is alternative for rope arrow - crates. There is a lot of crates in this mission. Of course stacking crates to get very high is tedious, but that's the point of supreme ghost. To challenge player. And rope arrows can't be returned too, while crates can. What do you think?
marbleman on 6/12/2020 at 22:00
I think it's fine. The way I intepret a "necessary pickup" is "something I will use." In other words, it would be an unnecessary pickup if you never used that rope arrow, but otherwise it's fine.
By the way, I have a question myself: assuming I pickpocket a key off a guard who later dies - should I return it to his corpse, or is it still fine to drop it anywhere along his patrol path?
Galaer on 7/12/2020 at 16:10
I don't think there is any difference in what will you do. Unless said key is mentioned in readable belonging to invaders.
klatremus on 7/12/2020 at 20:34
Galaer: Any item used to complete objectives or take loot is ok. Stacking crates is an alternative, but I don't think anyone would call it a bust taking a rope arrow instead. It's also a matter of what a supreme thief would do. Would he linger for an extra hour stacking crates, or just take the arrow? Probably the latter. It doesn't leave evidence of presence besides the missing arrow. I wish they could've been returned though.
Marbleman: Anywhere the enemy has been during the course of the mission is ok.
klatremus on 23/12/2020 at 16:51
Yes, but when ghosting you're not allowed to use walkthroughs or loot lists, so I avoid them as long as possible. That's why I usually check here and ask for hints instead, after making my own list.
Galaer on 23/12/2020 at 17:11
There is really a rule like that? Why? While I don't care about lootlists, sometimes finishing mission or finding all secrets can be very hard without walkthrough. And I want to find all secrets that I missed when playing mission casually. So I don't see any problem with using walkthroughs. Never heard about this rule, but I find it really stupid.