Generating IBT files. - by David
New Horizon on 27/2/2005 at 02:28
Any chance there is someone, in the know, who would still have access to the utility for creating IBT files?
EndlessDespair on 4/3/2005 at 07:39
I think the blockloads were generated through some peculiar command line switch that was passed to the release exectuable. Sadly I never made the blockfiles myself either so I don't know what the commandline option was, but I think I might know someone who does. I think the names for the blockfiles may be hardcoded into the game, though, don't know how easily that can be changed.
epithumia on 4/3/2005 at 14:54
Quote Posted by David
Yeah, I did and it threw loads of data into the command line, made my PC speaker beep constantly before the command line eventually "stopped responding" :p
In UNIX parlance, it sounds like it's dumping the blockfile to standard output. Try redirecting the output to a file by appending "> crap" and seeing what's in "crap".
Harwin on 4/3/2005 at 19:34
Quote Posted by New Horizon
Any chance there is someone, in the know, who would still have access to the utility for creating IBT files?
I believe that everything you need for creating block files is there. You'll need to touch the .ini settings and run the game appropriately.
I'm pretty sure that I tested this before we released the editor. Not to say that I couldn't have made a mistake somewhere and secretly had a reliance on our internal network (although I tried to avoid this)
OrbWeaver on 5/3/2005 at 11:33
Quote Posted by Harwin
I believe that everything you need for creating block files is there. You'll need to touch the .ini settings and run the game appropriately.
Any chance of a quick rundown on the "right" way to produce them? The threads on this forum look promising, but it would be better to know what the official ISA process was.