Sticky Fingers on 14/12/2008 at 18:38
Agreed - the handling of the lighting in Mission X is a great example of what I meant. You had to really think about water arrow usage &, IIRC, some lights couldn't be turned off on any difficulty. Realistic while also adding to the gameplay.
SneakyJack on 15/12/2008 at 05:37
I was just playing through "The Medal Age" (one of the submissions to the crap FM contest) and after picking up some loot a message appears on the screen that says
Quote:
wtf these coins have got yin and yang on em
or something similar - For some reason that comment made me laugh out loud. Some of those crap contest missions were hilarious.
Unkillable Cat on 15/12/2008 at 11:30
One thing that does not impress me with missions is if they screw up on some fundamental level. The last two missions I've tried managed to do just this.
The first one is Benny's Dead. It's a good FM but marred by some problems. Everyone knows about the bugs, but what got me the most was the sillyness of the objectives - don't let the cops spot you, don't kill any cops, and only knock out 5 people or less...but you're free to kill whatever else you come across. Which is why by the end of the mission the coppers are alive and well, but they're patrolling a ghost town. The pool in the hotel is full of blood and "chunky bits", while down in the sewer the Bogeys are roasting on an open fire...except for the one I brought all the way to the Sewerman as an "incentive" to go back to work. This is what happens when gamebreaking bugs meet boredom.
The second mission is the Haddur mission pack. Based on pavlovscat's words, I decided to check it out. It failed on three counts in the very first minute, which sadly is more than I can take. First, a floating sequence...Immersion-killing at its finest. Second, barely comprehensible speech. Third, shoddy programming. By accident, I moved while floating in the air...and died instantly.
I am being overly harsh on the Haddur missions, but it's a Monday.
clearing on 15/12/2008 at 11:44
Quote Posted by Unkillable Cat
The second mission is the Haddur mission pack. Based on pavlovscat's words, I decided to check it out. It failed on three counts in the very first minute, which sadly is more than I can take. First, a floating sequence...Immersion-killing at its finest. Second, barely comprehensible speech. Third, shoddy programming. By accident, I moved while floating in the air...and died instantly.
I am being overly harsh on the Haddur missions, but it's a Monday.
Haddur missions are very atmospheric for me, just need a little more variety.
SneakyJack on 15/12/2008 at 15:35
I still have yet to give the Haddur missions a try, but after reading the last couple posts about them I think I need to. :laff:
I'll probably feel the same way as UnkillableCat though - we seem to look for the same things in a FM.
Edit: Played the first three Haddur missions.. apparently I've never played these before. But after the poorly worded objectives, endless repetitive sewer mission and the rest.. I think I'll choose to stop at three.
In the first mission I couldnt even understand what was being mumbled about the characters in the camvator sequence so I had no idea what was going on - then at the end of the camvator it killed me and ended the mission. What the hell?
I don't think I'll be going back to that series - even though it has 9 missions I have not yet played.
SneakyJack on 16/12/2008 at 17:18
Just got finished playing the rest of the crap missions - and let me say.. interesting idea for a contest. That being said - I hope there is never a second run of it. :laff:
I don't think I've ever died as much with a series of FM's as I did with these. Craziness in fan mission form. Sterlino's "Incubus" had some pretty crazy effects, though - its definitely worth playing once.
thief0 on 17/12/2008 at 03:02
Quote Posted by SneakyJack
That being said - I hope there is never a second run of it.
Really? I hope there
is a second run of it.
SneakyJack on 17/12/2008 at 03:22
Quote Posted by thief0
Really? I hope there
is a second run of it.
I think in the time it takes to make a crap mission contest, we could have something useful like a quick mission contest or something instead.
The crap mission contest was fun for a minute or two each mission, but I'll never replay those missions again.
But people having different opinions is the reason why we're here ;)
pavlovscat on 17/12/2008 at 18:57
I enjoyed the Crap Missions in the same way I enjoy Slugg's Bestest FMs. It's something different for when I need to break a bad mood or just don't feel like doing anything too serious.
Unkillable Cat on 17/12/2008 at 19:30
Well, as I noticed a long 2-year old thread about a fan mission being resurrected, I decided to see what all the hubbub was about.
The Folly Of Youth is one of those missions that does not impress at first. Huge, empty areas, hunting for keys that aren't always there (I had to restart once due to the second key not being where it should be), but once I got into the church...man, does the mission take off in style. It's funny, deep, plenty of stuff to do and well-hidden keys and secrets.
By the time I finally finished it I had been playing for 3 hours in game-time, found 15 of the 17 secrets and clocked over 1800 loot. The only objective I didn't get was the optional one - very few of my flying knockouts were counted as such, which was a shame.