str8g8 on 29/1/2008 at 16:18
Agreed! I had to go though those steps with a fine tooth comb several times to get it to work.
Not sure what you mean by "help text for "english""? Do you mean the tips that show up in the loading screen?
Flecha das Sombras on 30/1/2008 at 10:34
You are right, I will check everything again.
Quote Posted by str8g8
Not sure what you mean by "help text for "english""? Do you mean the tips that show up in the loading screen?
Yes! Where do I edit them? I searched the "quotes" file but didn´t find the text "no help text for "english"" so I could replace it.
str8g8 on 30/1/2008 at 10:53
You need to edit this file.
Content\T3\Books\English\HelpText.sch
The game just chooses one at random however, and there is a low chance of your help tip coming up. What I did was delete all the old ones, as you can safely assume players will be familiar with T3.
Judith on 30/1/2008 at 10:57
It's not about replacing anything, you have to add your own quotes to the file, which should look like this:
TextEntry
T_MapNameQuote0
TextEntry
T_MapNameQuote1
TextEntry
T_MapNameQuote2, etc.
Where map name is of course the name of your map file (without numbers, even if you have the level divided into parts).
str8g8 on 30/1/2008 at 11:03
That's for "loading quotes", the "help tips" or "loading tips" use a different file (see above) and it's random which one they choose ... and because there are lot of help tips, the chances of your new one coming up are small. That's why I deleted the old ones. :)
Judith on 30/1/2008 at 11:05
Quote Posted by str8g8
That's for "loading quotes", the "help tips" or "loading tips" use a different file (see above) and it's random which one they choose ... and because there are lot of help tips, the chances of your new one coming up are small. That's why I deleted the old ones. :)
Opps, sorry then. But he'll have to change them both anyway, as while loading you get something from help text first, and then something from quotes for the mission. Nice thing about deleting them, I'll have to remember that.
str8g8 on 30/1/2008 at 11:10
Yes you have to add loading quotes in the Quotes.sch file as well, as you describe, to fully customize the loading screen.
Flecha das Sombras on 31/1/2008 at 00:01
Briefing and Goals are now working.
Problem was with the "Entry" file.
I set the "BriefingFileName" property instead of "EnterMissionBriefingFileName". :sweat:
And I still needed to set the "EnterMissionVisibleObjectivesFileName" that Komag tutorial would explain just some lines ahead from where I stopped reading.
Nice!
Thanks for the tips, will edit HelpText.sch! (weird, the file was already empty)
EDIT:
I tried to put something inside HelpText.sch, but the game crashed when loading my mission...
I searched some FMs for HelpText.sch examples, but none of the FMs I have in my PC have a HelpText.sch. Is it common to send FMs without it?
EDIT2:
Now it is working too. Looks like the problem was with the way I formated the text in the file.
Flecha das Sombras on 1/2/2008 at 15:37
Objectives for the first map are done! And it is even going from the first to the second map!
Had some problems with the exit volume, looks like that resizing a volume makes its scripts not to work...
Now I am creating the objectives for the second map!
Judith on 1/2/2008 at 16:19
Quote Posted by Flecha das Sombras
Objectives for the first map are done! And it is even going from the first to the second map!
Had some problems with the exit volume, looks like that resizing a volume makes its scripts not to work...
Now I am creating the objectives for the second map!
Voulmes can work weird sometimes, avoid cloning (Ctrl+W) volumes, as it may cause the map to crash while ingame.
Btw. any screens? ;)