Ottoj55 on 11/9/2004 at 15:11
the bed is in need of some help, the textures on the torpedoes looked funny, now that i know how to stretch textures i should get some good looking stuff. i'll likely retexture the beds and a few parts of the torpedo rack, but a lot of it is stuff that i'm not going to mess with much. next i'm in the electrical room of the boat, some gauges and things, maybe a few different cluster lay outs.
a uv mapper would help, but i'm not satisfied with the results when using it, too few pixel over too much area.
Schwaa2 on 11/9/2004 at 17:16
Toilet looks good Otto55,
You could make a flat circle (make a cylinder and delete the entire bottom leaving only the top circle), make it transparent blue.
Set it at max water height.
Export 3ds as toilet1
move the water down a little, export toilet 2,
move water down a bit (maybe shringing the dia. so it doesn't stick out the side of toilet), toilet3...
The Tweq models can be set to change in order (see my new Banner pack - LPG) so when you hit the flush button (is that button part of the model or seperate? I think you'd need a seperate one to work but not sure) the water will go down in stages 'til the bowl is empty.
I haven't figured out how to reset, it's a one time deal, but you can tweq models so the water goes down and refils.
Good luck
Mortal Monkey on 11/9/2004 at 17:24
Why not use a translating joint for the water?
Ottoj55 on 11/9/2004 at 17:56
i hadn't thought about flushing it yet, the button is a separate little object, i could have a flush noise play.
i retextured the bed today, its a bit improved looking. the challenges of getting textures right on objects.
Ottoj55 on 11/9/2004 at 21:11
just having fun with my new objects, you can see the bed frames are darker now, the texture is better aligned, and though its hard to see i have reskinned the footlocker in metal to match the theme.
Inline Image:
http://www.jasonotto.net/screenshots/electrical.jpg
Sluggs on 11/9/2004 at 22:27
Awesome dude! :wot: :thumb:
Eshaktaar on 12/9/2004 at 15:51
I'll give the hanging lantern a try.
Sluggs on 12/9/2004 at 16:59
Those gates are a challenge! :wot: Let's see...