ZylonBane on 1/8/2014 at 02:04
Quote Posted by SneakyGuy101
it's quite sad that only a few people actually make Thief 1 missions
No it isn't. That's like being sad that nobody makes Julian calendars anymore.
SneakyGuy101 on 1/8/2014 at 03:58
Quote Posted by ZylonBane
No it isn't. That's like being sad that nobody makes Julian calendars anymore.
It may not be to you but it is to me and you can't change my opinion and I can't change yours either that's just how it goes.
ZylonBane on 1/8/2014 at 13:15
Those are actually Gregorian calendars, with Julian-style day numbering.
Quote Posted by SneakyGuy101
It may not be to you but it is to me and you can't change my opinion and I can't change yours either that's just how it goes.
Just so long as you acknowledge that your opinion is not founded on any rational train of thought.
SneakyGuy101 on 1/8/2014 at 13:41
What in the world does that mean? That my opinion is dumbfounded :sweat:
trefoilknot on 11/10/2019 at 17:25
Is this still the best way to go?
(
https://dromed.whoopdedo.org/dromed/getting_t1_creatures_into_t2)
I'm surprised there isn't a more seamless way to go about it, given the sheer ubiquity of T1 creatures in T2 FMs. DEDX is still a pretty subpar option, right?
(making the mission for T1 isn't a viable option---I'm already about 80% done).
Unna Oertdottir on 11/10/2019 at 18:13
It's easy to do it with a gamesys dml.
1. Export the creature archetype in T1/TG as dml and save it.
2. Create an archetype in T2 (same name) or use the new createarch feature.
3. Import resources
4. Load gamesys dml and save gamesys.
If you don't know how to do it, just tell me what you want and I create the dml.
Unna Oertdottir on 15/10/2019 at 17:15
I'm currently working on a big gamesys.dml for trefoilknot, but the dml will be available for everyone. It will include some creatures from the T1/TG archetype in order to load it in T2.
The dml will be based on NewDark 1.27 CreateArch-feature which is sometimes like playing dml chess if different links and dependencies are being used. Very difficult sometimes. I can do it now, tomorrow I will have forgotten everything (I hope) :cheeky:
I already included
-Mages, their custom metaproperties and projectiles
-Elementals
-Burricks and their descendants
-Craymen and Craybeast
-Trickster and his stuff
-Spiderbeast
-Bugbeast
the dml is huge already.
What else should I include? Wishes? Suggestions?
SilentDragon on 17/10/2019 at 17:57
Great work! I hope many will find it useful
My suggestion would be:
-The ape/rat beasts, armored and un-armored
-The fire shadow
Btw is it at all possible to import T2 creatures into TG? I have seen it only one way around so far.
Unna Oertdottir on 17/10/2019 at 18:08
Ratmen are already there.
Fireshadows are much harder, since they have some TG-only scripts. Maybe I can rework this.