Shadowcat on 2/1/2006 at 23:43
Oh man, I'm loving this!! Memories come flooding back with every screen, Drat :)
Drat on 8/1/2006 at 10:49
Hey, if someone wants copies of the heightmaps from the games, to render for themselves, I can email them. I don't have the webspace to put it up. You'll need to be able to accept a 7.13 meg zip file. Alternatively, I could send 8 smaller RAR files, and it will be 260 kb larger overall.
Edit: I batch converted the PCX files to 24 bit, uncompressed Targas with PSP7, which resulted in 159 megs worth of files. On a whim, I compressed them with RAR, which brought them down to 7 megs. Granted, one can imagine that there would be a lot of redundant data going from a simpler format and lower bit depth to a more complex format and higher bit depth, but damn.
ToxicFrog on 11/1/2006 at 04:15
Quote Posted by Drat
Hey, if someone wants copies of the heightmaps from the games, to render for themselves, I can email them. I don't have the webspace to put it up. You'll need to be able to accept a 7.13 meg zip file. Alternatively, I could send 8 smaller RAR files, and it will be 260 kb larger overall.
I have some webspace I could host them on, if you'll let me. Send me a PM?
(We really need to get a section on SBF or something...)
Gigaquad on 4/2/2007 at 11:56
Quote:
Gigamap extracts the texture mapping information from Terra Nova levels and passes this to batch files. A batch file instructs (
http://imagemagick.org) ImageMagick to piece together small tiles to form one giant texture map.
Warning!
The largest possible texture map is one gigapixel: a 32768*32768 pixel BMP (several hundred megabytes). Creating such a file may take several hours, and you may need to leave the command prompt active and not use any other programs during the creation of the texture map.
Quote:
Static is a heightmap extractor for Terra Nova levels. The heightmaps can be used to recreate the terrain in other game engines or rendering software.
Features:
* Extracts both the low- and high-resolution heightmaps
* Accurate height levels thanks to 24 bit colour depth
* Gives a summary of map properties
Most importantly, there's a text file describing the map format. Get everything from (
http://terranova.110mb.com) http://terranova.110mb.com.
I knew I forgot something: (
http://terranova.110mb.com/pics/texmap_vs_plain.png) DeathValley before and after texture mapping. The improved heightmap has resulted in smoother slopes.
Shadowcat on 5/2/2007 at 22:41
Quote:
I found Jörg's previous Terra Nova fansite after browsing the TTLG news archives. All files were recovered from the Internet archive, including the programs.
Good work!! I spent ages trying to track all of that stuff down, and I thought that I'd scoured the archive for everything I could think of at the time. Very happy to hear that you had better success (or that I was dumb and hadn't checked everything after all... I'm happy now either way :)
edit: Oh, you need to edit the various download URLs on that site. You have a backslash instead of a forward slash before the filenames.