Aristed on 6/7/2006 at 16:48
I’ve been working on my first mission for a while now and have started to think about lighting. I was wondering if everyone ells uses the lights from the actor class browser or if they create their own, as the defaults for nearly all lights (particularly the electrical) seem to be overly bright. Also does anyone have a suggestion as to what in game brightness setting I should use to work with? When I play the game I just turn up the gamma on my screen and at 6 with 7 as ambient lighting the contrast between the light and dark areas makes the adjoining area look ridicules.
GlasWolf on 6/7/2006 at 19:01
I certainly don't use lights at their default settings other than as placeholders. I just use the colour and brightness settings to make it look "right", no great science to it.
Not sure what you mean about light and adjoining areas, but are you aware there are three factors - the light brightness, the in-game gamma and the level-wide gamma (in File -> Level Properties -> ZoneLight)?
Ziemanskye on 6/7/2006 at 20:18
I place the default actor classes for most of the lights I put in (hint - hold L and left-click in the 3d view to place one where the mouse points :thumb:)
You just have to open and change it's properties afterwards since it defaults to huge radius white light, which isn't much use in the game
Aristed on 6/7/2006 at 20:40
I used about 7 as the light for the level properties and can’t decide at what range of values to have the lights about 60-80 or 80-120? I think most torches look best quite dim but with low light the level might become overly easy.
nomad of the pacific on 6/7/2006 at 21:24
I use 30 for small lights like candles and never more than 100 for very large electric lights. Mostly I stay around 60 to 80 for most lights. I use light size to tweak for shadow locations and to prevent bleed-through in my BSP for wall lights adjacent to other rooms.