Flecha das Sombras on 3/1/2008 at 11:27
Adding sounds now.
Architecture - 100%
AIs - 95%
Scripts - 70%
Ambient Sounds - 10%
Readables - 1%
Objectives - 0%
Flecha das Sombras on 10/1/2008 at 13:13
I was looking my mission, and I realized that, in real, it is 2 missions.
So we will have a campaing! With 2 missions. :p
Finishing redables.
Beleg Cúthalion on 10/1/2008 at 18:56
Do you mean it was an accident? Was it too big or did you already have two maps?
Flecha das Sombras on 13/1/2008 at 20:06
I had two maps. And, in the story, there would be a forest between them.
I was going to use that kind of "blue portal" that let you travel from one map to another. But there is no reason to do that. The best choice is to make 2 maps.
Flecha das Sombras on 21/1/2008 at 15:50
Er... does anyone know a tutorial about creating a campaign?
Flecha das Sombras on 21/1/2008 at 21:44
Thanks :)
But what I mean is how to make so when you finish the first mission it starts the second one.
Or there is nothing special? You only need to put the names of the missions in one of game text files?
Flecha das Sombras on 25/1/2008 at 13:10
I am having a problem with the objectives.
When I click New Game, it shows the objectives from Thief 3 frist mission (Inn), but when the map loads and starts my map, the objectives show up right (my objectives). Any ideas?
Flecha das Sombras on 29/1/2008 at 13:21
Still not working.
I start Thief 3, New Game.
It shows the briefing and goals from the INN mission, but the name of the mission is the name of MY mission.
When mission starts goals are correct, but name is: (null) and it saves as: Matriz2.
And where do I set the "help text for "english""?
Beleg Cúthalion on 29/1/2008 at 14:15
I once had a similar problem and found that it was my own fault: Komag describes quite exactly what files you need to change, but I mixed things up and also ignored the inherited properties, so I'd suggest you double-check everything again and especially the names of the properties (including the inherited ones).