Kolya on 28/10/2009 at 16:28
Case Studies of Two Women Playing Morrowind
by Elisabeth Hayes
University of Wisconsin-Madison
This article explores issues of gender and video gaming, typically perceived as a masculine practice, through case studies of two adult women gamers. Drawing on a conception of identities in practice, the analyses show that dominant assumptions about women’s preferences and orientations toward video gaming do not reflect the diverse ways that women might make meaning of, respond to, and take pleasure in such games. To better understand women’s and men’s orientations toward gaming, the article argues for the need to take into account the complexity of people’s identities, not just gender alone but its interplay with and enactment in combination with personal histories and cultural factors that play out differently in individuals’ lives. This understanding, in turn, leads to insights into how video games may serve as spaces for the enactment of new forms of gendered identities.
(
http://gac.sagepub.com/cgi/content/abstract/2/1/23) Abstract
(
http://gac.sagepub.com/cgi/reprint/2/1/23) Full article
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Just found this. Should be moved to the Morrowind sex forum possibly.
PeeperStorm on 29/10/2009 at 02:37
The article wants me to purchase a subscription before it will allow me to participate in the expansion of humanity's aggregate knowledge. Not gonna happen.
ANTSHODAN on 29/10/2009 at 05:11
I'm awfully tempted to post my university login, because its a really interesting article - but I'm afraid that ain't gonna happen either
Any legal way the whole article can be shared with everyone?
Kolya on 29/10/2009 at 10:50
Right, I was in my uni network when I found it... :erg:
PM me for a copy.