Speesh on 14/12/2004 at 20:43
It also has a lot of different views like left, right, and bottom.
Nameless_Voice on 14/12/2004 at 22:27
Jason, it seems to me that your bot is missing a face.
There's just this black trapezoid in the front. How is it meant to <i>see</i>?
(Or is there something inside that we can't see from this angle?)
Other than that, it looks pretty good! :thumb:
Ottoj55 on 14/12/2004 at 22:46
in robocop the designers decieded that the bot was more frightening without a face, the trapezoid is the radiator grill, i intended to put some vhots on it to make steam come from the various grills on it. i agree, there is something disconcerting about not being able to see the eyes of the bot, although its unusual to us because we are used to an image of bots that we can identify with as human. even lgs made the combatbot humanoid, this is an attempt to get away from this idea. in ss2 the bots are more like this, without a face. as that i can't get mine through meshbld yet i'll likely substitute a ss2 bot in the meantime.
Ottoj55 on 20/12/2004 at 04:08
Gort, i finally got around to putting your tools into the game, heres a shot of the workshop area, you'll see it includes some custom textures and sluggs' strip lights. also, the tool boards are new objects, paintings basically, a 1 face object, when i resize them they don't hold the new size, they revert back to the default size very easily, when ever i move them or touch them.
Inline Image:
http://www.jasonotto.net/screenshots/inner01.jpg
R Soul on 20/12/2004 at 15:42
Quote Posted by Ottoj55
basically, a 1 face object, when i resize them they don't hold the new size, they revert back to the default size very easily, when ever i move them or touch them.
That's the problem with 2D objects, but there are a few tricks you can play to make them 3D without actually appearing 3D.
If you look at the cobwebs from Ominous Bequest you'll notice that they are flat, one-face objects but rotated slightly so that three dimensions are required to define their bounding box.
The problem with rotating is that it's very difficult to resize them and then counter-rotate them to be parallel with the wall.
I prefer to make two faces, both facing inwards (towards the middle of the BBox) with a small gap between them. Dromed doesn't render the back of a face, so.. I'm sure you get the idea...
Yandros on 20/12/2004 at 18:26
Quote Posted by R Soul
I prefer to make two faces, both facing inwards (towards the middle of the BBox) with a small gap between them. Dromed doesn't render the back of a face, so.. I'm sure you get the idea...
I think my tree-shaped cookie had that problem until I flipped the normals. I saw the top texture from below and the bottom texture from above, and the sides were transparent/missing. Speaking of which, I made the cookie using a reference image and by making a linear path outlining the cookie, which I then extruded. Is there any way in Anim8or to close the path before extruding? I just zoomed in very far and lined up the last point as close to the first one as I could, but I still had a sliver polygon.
R Soul on 20/12/2004 at 20:40
Once you've created the path, double click it and select 'Closed'.
Alternatively, just turn on grid snapping.
Yandros on 20/12/2004 at 20:43
Duh... can't believe I didn't think of either one. Thanks.
GORT on 21/12/2004 at 06:14
Cool! If you need a couple more tools or maybe some other objects, let me know. :thumb:
Right now I'm trying to remake a constantine model with a custom texture.
Not have very much luck right now... :(
Ottoj55 on 21/12/2004 at 22:38
thanks r soul, that did it, just a second face a tiny amount away and it works now. i'll use this method for some other things too, some girly poster i'd like to do for in the submarine, things like this. something new today, some tanks of welding gas, and a corpse for it when blown up with a fire arrow. its got a bunch of exploding corpse links on it including bigfiredrops, exploding coronas etc. this thing really blows up nicely. the corpse is a nice touch i think
Inline Image:
http://www.jasonotto.net/screenshots/inner02.jpg