Aemanyl on 29/10/2018 at 15:18
Has anyone ever thought that Garrett's fingers must be very flexible and strong? Look how he reaches out for pieces of loot located on hardly accessible ledges and shelves. Or how he steals arrows from patrolling archers - we can see that his skills have improved in Thief 2. Very cool ability.
Azaran on 29/10/2018 at 16:32
He also has interdimensional pockets, which is how he manages to fit all that loot, and still remain unencumbered
Yandros on 29/10/2018 at 16:56
<img src="http://www.ttlg.com/forums/images/smilies/weird.gif" width=200 height=200>
Melan on 29/10/2018 at 17:23
Quote:
ArmsWhat the hacker lacks in toes and legs, he makes up for in his arms.
In fact, the hacker has these wonderful gibbon arms that are thirteen foot long.
Try this for yourself, start a new game and play with the Healing Suite.
Walk up to the healing unit, and activate it.
You'll get a pink flash and go back to full health.
Now step back a few feet and try again.
Try again. Find the point when you can't trigger it.
13 feet?
It may come as no surprise to learn than my player is often called Mr Gibbon.
Now interestingly, the hacker can't reach across a gap.
For example, later on in level 1, the hacker goes to blow up the CPU nodes.
(This is 'normally' done by running in there, and lying on his belly in between
the nodes, then suddenly banging a live frag grenade on the ground using his teeth.
SHODAN announces that he'll kill you, but the robots are already mopping up the juice.)
There is a warrior cyborg standing on a tower, one space away from you.
When it's dead you should be able to search the body but you can't.
The idea that you can't reach is out of the question. The problem is the gap between the two of you.
It seems we are looking at a hacker with 13 foot long, boneless tentacles that snake across the ground but are unable to support their own weight.
(from (
https://www.it-he.org/sshock.php) The Hacker's Guide to Sin)
Psych0sis on 29/10/2018 at 22:09
Downwinder is that you?
downwinder on 29/10/2018 at 23:45
i see post,my only comment is "climbing gloves" from thief 3
also the most impressive thing about garretts fingers is a massive jump off a building hurdling downward and you nip an edge of another buildings edge/ledge climb up and take 0 damage,i happen to be real good at that in thief 1/gold/2 since new dark mantle
also garretts lean forward can be abused in your favor in fan misson's the pros already know
user3 on 30/10/2018 at 03:14
I looked this up in my sons old AD&D books. Monks take no damage from falls, so keeper training plus thief skills practice gives him Monk abilities. Not too far fetched considering he also learned clerical skills in the series.
Also, portable holes and bags of holding accounts for his unencumbered loot gathering.
downwinder on 30/10/2018 at 03:43
i will admit i would love to play a turned based thief game,weather a card/dice game would be fun in a first person view,i also play d&din the 80's on paper but can never go back to that as its like cave drawings vs computers
and user 3 you right about skills/abiltys/etc there was alot of things possible depending on class and alignment good/neutral/bad and sub ones like chaotic evil vs true neutral vs etc
it is a bit sad magic was so dampend in later storyline/excluding gylphs pre thief 3
but as far as fall damage garrett does take it unless you do the trick i mentioned,sometimes landed on a slanted area on a fall takes less damage too/etc
now i wish thief had a skill tree to build different skills up to make even more variety in game
downwinder on 30/10/2018 at 04:37
yeah i am not into newer games at all,my last consoles was ps1 the first one and 3do
i feel the game play is lacking compared to older games and super good graphics don't impress me late 1990- mid 2000's was my favorite gaming time