jtr7 on 12/12/2008 at 02:47
"Dinner for Fifty," hosted by Jon Favreau.:thumb:
Unkillable Cat on 12/12/2008 at 19:08
My opinion is that CL is worth playing for the first mission. It's what comes afterwards that is up for debate.
With the exception of CL, I am at a bit of an impasse in regards to FMs. The only FM I have played and not beat is Equilibrium, but beyond that I do not know if there are any good FMs out there that I've missed. I'll have to do some digging in the archives and see what I find.
SneakyJack on 12/12/2008 at 21:20
Quote Posted by Unkillable Cat
The only FM I have played and not beat is Equilibrium, but beyond that I do not know if there are any good FMs out there that I've missed. I'll have to do some digging in the archives and see what I find.
I don't believe I've finished that one either - I usually get my behind handed to me by one of the opponents there sooner or later - or I can never find the last one to dispose of him. :laff:
I've been going back and playing some old favorites on higher difficulty settings lately to see what I've missed.
One thing I really liked about heist society is that the readable tells you exactly what the changes are (AI changes, loot, secrets, starting location, etc) before you choose your difficulty. It'd be nice for FM authors to include this in every FM so that we know to go back and play a different difficulty if the experience is different (the content portion).
klatremus on 12/12/2008 at 23:41
Quote Posted by Unkillable Cat
My opinion is that CL is worth playing for the first mission. It's what comes afterwards that is up for debate.
Wow, you and I don't see eye to eye on that FM at all! I think 'Midnight In Murkbell' is one of the best missions ever made; including all FMs & OMs. The first and third missions are great as well, but the second is the gem of that mission pack. :D
SneakyJack on 13/12/2008 at 01:01
Quote Posted by klatremus
Wow, you and I don't see eye to eye on that FM at all! I think 'Midnight In Murkbell' is one of the best missions ever made; including all FMs & OMs. The first and third missions are great as well, but the second is the gem of that mission pack. :D
I love seeing how folks differ on certain FM's - I know that a few of them that are almost universally praised here I cant even stand to play :laff:
Then again, I love some that are not that popular - so there you go.
bedwine on 13/12/2008 at 02:27
Quote Posted by SneakyJack
I love seeing how folks differ on certain FM's - I know that a few of them that are almost universally praised here I cant even stand to play :laff:
Then again, I love some that are not that popular - so there you go.
It is interesting how Thief FM's has developed into attracting distinct play styles. Personally I am not a big fan of ghosting but I understand why some hate playing any other way.
One of my favorites was "Durant" because of brilliant way the author allowed the use of a haunt as an ally to take out enemies. One could actually eliminate everyone in the first part of the mission without to even blackjack with use of a trap. It was just humorus fun. Evidently I am in the minority because Durant never got great scores by players. The fact that there are so few missions that are made this way is actually a good thing. If it were done often it would get old.
I am in the first phase of learning dromED. In a year or so I hope to build and release my first mission. I am curious as to just what people like and what play styles they can't stand.
I get the impression that Ghosters can't stand using a blackjack or any violence in any way. Should it be a requirement to allow both styles of play in a mission? What if I made a mission where ghosting was only available on easy and blackjacking was required on expert?
Nameless Voice on 13/12/2008 at 03:12
Quote Posted by bedwine
What if I made a mission where ghosting was only available on easy and blackjacking was required on expert?
The other way around makes more sense.
pavlovscat on 13/12/2008 at 03:17
Usually, it is done the other way around. Ghosting is considered Expert play & blacking jacking is considered easier, so it ends up being allowed for Normal difficulty. I don't mind the option to ghost, but most times I prefer to blackjack everyone. I understand that many consider ghosting to be the ultimate play style, but I would prefer to see ghosting optional on Normal at least.
That being said, I don't mind having to ghost parts of a mission if I get my blackjack later.
klatremus on 13/12/2008 at 03:30
Quote Posted by Nameless Voice
The other way around makes more sense.
I agree, as it is usually harder to Ghost than not, it should be required on the higher difficulties rather than the other way around.
I have yet to see a mission that gives you an optional hidden objective if you complete the mission without getting seen, dealing damage or receiving damage. It could pop up in the stats afterwards. That would practically be Ghosting, with the exception of property damage which wouldn't be detected this way. I think that would be cool, although I don't know how easy/hard it is to set up in Dromed. Plus what if the objectives required you to kill or deal damage, then it would suddenly become complicated.
But to keep the thread on topic, I generally like missions like CL that provides the possibility to Ghost successfully. I always try to Supreme the missions also, sort of a hardcore version of Ghost, but that is usually not considered by authors.
Tannar on 13/12/2008 at 05:19
Quote Posted by bedwine
What if I made a mission where ghosting was only available on easy and blackjacking was required on expert?
The "official" ghosting rules require that ghosting be done on Expert so I don't think this would appeal to the serious ghosters out there but I guess it would force players who normally played on a lower difficulty level to play on expert perhaps.